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    <title>True20 Previews and Downloads</title>
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    <id>tag:true20.com,2008-09-22:/support//2</id>
    <updated>2010-08-24T21:38:15Z</updated>
    <subtitle>Free product support for our True20 products</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.34-en</generator>

<entry>
    <title>Cults of Freeport True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2010/08/cults-of-freeport-true20-web-enhancement.php" />
    <id>tag:true20.com,2010:/support//2.128</id>

    <published>2010-08-24T21:35:44Z</published>
    <updated>2010-08-24T21:38:15Z</updated>

    <summary>This free web enhancement provides True20 game stats for the characters found in Cults of Freeport. Cults of Freeport True20 Web Enhancement [458.4 KB download]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This free web enhancement provides True20 game stats for the characters found in <i>Cults of Freeport.</i></p>

<p><a href="">Cults of Freeport True20 Web Enhancement</a> [458.4 KB download]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Converting d20 to True20</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2008/12/converting-d20-to-true20.php" />
    <id>tag:true20.com,2008:/support//2.120</id>

    <published>2008-12-09T17:29:14Z</published>
    <updated>2008-12-09T19:13:58Z</updated>

    <summary>This free PDF, taken directly from the back of the True20 rulebook, spells out how to convert characters, rules, and creatures from the d20 System to the True20 system. True20 Appendix II: d20 System Conversion [82.4 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This free PDF, taken directly from the back of the <i>True20</i> rulebook, spells out how to convert characters, rules, and creatures from the d20 System to the True20 system.</p>

<p><a href="http://grfiles.game-host.org/gr_files/d20toTrue20.pdf"><em>True20</em> Appendix II: d20 System Conversion</a> [82.4 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Escape from Ceranir True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/10/escape-from-ceranir-true20-web-enhancement.php" />
    <id>tag:209.240.158.229,2007:/support//2.83</id>

    <published>2007-10-22T07:45:02Z</published>
    <updated>2008-09-23T00:10:08Z</updated>

    <summary>This PDF Web Enhancement details how to adapt our sixth Bleeding Edge Adventures product, Escape from Ceranir, to the True20 System. Escape from Ceranir True20 Adaptation [139 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This PDF Web Enhancement details how to adapt our sixth Bleeding Edge Adventures product, <i><a href="http://greenronin.com/store/grr3406/">Escape from Ceranir</a>,</i> to the True20 System.</p>

<p><b><a href="http://true20.com/files/BE6_True20.pdf"><i>Escape from Ceranir</i> True20 Adaptation</a></b> [139 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Temple of the Death Goddess True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/10/temple-of-the-death-goddess-true20-web-enhancement.php" />
    <id>tag:209.240.158.229,2007:/support//2.84</id>

    <published>2007-10-22T07:43:28Z</published>
    <updated>2008-09-23T00:10:09Z</updated>

    <summary>This PDF Web Enhancement details how to adapt our fifth Bleeding Edge Adventures product, Temple of the Death Goddess, to the True20 System. Temple of the Death Goddess True20 Adaptation [121 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This PDF Web Enhancement details how to adapt our fifth Bleeding Edge Adventures product, <i><a href="http://greenronin.com/store/grr3405/">Temple of the Death Goddess</a>,</i> to the True20 System.</p>

<p><b><a href="http://true20.com/files/BE5_True20.pdf"><i>Temple of the Death Goddess</i> True20 Adaptation</a></b> [121 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>A Dreadful Dawn True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/10/a-dreadful-dawn-true20-web-enhancement.php" />
    <id>tag:209.240.158.229,2007:/support//2.85</id>

    <published>2007-10-22T07:41:06Z</published>
    <updated>2008-09-23T00:10:10Z</updated>

