First off, I wanted to express my thanks for all the help I've got on this board so far.
Hopefully others will benefit from my questions as well. Here are a few more I came up with as I was starting my first game:
On page 87 (of the Revised Adventure Roleplaying book), is the stats for the Armored Jumpsuit correct? The Tactical Vest gives a +4 bonus and the Armored Jumpsuit gives a +3 bonus. Why does a vest give more of a bonus then an entire suit?
On the character sheet provided at the back of the book, in the combat section right next to the abilities, there is: Initiative, Dodge, Parry, Base Attack Bonus, Melee Attack Bonus, and Ranged Attack Bonus. My question is, why is there a spot for Melee and Ranged? Aren't they both DEX + COMBAT bonus? Shouldn't they be the same? Am I missing something?
Last question (for now
). When someone makes an attack and hits, how do you determine where the attack hit? Lets say the Ogre hits Joe and Joe takes damage. Obviously, game mechanics are covered by the conditions (hurt, wounded,ect) but where exactly are the player's wounds? Lets say the ogre put Joe into the disabled condition. Is it just up to the DM to decide where? For example, I could say, "There's a huge gash across your stomach." Sorry, if I'm missing something. I can just forsee my players asking something like, "OK, I'm disabled. Where exactly are my wounds?" Furthermore, I can bet they'll say stuff like, "I swing my sword at the ogre's throat." Can they even do that, or do they just swing wherever?
Thanks for your time and input.