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by Grail » Tue Jan 22, 2008 9:52 pm
Hooper
Jaws (1975)
Quote: "Well, this is not a boat accident! And it wasn't any propeller; and it wasn't any coral reef; and it wasn't Jack the Ripper! It was a shark."
Background: Human
Role: Expert 3
STR +0 DEX +0 CON +1 INT +3 WIS +0 CHA +2
VICE: Opinionated
VIRTUE: Helpful
SKILLS:
Knowledge (Earth Sciences) 6 (+12), Medicine 6 (+9), Knowledge (History) 4 (+7), Knowledge (Live Sciences) 6 (+9), Swim 6 (+6), Sense Motive 6 (+6), Search 6 (+9), Drive (Boat) 6 (+6), Craft (Engine Repair) 6 (+9), Computers 6 (+9), Handle Animal 6 (+8 ), Language 2 (Latin, French)
FEATS:
Wealthy +3, Lucky, Dedicated (Marine Biology), Skill Focus: Knowledge (Earth Sciences)
COMBAT:
Initiative: +0
Attack: +2, Damage
Defense: 12/- Dodge/Parry (+2 base)
Saves: +1 Tough (+1 CON), +4 Fortitude (+1 base/+1 CON/+2 Feats), +4 Reflex (+1 base/+0 DEX/+2 Feats), +5 Will (+3 base/+2 Feats)
Possessions: Boat, Gadgets
 Will Save is good save for Expert. Lucky feat comes from Hooper and Brody being the only 2 survivors of an attack by the Shark, and not only that, but they are both unhurt. Hooper is rich, hence the Wealthy feats and is driven by his work in Marine Biology, but ultimately risks his own life to help the people of Amity Island and Brody with whom he forms a fast bond.
Last edited by Grail on Wed Jan 23, 2008 11:21 pm, edited 1 time in total.
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Grail
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by bryan.mullins » Wed Jan 23, 2008 3:05 pm
Hooper...gosh what a classic!
And Cpt. Quint...there's a salty dog.
"Farewell and adieu to you fair Spanish ladies..."
>WBM
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bryan.mullins
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by Anime » Wed Jan 23, 2008 5:25 pm
After playing the game Assassin's Creed, I thought it be fun to write-up Altaïr.
Altaïr Ibn La-Ahad
(Assassin's Creed; 2007)
20th Level Human (Expert 14 / Warrior 6)
Primary Role: Warrior.
Size: Medium.
Speed: 30 ft.
Abilities: Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +0.
Skills: Acrobatics* 10 (+16), Bluff 10 (+10), Climb 20 (+23), Disguise 15 (+15), Escape artist 10 (+14), Gather information 10 (+10), Intimidate 10 (+10), Jump 20 (+23), Knowledge (current events) 10 (+11), Medicine 10 (+12), Notice 10 (+12), Ride 5 (+9), Sense motive 10 (+12), Sleight of hand 10 (+14), Stealth 15 (+21). * Bonus starting skill.
Feats: Attack focus (hidden blade), Canny dodge (wis), Challenge (accelerated climb), Cleave, Contacts, Dodge focus 3, Exotic weapon proficiency (hidden blade), Greater attack focus (hidden blade), Hide in plain sight, Improved critical (hidden blade), Improved defense, Iron will*, Move-by action, Run, Second chance (falling), Skill mastery, Sneak attack 3, Talented (climb/jump), Talented (acrobatics/stealth), Weapon training. * Bonus feat.
Traits: Human background, Determination.
Attack: Base +16. Melee +20, +22 hidden blade. Ranged +20.
Damage: Sword +4 slashing, Shortblade +3 slashing, Hidden blade +3 piercing, Throwing knives +2 piercing. Sneak attack (w/ hidden blade) +7 damage.
Defense: Base +16. Dodge +25. Parry +20.
Initiative: +4.
Saving Throws: Toughness +1. Fortitude +8. Reflex +14. Will +8.
Virtue / Vice: Honest / Arrogant.