    <summary>This PDF Web Enhancement details how to adapt our fourth Bleeding Edge Adventures product, A Dreadful Dawn, to the True20 System. A Dreadful Dawn True20 Adaptation [121 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This PDF Web Enhancement details how to adapt our fourth Bleeding Edge Adventures product, <i><a href="http://greenronin.com/store/grr3404/">A Dreadful Dawn</a>,</i> to the True20 System.</p>

<p><b><a href="http://grfiles.game-host.org/gr_files/DD_True20.pdf"><i>A Dreadful Dawn</i> True20 Adaptation</a></b> [121 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Dirge of the Damned True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/10/dirge-of-the-damned-true20-web-enhancement.php" />
    <id>tag:209.240.158.229,2007:/support//2.86</id>

    <published>2007-10-22T07:39:49Z</published>
    <updated>2008-09-23T00:10:10Z</updated>

    <summary>This PDF Web Enhancement details how to adapt our third Bleeding Edge Adventures product, Dirge of the Damned, to the True20 System. Dirge of the Damned True20 Adaptation [114 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This PDF Web Enhancement details how to adapt our third Bleeding Edge Adventures product, <i><a href="http://greenronin.com/store/grr3403/">Dirge of the Damned</a>,</i> to the True20 System.</p>

<p><b><a href="http://grfiles.game-host.org/gr_files/DotD_True20.pdf"><i>Dirge of the Damned</i> True20 Adaptation</a></b> [114 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Beyond the Towers True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/10/beyond-the-towers-true20-web-enhancement.php" />
    <id>tag:209.240.158.229,2007:/support//2.87</id>

    <published>2007-10-22T07:37:28Z</published>
    <updated>2008-09-23T00:10:11Z</updated>

    <summary>This PDF Web Enhancement details how to adapt our second Bleeding Edge Adventures product, Beyond the Towers, to the True20 System. Beyond the Towers True20 Adaptation [128 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This PDF Web Enhancement details how to adapt our second Bleeding Edge Adventures product, <i><a href="http://greenronin.com/store/grr3402/">Beyond the Towers</a>,</i> to the True20 System.</p>

<p></p>

<p><b><a href="http://grfiles.game-host.org/gr_files/BtT_True20.pdf"><i>Beyond the Towers</i> True20 Adaptation</a></b> [128 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Mansion of Shadows True20 Web Enhancement</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/10/mansion-of-shadows-true20-web-enhancement.php" />
    <id>tag:209.240.158.229,2007:/support//2.88</id>

    <published>2007-10-22T07:31:09Z</published>
    <updated>2008-09-23T00:10:11Z</updated>

    <summary>This PDF Web Enhancement details how to adapt our first Bleeding Edge Adventures product, Mansion of Shadows, to the True20 System. Mansion of Shadows True20 Adaptation [77 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This PDF Web Enhancement details how to adapt our first Bleeding Edge Adventures product, <i><a href="http://greenronin.com/store/grr3401/">Mansion of Shadows</a>,</i> to the True20 System.</p>

<p></p>

<p><b><a href="http://grfiles.game-host.org/gr_files/MOSTRUE20.pdf"><i>Mansion of Shadows</i> True20 Adaptation</a></b> [77 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>True20 Thieves&apos; World, Part Three</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/04/true20-thieves-world-part-three.php" />
    <id>tag:209.240.158.229,2007:/support//2.89</id>

    <published>2007-04-02T12:00:23Z</published>
    <updated>2008-09-23T00:10:11Z</updated>

    <summary>In this edition of Dr. Evil Presents, Robert J. Schwalb adapts Murder at the Vulgar Unicorn for True20, providing a complete set of stat-blocks and rules adjustments to help you launch your True20 Thieves&apos; World campaign. True20 Thieves&apos; World, Part...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>In this edition of <b>Dr. Evil Presents,</b> Robert J. Schwalb adapts <i>Murder at the Vulgar Unicorn</i> for <i>True20,</i> providing a complete set of stat-blocks and rules adjustments to help you launch your <i>True20 Thieves' World</i> campaign.</p>

