Ok, here's the current state of play of the Resources system, as i'm going to be playtesting it.
(As i mentioned previously, the relationship between Time and Conviction is in a simplified form for this playtest - it could be improved further, i think.)
TimeTime awardsYou are awarded Time points by the Narrator to represent down-time between adventures, which you may have made use of in various ways. One Time point is roughly equivalent to a day of down time.
Uses of TimeTime points can be spent when awarded, or can be accumulated for future use. The maximum number of Time points you can accumulate is:
- 10 + ½ level + Int + feats
Any excess Time points must be spent when awarded, otherwise they are lost.
Time points have the following uses:
- Gaining Wealth, Reputation or Conviction
- Recovering from conditions
- Re-rolling
- Craft checks
- Shopping around when purchasing items (Taking 20)
Using Time in retrospectAll the above uses of Time (except for recovering from conditions) can be used in retrospect – you can declare how you have used your down-time at the point of needing the end result.
Gaining WealthYou can attempt to increase your Wealth by spending 10 Time points and making a profession check:
- Professional skill + d20 vs Difficulty 10 + current Wealth
If you succeed your Wealth increases by +1. For every additional 5 points of success you gain a further +1 Wealth.
Wealth awardsYou may be awarded Wealth by the Narrator for any valuables or rewards which you have gained through adventuring. Wealth awards are generally no more than +4.
Gaining ReputationYou can attempt to increase your Reputation by spending 10 Time points and making a profession check:
- Professional skill + d20 vs Difficulty 10 + current Reputation
If you succeed your Reputation increases by +1. For every additional 5 points of success you gain a further +1 Reputation.
Reputation awardsYou may be awarded Reputation by the Narrator for any renown you have gained through adventuring. Reputation awards are generally no more than +4.
Gaining ConvictionYou can attempt to increase your Conviction by spending down-time engaging in whatever kind of activity you find relaxing, inspiring and refreshing. Spend 1 Time point and make a Conviction recovery check:
- Cha + d20 vs Difficulty 10
If you succeed you gain a Conviction point.
Alternatively you can spend 3 Time points to automatically gain a Conviction point.
Conviction awardsYou may be awarded a point of Conviction by the Narrator in the following situations:
- Following your Nature.
- As an award following a particularly spectacular or heroic deed.
- If the Narrator uses Conviction against you, you are awarded a Conviction point in return.
Condition recoveryYou can recover from various debilitating conditions (such as injury or disease) by spending Time points and making a recovery check:
- Con + d20 vs Difficulty 10
If you succeed you have recovered from the condition.
Alternatively you can spend 3 times as many Time points to automatically recover from the condition.
The number of Time points required depends on the condition you are recovering from.
Re-rollingSpending your down time honing your skills, researching, networking, or just relaxing gives you the ability to maximise your performance when the going gets tough. You can spend a point of Time to re-roll any die roll you make, in the same way as using Conviction.
Using CraftTo make items using the Craft skill, you must spend Time as follows, in addition to making the required skill check:
- Simple items require ¼ Time point × the materials cost of the item.
- Moderate items require ½ Time point × the materials cost of the item.
- Complex items require 1 Time point × the materials cost of the item.
- Advanced items require 2 Time points × the materials cost of the item.
The materials cost of an item is equal to its purchase Difficulty - 4 (to a minimum of 1).
For items which take less than a single Time point to manufacture, you can make multiple items by spending one Time point.
Shopping aroundTo Take 20 on a Wealth check to purchase something, you need to spend Time points equal to double the item's purchase Difficulty.
Resource related featsResourcefulYou use your time well. Increase the maximum of your accumulated Time points by +2.
You can take this feat up to three times.