Conviction: 12.
Reputation: +5.
• Canny Dodge— Canny Dodge is based on Wisdom.
• Expert Save— Reflex.
• Skill Mastery— Skill Mastery applies to the following skills: Acrobatics, Climb, Jump, and Stealth.
• Sneak Attack— Sneak attacks deal an additional +4 damage.
• Total Defense— Total Defense action has a +6 bonus to defense.
Equipment
Sword (+3 damage, 19-20/+3, slashing)
Shortblade (+2 damage, 19-20/+3, slashing)
Hidden Blade (+1 damage, 19-20/+4, piercing)
Throwing knives (+1 damage, 19-20/+3, range 10 ft., piercing)
Conversion Notes
I'd figure that he'd be pretty high-level considering that he is said to be the best of the assassins. As for chosen feats and skill list, I'd chose them due to how I played the game, what abilities were in the game, and any info gathered from the cut-scenes.
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Anime
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by Grail » Wed Jan 23, 2008 9:34 pm
done from memory....
Chode McBlob
Tripping the Rift TV Series (2004 - 2007)
Quote: " You're not just a piece of ass to me, a lot of the time I'm thinking about your boobs too."
Background: Purple Alien Thing
Role: Expert
Level: 5th
STR +1 DEX +4 CON +1 INT -1 WIS -1 CHA +1
VICE: Lecherous
VIRTUE: Gregarious
SKILLS:
Pilot (Spacecraft) 6 (+10), Bluff 8 (+11), Craft (Electronics) 4 (+3), Craft (Ship Repair) 3 (+2), Acrobatics 4 (+8 ), Disable Device 2 (+1), Gather Information 2 (+3), Knowledge (Streetwise) 6 (+5), Notice 4 (+3), Sense Motive 1 (+0), Stealth 1 (+5), Disguise 2 (+1), Sleight of Hand 4 (+8 ), Diplomacy 2 (+1), Search 2 (+1), Navigate 3 (+2), Knowledge (Theology) 2 (+1)
FEATS:
Skill Focus (Bluff), Firearms Training, Elusive Target, Evasion, Improved Strike, Defensive Roll, Dodge Focus, Benefit (Ship's Captain), Exotic Weapon Training (Lightsabre)
COMBAT:
Initiative: +4
Attack: +7, Damage +1 (Unarmed), +6 (Lightsabre)
Defense: 18/15 Dodge/Parry (+3 base, +4 DEX/+1 STR, +1 Feat)
Saves: +2 Tough (+1 CON/+1 Feat), +2 Fortitude (+1 base/+1 CON), +8 Reflex (+4 base/+4 DEX), +0 Will (+1 base/-1 WIS)
Possessions: Spaceship "Bob", Pleasure Cyborg "Six", Robot "Gus", Lightsabre
Background "Purple Alien Thing"
* Purple Alien Thing
+1 DEX, -1 INT, -1 CHA
Bonus Feats: Endurance
Favoured Feats: Sneak Attack
Traits: Semi-Prehensile Tentacles. Purple Alien Things have 4 Semi-Prehensile tentacles that they can use as hands with a -10 penalty to any skill roll or attack roll made with them.
 Chode is a not too bright, lustful purple blob who cares less about the welfare of his crew than about seeing a hot young cheerleader in a tight sweater. His schemes and plans always have a way of failing spectacularly, often forcing him to face potential death or disaster only to be rescued by his Pleasure Cyborg "Six". Though he hates the Dark Clowns (most noteably Darph Bobo) and the Confederation, he is always falling foul to their tricks and traps, even though he thinks he is in control.
 Chode's strong save for Expert is Reflex, as he has demonstrated almost unnatural agility on multiple occasions.
EDIT - forgot his Exotic Weapon Training Lightsabre.
Last edited by Grail on Thu Jan 24, 2008 4:06 pm, edited 2 times in total.