<p></p>

<p><a href="http://true20.com/files/True20_Thieves_World_Part_3.pdf"><i>True20 Thieves' World,</i> Part 3</a> [147 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>True20 Companion Design Journal #2</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/03/true20-companion-design-journal-2.php" />
    <id>tag:209.240.158.229,2007:/support//2.90</id>

    <published>2007-03-05T14:00:04Z</published>
    <updated>2008-09-23T00:10:12Z</updated>

    <summary>In this design journal, Steve Kenson explains the optional role customization system from True20 Companion, and provides two example custom-designed roles, the Martial Artist and the Holy Warrior....</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>In this design journal, Steve Kenson explains the optional role customization system from <i>True20 Companion,</i> and provides two example custom-designed roles, the Martial Artist and the Holy Warrior.</p>]]>
        <![CDATA[<p>The three heroic roles in <i>True20 Adventure Roleplaying</i>&mdash;adept, expert, and warrior&mdash;are intended to provide simple and easy-to-use frameworks for creating heroic characters. Much of the work of determining the hero’s traits is already done for you: simply choose the starting level, assign skill ranks, choose feats (and powers, for adepts), equip your hero, and you’re done.</p>

<p></p>

<p>Although <i>True20</i> offers a lot of flexibility in terms of hero creation, some traits are relatively fixed, based on role. Two warriors of the same level, for example, share the same basic Combat bonus before things like abilities and feats are taken into account. Likewise, two experts of the same level can be expected to have similar skill ranks, albeit modified by their respective Intelligence scores and choices in assigning those ranks to different skills. Options for mixing role levels provide more ways to customize, but only at higher levels where players have more than just one or two levels to apply, and mixed-role heroes are more complex.</p>

<p></p>

<p>For those who desire more individuality in their heroes, <b>Chapter 1</b> of the <i>True20 Companion</i> opens up the basic <i>True20</i> roles, going &quot;under the hood&quot; to provide players and Narrators with the tools to create their own custom-designed roles. By following just a few simple steps, you can create virtually any role your concept or setting requires, giving you as many or as few roles as you want!</p>

<p></p>

<p>Note that the guidelines in this chapter are an <i>optional</i> expansion for <i>True20 Adventure Roleplaying.</i> Narrators who prefer the simplicity of using the three basic heroic roles can continue to do so.</p>

<p></p>

<p><b>Role Components</b></p>

<p></p>

<p>A role is made up of several components, including: the role’s core ability, Combat Progression, Skill Progression, Saving Throw Progression (in each of three saves: Fortitude, Reflex, and Will), Power Progression (if the role has access to supernatural powers), and access to feats.</p>

<p></p>

<p>To create a role, choose Combat, Skill, Saving Throw, and Power Progression options from those given in the <i>Companion.</i> You &quot;spend&quot; a budget of points on these options, so there are trade-offs: you can’t have a role that’s the best in <i>everything,</i> but you can have roles less specialized than the core three roles, more of a &quot;jack of all trades, but master of none,&quot; by spreading out your priorities rather than focusing them on a particular area of expertise.</p>

<p></p>

<p><b>Sample Customized Roles</b></p>

<p></p>

<p>The following are examples of custom-built roles using the guidelines in the <i>True20 Companion.</i> They are suitable for use alongside existing <i>True20</i> roles. By way of example, these roles also use some new core abilities described in the <i>Companion.</i></p>

<p></p>

<p><b>Martial Artist</b></p>

<blockquote><b>Combat Progression:</b> Unarmed Fast, Armed Medium, using the option for Split Combat Progressions.

