* Skill challenges have been added.
* All roles have a core ability and more skill points.
* You gain skill ranks as you rise in level.
* Experts only get one good save.
* Rules for creating creatures.
* Many more feats/powers; notably teleport-style powers
* Equipment lists overhauled and many weapons/armour dropped
* Reverted multiple wounds/dazed (back to one)
--------------------------
Detailed analysis
Introduction
* Taking 5 added
* Skill challenges added
* Power checks called out
* Damage now mentioned in intro
Chapter 1: Hero Creation
* Sidebar on varying ability points
* Halflings have Evasion instead of Beginner's Luck
* Core abilities added; get only the one from your first role.
* Adepts increase from 2 to 4 skills
* Experts increase from 6 to 8 skills
* Experts now only have 1 good save (used to have 2)
* Experts no longer start with Armour Training(light)
* Warriors increase from 2 to 4 skills
* Warriors no longer start with Armour Training
- they can choose between Weapon Training and Firearm Training
* Level up mentions that adepts can choose a power instead of a feat
* Sidebar added on tying Conviction to CHA
* New uses for Conviction: activate core ability, challenge
* Sidebar detailing optional reputation feats
Chapter 2: Skills
* Now allocate ranks when gaining levels
* Many skills now have skill challenges
- Only noted here when a pre-existing skill use
* Balance
- accelerated movement renamed accelerated acrobatics
- accelerated movement now a skill challenge
* Climb
- Accelerated climb is now a skill challenge
* Concentration
- Now includes a note about powers
* Craft
- Masterwork is now a skill challenge
* Heal is now called Medicine
- self-treatment is now a skill challenge
* Knowledge
- Uses the topic list from the Modern appendix
Engineering->physical sciences
Geography->earth sciences
Local->current events or streetwise
Nature->life sciences
Religion->theology + philosophy
chapter 3: Feats
* Lucky now has prequisite of +1 CHA
* Dropped Feats (completely removed)
Mounted Combat
Wild Talent
Beginner's Luck
Mounted Archery
Ride-by Attack
Power
Trance
* New Feats
Attractive
Benefit
Challenge
Chokehold (Warrior)
Critical Strike (Warrior)
Elusive Target (Expert)
Firearms Training
Grappling Finesse (Warrior)
Leadership
Light Sleeper
Low Profile
Mind over Body (Adept)
Redirect (Expert)
Startle
Tireless
Vehicular Combat
* Renamed Feats
Aggressive Attack -> All-out Attack
Great Toughness -> Tough
Dodge -> Dodge Focus
Improved Dodge -> Improved Defense
On the Run -> Move-by Action
Suggest -> Suggestion
Surprise Attack->Sneak Attack (yes, that's a reversion)
Trample -> Overrun
Trackless Step -> Trackless
Wildwalk -> Trailblazer
Weapon Focus -> Attack Focus
Weapon Specialisation -> Attack Specialisation
* Changed to Powers
Elemental Resistance
Supernatural Speed
Supernatural Strike
Chapter 4: Powers
* Moved save Difficulty calculation to first section
* New sidebar: What are Powers?
* If power requires Concentration, you can make a Conc. check to reduce
the time from a standard action to a move action
* Dropped Powers
Purifying Light
* New Powers
Apport
Blink
Elemental Aura
Elemental Weapon
Ghost Touch
Phase
Plane Shift
Psychic Reflection
Psychic Trap
Self-shaping
Severance
Supernatural weapon
Teleport
Wind Walk
* Renamed Powers
Cyberkinesis -> Computer Link
Electrokinesis -> Energy Shaping
Elemental strike- > Elemental Blast
Enhance Self -> Enhance Ability
* Cold Shaping now requires maintenance
* Imbue Life now has prequisite of Cure 12 ranks
Chapter 5: Equipment
* Added section on equipping your hero
* Sidebar on high-level characters
* Notes on restricted, masterwork, and concealed items
* Actual equipment lists completely overhauled
- most fantasy items dropped off list
- section on vehicles added
- weight removed (but section on carrying remains??)
- I assume this is a mistake!
chapter 6: Playing the Game
* Multiple dazes/wounds removed!! Back to one!
* Refocus action dropped
* Recover explicitly called out
* Startle action added
* Ability drained condition added
Modifiers
* Aggressive/Defensive stances called out
* Area Attack added
* Autofire Attack added
chapter 7: no changes
chapter 8: Advesaries
* "Ordinaries" (ie commoners) added
* Sidebar: quick narrator characters
* Rules on level,role, creature type/subtype
* Extensive new list of feats/traits for creatures
New creatures
* bear-shark
* blood pudding
* caliban
* cockroach
* crypt wight
* deer
* magic deer
* mountain dragon
* kamodon
* mosquito
* killer bee swarm
Appendix: d20 Conversion
* Removed examples
* Removed last step in creature conversions
NOTABLE (MECHANICAL) SETTING ADDITIONS
Caliphate Nights
* social status
* framing + weaving
* djinni creatures types
* wishes
MvK
* Mecha Subsystem
* Kaiju creature types
- stats for "Godzilla" and "Mothra"
Borrowed Time
* Bullet time
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Hopefully I haven't missed anything important on the first reading.