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Grail
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by Grail » Thu Jan 24, 2008 12:54 am
Nameless
Hero (2002)
Background: Human (Epic Chinese Hero)
Role: Warrior / Expert
Level: 18 / 2
VICE: Narrow Minded
VIRTUE: Courageous
STR +1 DEX +5 CON +1 INT +1 WIS +1 CHA +0
SKILLS:
Acrobatics 16 (+21), Bluff 16 (+16), Concentration 6 (+7), Diplomacy 10 (+10), Disguise 5 (+5), Jump 16 (+17), Knowledge (Current Events) 6 (+7), Knowledge (Art) 7 (+8 ), Knowledge (Philosophy) 7 (+8 ), Notice 8 (+9), Ride 5 (+10), Sleight of Hand 6 (+11), Stealth 6 (+11), Sense Motive 10 (+11)
FEATS:
Accurate Attack, Attack Focus (Sword), Blind-Fight, Canny Dodge, Challenge (Fast-Feint), Dedicated (Assassination of Emperor), Defensive Attack, Dodge Focus, Improved Critical (Sword), Improved Defense, Improved Disarm, Improved Initiative, Improved Strike, Quick Draw, Uncanny Dodge, Weapon Training, Sneak Attack, Deflect Arrows, Attack Specialization (Sword), Greater Attack Specialization (Sword), Seize Initiative, Weapon Break, Greater Attack Focus (Sword)
BACKGROUND TRAIT
Wind Walking (Power).
COMBAT:
Initiative: +9
Attack: +24, Damage +1 Unarmed
Attack: +27, Damage +6 Masterwork Sword crit 17-20/+3
Defense: 36/32 Dodge/Parry (+19 base, +5 DEX/+1 STR/+1 WIS, +1 Feat)
Saves: +1 Tough (+1 CON), +12 Fortitude (+11 base/+1 CON), +11 Reflex (+6 base/+5 DEX), +8 Will (+7 base/+1 WIS)
Possessions: Masterwork Sword
 Strong Save for Expert is Will. Nameless could easily be epic, but as there are no rules for Epic, I capped him at 20. Devoted for the majority of his life to the destruction of the King of Qin, it is only at the end that he realises his error and sees what Broken Sword had seen years earlier.
 Had to edit to give Windwalking as a bonus Background Power (Background I suppose is Epic/Chinese Hero?)  Don't know how I forgot that. Nameless treats his Character level as Adept Level for this Power.
Last edited by Grail on Thu Jan 24, 2008 5:00 am, edited 1 time in total.
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Grail
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by True20Chick » Thu Jan 24, 2008 1:50 am
Popular thread once again all of a sudden! Yay!
Keep up the good work! Maybe it will inspire me to get off my duff and stat up the Three Musketeer and Dartangian at long last. 
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True20Chick
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by Grail » Thu Jan 24, 2008 2:16 am
What about the 7 Samurai? or at least Kambei and Kikuchiyo?
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Grail
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by Grail » Thu Jan 24, 2008 3:46 am
I'm bored.
Vic Vega (aka Mr Blonde)
Reservoir Dogs (1992)
Quote: "Torture you? That's a good idea. I like that!"
Background: Human
Role: Warrior
Level: 5th
STR +2 DEX +1 CON +3 INT +0 WIS -1 CHA +1
VICE: Violent
VIRTUE: Loyal
SKILLS:
Bluff 4 (+5), Intimidate 8 (+12), Stealth 2 (+3), Drive (Car) 5 (+6), Notice 4 (+3), Sense Motive 2 (+1), Knowledge (Streetwise) 5 (+5), Perform (Dance) 2 (+3)
FEATS:
Firearms Training, Tough, Low Profile, Taunt, Skill Focus (Intimidate), Connected, Point Blank Shot, Startle, Iron Will
COMBAT:
Initiative: +1
Attack: +6, Damage +4 (Colt .45), +3 (Straight Razor)
Defense: 16/- Dodge/Parry (+5 base, +1 DEX)
Saves: +4 Tough (+3 CON/+1 Feat), +7 Fortitude (+4 base/+1 CON), +2 Reflex (+1 base/+1 DEX), +2 Will (+1 base/-1 WIS/+2 Feat)
Possessions: Colt .45, Straight Razor
 A sociopath who is prone to losing his temper but never his control. Vic Vega spent time in prison for Joe Cabot for refusing to talk to the authorities. When he paroles, Joe brings him in on the jewel heist that invariably goes horribly awry. Given the code-name Mr Blonde, Vic goes on a shooting spree during the heist which does not endear him to Mr White or Mr Pink. He captures and then tortures Marvin, a cop, before he is shot and killed by Mr Orange. Vic Vega is best friends with "Nice Guy" Eddie.