<p><b>Skill Progression:</b> 4 + Int</p>

<p><b>Save Progression:</b> All Medium</p>

<p><b>Power Progression:</b> Slow, Narrow Power List</p>

<p><b>Feat Access:</b> Expert, with Improved Strike as a standard feat at 1st level.</p>

<p><b>Core Ability:</b> Amazing Reflex Save; when rolling Reflex saves, roll two dice and use the better of the two rolls. If you spend Conviction to re-roll a Reflex save, roll only <i>one</i> die and compare it to the better of your original two rolls.</blockquote></p>

<p></p>

<p>The martial artist is a specialized warrior focusing on unarmed combat, becoming a kind of &quot;living weapon.&quot; The role’s unarmed Combat bonus equals that of a warrior, although its skill with weapons lags behind. The role also has access to a narrow set of supernatural powers involving enhancing the body and unarmed abilities, including Body Control, Enhance Ability, Enhance Senses, Supernatural Speed, and Supernatural Strike. It also focuses on more wily expert feats rather than martial warrior feats.</p>

<p></p>

<p><b>Holy Warrior</b></p>

<blockquote><b>Combat Progression:</b> Fast (+1 per level)

<p><b>Skill Progression:</b> 2 + Int</p>

<p><b>Save Progression:</b> Medium Fortitude and Will, Normal Reflex</p>

<p><b>Power Progression:</b> Medium, Narrow Power List</p>

<p><b>Feat Access:</b> Warrior</p>

<p><b>Core Ability:</b> Higher Purpose; You serve a higher purpose or calling. It might be a nationality, religion, philosophy, or anything else approved by the Narrator. When faced with a challenge directly related to your Higher Purpose, you may spend a Conviction point to gain either two feats or a single power you can use for the duration of the encounter or scene. The feats or power are chosen when you acquire this ability and cannot be changed. If you ever abandon your purpose, you lose the use of this core ability.</blockquote></p>

<p></p>

<p>The holy warrior combines the martial skills of a warrior with access to a narrow set of powers suited to the role’s devotion to a particular deity or pantheon; essentially a narrow subset of a priest’s broader powers. Holy Warriors are better fighters than priest-adepts, but have fewer skills and less access to powers overall. They also lack access to power-modifying adept feats, having combat-oriented warrior feats instead. They’re front-line fighters against the enemies of their Higher Purpose.</p>]]>
    </content>
</entry>

<entry>
    <title>True20 Companion Design Journal #1</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/03/true20-companion-design-journal-1.php" />
    <id>tag:209.240.158.229,2007:/support//2.91</id>

    <published>2007-03-03T21:56:48Z</published>
    <updated>2008-09-23T00:10:12Z</updated>

    <summary>In this first True20 Companion Design Journal, Steve Kenson reveals what&apos;s in each chapter of the book and how to best use it to get the most out of True20....</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>In this first <i>True20 Companion</i> Design Journal, Steve Kenson reveals what's in each chapter of the book and how to best use it to get the most out of <i>True20.</i></p>]]>
        <![CDATA[<p><i>True20 Adventure Roleplaying</i> provides a complete set of rules for roleplaying, as well as four sample settings. <i>True20 Worlds of Adventure</i> adds five more settings for adventure in a variety of different worlds. Both books provide specific setting options, while the <i>True20</i> rulebook provides rules for handling heroic-level characters in almost any world.</p>

<p></p>

<p>The <i>True20 Companion</i> fills-in the space between: it is for Narrators interested in creating their own worlds of adventure, or simply expanding upon the material found in <i>True20 Adventure Roleplaying</i> and <i>Worlds of Adventure.</i> The book is a guide to four popular roleplaying genres for the <i>True20</i> system: fantasy, outer space science fiction, horror, and modern action-adventure.</p>

<p></p>

<p>The <i>Companion</i> takes more of a &quot;do-it-yourself&quot; attitude than previous <i>True20</i> books, giving you the tools to create your own settings rather than providing pregenerated ones. You can also use the information in the book alongside existing <i>True20</i> settings to expand and refine them, adding fantasy variants to <i>Blood Throne</i> or horror ideas to <i>Razor in the Apple</i> or <i>Nevermore.</i> You can even use the <i>Companion</i> as a guide to help you adapt your favorite roleplaying adventure setting for use with <i>True20 Adventure Roleplaying,</i> using the guidelines for the appropriate genre(s).</p>

