True fun, true excitement, true adventure: True20!
Discuss anything True20 here (that isn't covered by another forum). Also the place to find True20 product announcements.
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by Kendermage » Tue Jul 07, 2009 12:14 pm
What I'd like to see is a 2nd True20 Companion made up of all three role handbooks, just so I could have all the information in one book.
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Kendermage
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by PhelanMahoney » Tue Jul 07, 2009 12:43 pm
Kendermage wrote:What I'd like to see is a 2nd True20 Companion made up of all three role handbooks, just so I could have all the information in one book.
Actually that's a stellar idea!
In Wildness is the preservation of the world; so seek the Beast within thyself!
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by SimonCollins » Tue Jul 07, 2009 11:25 pm
Or... all three rolebooks merged with the Companion and the core rulebook to produce the Ultimate True20 Core Rulebook!!! 
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by The Shadow » Thu Jul 09, 2009 12:17 pm
While that's a cool idea, I'd like to see the three role handbooks considerably tightened up first. They're kind of hit-or-miss as is.
But the general idea of a True20 equivalent of the Mastermind's Manual is a solid one.
"All right, I am not the Shadow. You have nothing at all to worry about. Except, oh, wait, I'm pointing a gun at you."
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by SimonCollins » Fri Jul 10, 2009 11:55 am
The Shadow wrote:While that's a cool idea, I'd like to see the three role handbooks considerably tightened up first. They're kind of hit-or-miss as is.
Yes, I agree. That would have to be done as part of the process of integrating them.
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by ValhallaGH » Fri Jul 10, 2009 2:14 pm
SimonCollins wrote:The Shadow wrote:While that's a cool idea, I'd like to see the three role handbooks considerably tightened up first. They're kind of hit-or-miss as is.
Yes, I agree. That would have to be done as part of the process of integrating them.
It doesn't have to be done. It simply should be done. There's a lot of incentives for not doing it (faster, easier, cheaper) and it is possible that those incentives will overwhelm their good sense (if they ever do compile the role books) and result in a poorer product.
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by SimonCollins » Fri Jul 10, 2009 10:38 pm
ValhallaGH wrote:It doesn't have to be done. It simply should be done. There's a lot of incentives for not doing it (faster, easier, cheaper) and it is possible that those incentives will overwhelm their good sense (if they ever do compile the role books) and result in a poorer product.
 That is, of course, what I meant.
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by Katowice » Tue Nov 03, 2009 4:43 pm
At this point, anything Green Ronin puts out for True20 would be great. It's been a while since the handbooks and the adventure was just an appetizer.
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by Tyke Myson » Thu Nov 05, 2009 12:44 am
I'd like to see a companion about management of a kingdom, new powers and talents, a point-based system of character creation but without classes. Why the GR has not published any more after "The Lost Island"? They're thinking of a new edition of the game? T20.5???? 
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by Father of Dragons » Thu Nov 05, 2009 7:16 am
Tyke Myson wrote:Why the GR has not published any more after "The Lost Island"? They're thinking of a new edition of the game? T20.5???? 
I suspect that given the economy they've probably slowed down their publication rate for the moment, and if things pick up they'll publish True20 stuff more frequently. But that's only a guess.
If that's pure logic I'll take vanilla.
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by PhelanMahoney » Thu Nov 05, 2009 11:46 am
A part of me is thinking that with GR developing Dragon Age there are not as many resources for other projects. Not that T20 has been abandoned but the priority is on Dragon Age first, maybe Mutants and Masterminds second and everything else a distant third. It maybe a business decision in that T20 doesn't sell as much as the other lines and thus gets little support. M&M got two books this year, what has T20 gotten?
In Wildness is the preservation of the world; so seek the Beast within thyself!
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by BigJackBrass » Fri Nov 06, 2009 1:04 am
In all honesty I think that further revised rulebooks and expanded companion volumes would be detrimental to True20 at this stage. The rules work and the current range of non-setting books does not require a great deal of expense for new players to get started; indeed, the pocket version of the rules is an excellent "starter" volume. Adding more companions and options runs the risk of making the game seem somewhat impenetrable to people who are not already using it, or at the very least suggesting that it's expensive because you "need" a range of core books.
A page can be taken from Pinnacle's book, I think. One of the most useful aspects of Savage Worlds is the huge range of one sheet adventures. Some of them are a bit patchy and of course all are necessarily brief, but they are an excellent way of presenting new settings, showing what you can do with existing settings and giving time-pressured GMs an instant fallback when they've been unable to prepare a game. It's all very well producing volumes of new rules and mammoth settings (and I love much of what we have in these areas) but more useful by far is a quick way of saying to people "Here's what you can do with this game," without needing to have them read a hefty book of setting information first. Most gamers are players, not GMs. They want to get in there and start rolling. I'd love to see brief, regularly produced adventures suitable for an evening or two of play, for conventions and the like, either posted free or costing a dollar or two as PDFs. As well as being a way to test the popularity of new settings (and maintain interest in existing ones) they could be a great starting point for aspiring RPG authors, too; and perhaps the best might eventually be expanded to form larger, full-priced adventures.
If we can expose more people to the system and get them excited about playing it then surely that will boost demand for product across the board? Brief, easy to use adventures could serve to make the game much more accessible and to keep people interested when few large products are being produced for it.
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by Woem » Fri Nov 06, 2009 3:22 pm
I would love to see a couple of alternative combat systems in the book. The current one should definitely still be there, but some slimmed down systems like the Storyteller one that has been posted on the Rules forum, or an [url="http://www.d20srd.org/srd/variant/adventuring/injury.htm"]Injury[/url] system would be more than welcome.
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by elf23 » Sat Nov 07, 2009 1:39 am
Woem wrote:I would love to see a couple of alternative combat systems in the book. The current one should definitely still be there, but some slimmed down systems like the Storyteller one that has been posted on the Rules forum
I couldn't find this, can you remember where it is? Sounds interesting...
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by Woem » Sat Nov 07, 2009 2:46 pm
elf23 wrote:Woem wrote:I would love to see a couple of alternative combat systems in the book. The current one should definitely still be there, but some slimmed down systems like the Storyteller one that has been posted on the Rules forum
I couldn't find this, can you remember where it is? Sounds interesting...
I'm talking about Baduin's system: viewtopic.php?t=1536
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