Last edited by Grail on Sun Jan 27, 2008 3:55 pm, edited 1 time in total.
-- [Grail] --
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Grail
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by Kendermage » Sun Jan 27, 2008 10:05 am
Wyatt Cain (Tin Man, 2007)
Quote “If you don't have heart, you have nothing.”
Concept (Role): Tin Man (Warrior 6)
Background: Investigative
Abilities: Str +1, Dex +1, Con +2, Int +0, Wis +2, Cha +1, Spd 30 ft.
Core Ability: Determination
Initiative: +1
Combat: Attack +7 (+6 base, +1 Dex)
Defense: Dodge/Parry +7/+7 (+6 base, +1 Dex/+1 Str)
Saving Throws: Toughness + (+2 Con, + Tough, +2 armor), Fortitude +7 (+5 base, +2 Con), Reflex +3 (+2 base, +1 Dex), Will +4 (+2 base, +2 Wis)
Conviction: 5; Virtue: Determined, Vice: Vengeful
Reputation: +1
Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted
Skills: Gather Information +12 (9 ranks, +1 Cha, +2 Feat), Intimidate +7 (4 ranks, +1 Cha, +2 Feat), Knowledge (civics) +9 (9 ranks, +0 Int), Knowledge (streetwise) +9 (9 ranks, +0 Int), Notice +6 (4 ranks, +2 Wis), Sense Motive +11 (9 ranks, +2 Wis)
Bonus Feats: Firearms Training, Talented (Gather Information and Intimidate)
Favored Feats: Chokehold, Stunning Attack
Feats: Contacts, Firearms Training, Great Fortitude, Iron Will, Light Sleeper, Point Blank Shot, Precise Shot, Quick Draw, Ranged Pin, Talented (Gather Information and Intimidate), Track
Languages: Common
Weapons: light pistol +1 attack (+3 damage, crit 20/+3, range 30 ft., ballistic), or knife +1 attack (+2 damage, crit 19-20/+3, range 10 ft., piercing)
Armor: undercover shirt (+2 Toughness, subtle)
Possessions: trench coat, fedora; Wealth: +4 (He used to be better off, but time has atrophied his wealth score).
Distinguishing Features/Mannerisms: Cain’s time in the tin suit has hardened his heart. He is somewhat cold and aloof, though he has a soft spot for the downtrodden such as the common folk Azkadellia has stepped on. He is smart, but cautious.
Background: Wyatt Cain is a former Tin Man, the police force acting as the Mystic Man’s protection force. When Azkadellia rose to power and smashed the Tin Men, he joined a resistance movement against her and incurred her wrath. His family was captured by Azkadellia’s Longcoat Soldiers and he was locked in a tin suit as punishment. Zero, The man who would come to lead Azkadellia’s Longcoats decided to torture Cain, and forced him to watch an endlessly repeating holographic image of his wife and son being abducted by the Longcoats.
He was freed from his imprisonment by D.G. and Glitch. Despite his better judgment he agrees to take them to Central City. On the way there the three meet the viewer Raw who is searching for a way to regain his viewing abilities. In Central City, Cain discovers the Mystic Man has become addicted to Azkadellia’s Vapors, but who in a moment of clarity tasks Cain with protecting D.G. with his life on his honor as a Tin Man.