<p></p>

<p>The <i>True20 Companion</i> provides a short chapter on custom-designing your own heroic roles, followed by four chapters on the major adventure roleplaying genres and suggestions for using the <i>True20</i> system to create and run games set in them.</p>

<p></p>

<p><b>Chapter 1: Role Creation</b> breaks down the structure of the heroic roles from <i>True20 Adventure Roleplaying</i> into its component elements and provides guidelines for creating your own roles from scratch. You choose the role’s Combat bonus, saving throws, skill progression, feats, and access to powers as well as defining the core ability to fill any niche in your game. The chapter also provides some sample roles, such as the martial artist and priest.</p>

<p></p>

<p><b>Chapter 2: Fantasy Adventures</b> looks at the most popular genre of adventure roleplaying. With <i>True20,</i> you can create worlds of high magic, myth, and adventure, where heroes struggle against the forces of evil or simply try to survive from day to day. <b>Chapter 2</b> shows you ways to vary backgrounds, races,  and magic in a fantasy setting to get the feel you want for your game. It provides new heroic archetypes for legendary heroes, supernatural philosophies for fantasy powers, and a wide selection of weapons and equipment, including magical items.</p>

<p></p>

<p><b>Chapter 3: Space Adventures</b> takes your <i>True20</i> game to the stars with the science fiction genre. Here you can find varying technology levels, backgrounds and rules for alien heroes, expanded skills, and a detailed equipment-design system. It also looks at spaceships and other vehicles, as well as designing your own alien species and strange new worlds.</p>

<p></p>

<p><b>Chapter 4: Horror Adventures</b> takes <i>True20</i> down a dark path, showing you how to run horror-themed adventures in the <i>True20</i> system and pitting the heroes against their worst nightmares. It offers backgrounds and roles such as the arcanist and the blessed, supernatural rituals, and rules for handling all the fear, terror, corruption, and madness you can throw at the heroes. It concludes with a set of frameworks for starting up your own horror series.</p>

<p></p>

<p><b>Chapter 5: Modern Adventures</b> concludes the book by returning to the modern world. Here heroes can take on roles from action-adventure movies, going up against organized crime or working together as an elite commando unit. This chapter provides modern backgrounds and customized roles, rules for bartering on the black market, and guidelines for creating specialized equipment and building cutting-edge gadgets for spy and agent heroes.</p>

<p></p>

<p><b>Using The Book</b></p>

<p></p>

<p>The <i>True20 Companion</i> is intended as a supplement to the basic game systems in <i>True20 Adventure Roleplaying.</i> The book contains a lot of optional material, rules you can add on to the <i>True20</i> system to achieve a particular style or to suit a particular genre. Don’t feel you have to use any of the options presented in the book, and you certainly don’t have to use all of them! In fact, you’ll find some options are mutually exclusive.</p>

<p></p>

<p>Sometimes the <i>Companion</i> does the same thing in different ways in order to suit a particular genre. For example, the equipment-building system in <b>Chapter 3</b> is intended for advanced technology of the sort you’ll find in space adventures, while the customization system in <b>Chapter 5</b> is aimed at modern technology and the gadgets from espionage fiction. Use whichever approach best suits your game.</p>

<p></p>

<p>One of the benefits of <i>True20</i> is its versatility. If you want a space adventure series with fantasy races and supernatural rituals, by all mean, go right ahead! Mix and match options from this book to create the setting you want. The same is true if you want fantasy heroes going up against eldritch, sanity-blasting horrors from the dawn of time, or modern adventures within a secret world of fantasy beings and magic. It’s your world, so have fun with it!</p>]]>
    </content>
</entry>

<entry>
    <title>True20 Damage and Recovery Clarifications</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/02/true20-damage-and-recovery-clarifications.php" />
    <id>tag:209.240.158.229,2007:/support//2.92</id>

