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True20 Anthropomorphs

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Postby PhelanMahoney » Sun Oct 14, 2007 1:35 pm

I'm more familiar with the artist, Jack Kirby who had done some truly interesting work for Marvel comics among other companies than the actual comic book to which you refer. Although in some ways it would be missing the point many of us who play furries and furry orient would want in the setting. Which is the focus would invariably shift to the humans. A better and more modern comic that had humans in it for us would Shawntae Howard's Extinctioners in which humanity abandoned earth to the furry after they trashed the place and left. Now that the world is finally really liveable again, the humans want to come back and take over. Humans as Alien Invaders or the conquering menace that needs to be destroyed is more the kind of game I'd like to play.
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Postby Strand0 » Mon Oct 15, 2007 6:55 pm

jeff wrote:I don't know if any of you are familiar with Jack Kirby's old comic "Kamandi", about a human in a post apocalyptic world of sentient animals, but this would work really well for that.
Yeah. It was Planet of the Apes... but almost all animals had inteligent/humanoid versions in North America. Tigers ran a Roman Empire along the East Cost. Gorillas in the middle south to Texas. The great lakes weird dominated by Giant bugs (not intelligent) and I can't remember what else.
The Tech was mostly 20th with a lot of horses. (No intelligent horses.)
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Postby Anime » Fri Oct 26, 2007 1:51 pm

Bit late, but why not just make claw attacks a simple lethal +0 unarmed attack? They can still kill as a lethal attack but pale in comparison to actual weapons, including a knife.

As for bite attacks. Maybe it is me but shouldn't one have to grapple their opponent first before making a bite attack? After all it would seem to be much harder to bite someone without grabbing them first. Perhaps bites can deal a higher unarmed damage bonus to balance out the need for a grapple.
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Postby True20Chick » Tue Nov 20, 2007 3:06 pm

I've updated the page with the True20 OGL.

http://members.aol.com/CountryGrrlHere/faunatrue20.htm
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Postby The Bane » Tue Dec 04, 2007 6:41 pm

This is somewhat off the subject of gaming, but is animal related...


Great art 8)

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Postby PhelanMahoney » Sat Jan 19, 2008 12:55 am

some great art I keep forgetting to check all available sites for good furry art.
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Re: True20 Anthropomorphs

Postby Grail » Sun Jan 20, 2008 4:56 pm

True20Chick wrote:I promised this a long time ago, so...
Kangaroo
Size: Medium (5-6 ft. tall)
Example: Grey Kangaroo, Red Kangaroo, Wallaby
Abilities: Dex +1, Wis −1
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Move By Action, Skill Focus (Jump)
Favored Feats: Evasion, Elusive Target or Improved Evasion (choose at character creation)
Special: A female kangaroo has the following special traits.
Marsupial Pouch: Capacity equivalent to a backpack.


You should give the Kangaroo Improved Strike (Kick).
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Postby True20Chick » Sun Jan 20, 2008 5:54 pm

One could swap out Move-by Action for that. It's a reasonable ability for a 'roo to have. :D
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Postby Brutorz Bill » Wed May 28, 2008 9:41 am

I'm a little late joining the True20 bandwagon, but these are great! Would love to see more write-ups and such!
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Postby Graveyard Greg » Fri Jun 06, 2008 7:14 pm

I'm always late for the Green Ronin bandwagon, but I do like the write-ups of these furries. It inspires me to maybe work on some True20 stuff again...
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Postby PhelanMahoney » Thu Jun 12, 2008 11:18 pm

And here I am thinking about crossing fauna with Pathfinder. Using some of the the ideas about the world of Fauna and porting them over to use with the Pathfinder series in which the whole world is furry but little to nothing else changes. Giants are still giants, dragons are still dragons. but the usually PC races are replaced with the mammal and reptile races of Fauna.
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Re: True20 Anthropomorphs

Postby PhelanMahoney » Sat Nov 22, 2008 5:17 pm

I hate to see your page go, True20Chick since aol is no longer supporting such things. I hope your material can find another home on the web. In addition to here that is.
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Re: True20 Anthropomorphs

Postby cthughua » Sat Nov 22, 2008 6:57 pm

Chick, if you'd like a place for your info and you're not against using a wiki format you can always use my wiki on supercommon.
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Re: True20 Anthropomorphs

Postby True20Chick » Sun Nov 23, 2008 3:24 pm

I'll have to double check, but I think that everything I had on my website for anthropomorphic backgrounds is here in this thread.

I'm looking into my options to re-post my website somewhere, but right now I have too many other things going on to think much about it.

They'll be put somewhere, eventually.
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Re: True20 Anthropomorphs

Postby PhelanMahoney » Sun Dec 14, 2008 3:02 pm

Certain things I am thinking of doing for my own games where races like this will be a major factor (well, the mammals and reptiles will, but I may or may not allow the avians for my own reasons but then again if I do this I may not allow bats, cetaceans, pinnipeds, manatees or ichthyoids as well). But I will also be doing some things I found worthwhile in the Pathfinder RPG with True20:

No Scent-nobody gets scent as a feat, it's functions are included in the Notice/Perception Skill.

No Track feat-Tracking is part of the Survival skill. In other words you don't need the track feat to track down food or fugitives in games I run. Urban Track likewise is considered a use of Gather Information.

I need to see if someone has already done it but I'm considering making Favored Terrain a warrior feat.
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