When D.G. and Raw are captured by the Longcoats, Cain is shot point blank by Zero and left for dead. He is saved from near death by Glitch who nurses him back to health. Had Cain not been wearing his bullet resistant vest, he would have died. The two rescue D.G and Raw after they are released by Tutor and Cain learns Azkadellia has killed the Mystic Man. Cain recommits himself to fulfilling the Mystic Man’s last request of him.
Shortly after crossing the Frozen Mountains, Cain learns his family survived. He discovers the grave of his wife, but no sign of his son. He later learns that his son Jeb is the leader of the resistance movement. The two capture Zero and whereas Jeb wants to kill Zero, Wyatt restrains him. He doesn’t let Zero off easily though, and locks him in a tin suit.
The resistance stages a diversion while D.G. and company sneak back into Azkadellia’s lair. Cain accompanies Glitch to shutdown the Sun Seeder whilst D.G. seeks out Azkadellia. Just when it appears Cain is going to have to shoot Glitch’s brain, Glitch remembers how to shut the Sun Seeder down. At the same time D.G and Azkadellia (now freed from the witch possessing her) watch the witch melt, when the machine is shut down.
Design Notes: Wyatt Cain is a R.A.W character.
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Kendermage
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by timemrick » Sun Jan 27, 2008 11:37 am
Grail wrote:Vic Vega (aka Mr Blonde) CHA +1 Intimidate 8 (+11) Skill Focus (Intimidate)
Intimidate should be +12 (8 ranks, +1 Cha, +3 Skill Focus).
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timemrick
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by Grail » Sun Jan 27, 2008 3:59 pm
timemrick wrote:Intimidate should be +12 (8 ranks, +1 Cha, +3 Skill Focus).
Well done.....
I, uh, did this deliberately to see if anyone would, uh, read it.

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Grail
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by timemrick » Sun Jan 27, 2008 5:00 pm
I just have an eye for these things. It's how I've landed proofreading gigs. And now, far too often, I can't seem to get that part of my brain to turn off...which can be annoying when I want to merely read something for pure enjoyment. 
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timemrick
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by Grail » Sun Feb 03, 2008 10:42 pm
Spongebob Squarepants
Spongebob Squarepants
Quote: "I'm ready."
Background: Sponge
Role: Expert 1
STR -3 DEX +1 CON -1 INT +0 WIS +0 CHA +5
VICE: Naive
VIRTUE: Friendly
SKILLS:
Craft (Frycook) 4 (+7), Diplomacy 4 (+9), Disguise 4 (+9), Survival 4 (+4), Search 4 (+4), Notice 4 (+4), Stealth 4 (+5), Knowledge (Popular Culture) 4 (+4)
FEATS:
Lucky (B), Skill Focus: Craft (Frycook), Challenge: Fast Craft Frycook, Benefit (Crabby Patty Secret Formula)
POWERS:
Self Shaping, CHA, +16 Power Rank.
COMBAT:
Initiative: +1
Attack: +0, Damage +0 (Unarmed)
Defense: 11/- Dodge/Parry (+0 base, +1 DEX)
Saves: -1 Tough (-1 CON), +4 Fortitude (+0 base/-1 CON/+5 Feat), +6 Reflex (+0 base/+1 DEX/+5 Feat), +7 Will (+2 base/+0 WIS/+5 Feat)
Possessions: Spatula, Jelly-fishing Net
Background: Sponge
Ability Modifications: STR -2
Bonus Feats: Lucky
Traits: DR 5/Slashing or Piercing
Favoured Feats: Self Shaping. A Sponge can self-shape into inanimate objects, and treats his level as his adept level for this power. Sponges get an additional bonus of +10 on Power Checks with Self Shaping and it is not fatiguing for them. Sponges retain all their physical abilities when shaped into another form instead of inheriting them.
 Will Save is good save for Expert. Spongebob is not a starting +6 character, but a +4 character.
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Grail
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by Anime » Mon Feb 04, 2008 8:18 pm
 ...
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Anime
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