    <published>2007-02-10T02:35:07Z</published>
    <updated>2008-09-23T00:10:12Z</updated>

    <summary>In the True20 Pocket Player&apos;s Guide we published a clarification of the True20 damage system. Here it is for your downloading enjoyment. True20 Damage and Recovery Clarifications [28 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>In the <i>True20 Pocket Player's Guide</i> we published a clarification of the <i>True20</i> damage system. Here it is for your downloading enjoyment.</p>

<p></p>

<p><a href="http://true20.com/files/true20revdmg.pdf"><i>True20</i> Damage and Recovery Clarifications</a> [28 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>True20 Errata &amp; Clarifications</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/02/true20-errata-clarifications.php" />
    <id>tag:209.240.158.229,2007:/support//2.93</id>

    <published>2007-02-10T00:23:10Z</published>
    <updated>2008-09-23T00:10:13Z</updated>

    <summary><![CDATA[We have put together a list of official errata, corrections, and clarifications from True20 Adventure Roleplaying and the True20 Bestiary. Thanks to Erica "True20Chick" Balsley for her help in compiling and organizing this information. True20 Errata &amp; Clarifications [48 KB...]]></summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>We have put together a list of official errata, corrections, and clarifications from <i>True20 Adventure Roleplaying</i> and the <i>True20 Bestiary.</i> Thanks to Erica "True20Chick" Balsley for her help in compiling and organizing this information.</p>

<p></p>

<p></p>

<p><a href="http://true20.com/files/true20errata.pdf"><i>True20</i> Errata &amp; Clarifications</a> [48 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>True20 Thieves&apos; World, Part Two</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/01/true20-thieves-world-part-two.php" />
    <id>tag:209.240.158.229,2007:/support//2.94</id>

    <published>2007-01-30T02:16:20Z</published>
    <updated>2008-09-23T00:10:13Z</updated>

    <summary>In the second installment of Dr. Evil Presents, Rob Schwalb adapts the class features found in various classes and prestige classes from the Thieves&apos; World rulebooks into True20-style feats. Create a memorable hero (or villain) to add to the exciting...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>In the second installment of <b>Dr. Evil Presents,</b> Rob Schwalb adapts the class features found in various classes and prestige classes from the <i>Thieves' World</i> rulebooks into <i>True20</i>-style feats. Create a memorable hero (or villain) to add to the exciting array of characters populating this seedy city.</p>

<p></p>

<p><a href="http://true20.com/files/True20_Thieves_World_Part_2.pdf"><i>True20 Thieves' World,</i> Part 2</a> [131 KB PDF]</p>]]>
        
    </content>
</entry>

<entry>
    <title>True20 Thieves&apos; World, Part One</title>
    <link rel="alternate" type="text/html" href="http://true20.com/support/2007/01/true20-thieves-world-part-one.php" />
    <id>tag:209.240.158.229,2007:/support//2.95</id>

    <published>2007-01-30T02:11:37Z</published>
    <updated>2008-09-23T00:10:13Z</updated>

    <summary>This is the first in a series of articles detailing how to use the Thieves&apos; World Campaign Setting with the True20 rules. This installment covers Cultural Backgrounds, Occupational Backgrounds, and Feats. True20 Thieves&apos; World, Part 1 [138 KB PDF]...</summary>
    <author>
        <name>Green Ronin Web Team</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://true20.com/support/">
        <![CDATA[<p>This is the first in a series of articles detailing how to use the <i>Thieves' World Campaign Setting</i> with the <i>True20</i> rules. This installment covers Cultural Backgrounds, Occupational Backgrounds, and Feats. </p>

<p></p>

<p><a href="http://true20.com/files/True20_Thieves_World_Part_1.pdf"><i>True20 Thieves' World,</i> Part 1</a> [138 KB PDF]</p>]]>
        
    </content>
</entry>

</feed>
