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TrueTron

Talk about Borrowed Time, Caliphate Nights, Lux Aeternum, and Mecha vs. Kaiju, or let everyone know about your great ideas for using the True20 rules in new worlds.

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TrueTron

Postby Jeric Hikari » Wed Sep 12, 2007 11:19 am

I'm something of a fan of the sieries and since having a variety of settings to choose from would be interesting(even if only to cherry pick from later) I figured I'd ask.

Given how broad ranging True20 is already, is there anything really that would need adding in aside from flavor text and possibly campaign specific gear(light cycles, recognizers, the Discs, ect)? I know in the 'real' world we'd be limited to what's considered normal, so the comapnion's modern chapter would be a great help there. However what of the digital? Would adepts be theme appropriate even there? I know it would be more or less explainable by hyperadvanced programs with in-built weaponry/effects(adept powers), but still I want some oppinions.

The only real thing i can think of that would be setting specific would be if you let Users enter the system(as is seen in both movie and tron 2.0). To represent the higher order of complexity users represent they would have a sepirate 'in system' set of stats and allowed to spend a total of ten points rather than six. Note this does NOT affect how capible they are outside of a computer so outside of the system the standard six point cap applies.
Last edited by Jeric Hikari on Wed Sep 12, 2007 11:23 am, edited 1 time in total.
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Postby cthughua » Wed Sep 12, 2007 11:22 am

I think Adepts should be restricted to "Users" only. But perhaps Programs should have a way to gain limited Adept powers for when they go beyond their initial parameters.
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Postby Jeric Hikari » Wed Sep 12, 2007 11:25 am

Well somehow I feel Viruses would definatly qualify as having mind based powers as part of their template(possibly given mind touch and dominate in exchange for only having two starting feats maybe).
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Postby cthughua » Wed Sep 12, 2007 12:31 pm

That is true, but are Viruses a component of a character or their own character? If they're a component they could just be a "device" that grants a power. If they're their own characters, they can be Adepts. Would players be able to play "Viruses" in lieu of regular "Program?" And what separates the two besides intent? Is not a virus simply a program with an nefarious agenda? Since "Programs" take on a persona in Tron, so too would Viruses I think. But, I don't recall any Viruses in the first one so I can't think of any examples of how they would be handled. Were they in 2.0? I never saw it.
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Postby Jeric Hikari » Wed Sep 12, 2007 2:23 pm

as I've never played 2.0 the only virus I know of is in the begining that corrupts the email script in the opening cutscene. I'd have to get into the nuts and bolts of the game to try and figure what mechanics apply to the character and what can be dropped. For instance energy useage for weapons, script managment, defrag, ect ect. How much of that would you actually want in your gaming session?

I suppose its all a matter of intent more than component. However I suppose it would be more along the lines of a vice aligned outsiders(chaos/corruption) countered by antivirus/firewall progs(following the vorus template example they would be virtue aligned outsiders(order/healing).

Then again I suppose the whole program template would require the outsider subclass since when a prog derezzes(dies) there is no body left to revive. Though I suppose that could be countered by finding scattered data and rebuilding.

*grumble*
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Postby Jeric Hikari » Thu Sep 13, 2007 4:33 pm

A Concept I have about the wealth score that I haven't really seen done should prove interesting. Rename wealth Energy and have that act not only as your currency, but also a prerequisit for weapon use and or equipping armor. To simplify equip/energy use checks its assumed you take ten on the dice roll instead of actually rolling. Afterwards your energy can drop by ten points. When this happens anything that you can't currently equip due to energy requirements is unequipped. Drain for this follows RAW for buying items(so in this case I know your energy would drop by one just for the purcahse item being over fifteen, forget what else).

Example: you just found jumboarmorofmobilewall and want to equip the stuff. This armor has an energy equip requirement of 35. Meaning if you have AT LEAST a 25 to equip. Your energy then dips below 24, for whatever reason. You MUST unequip this armor due to nolonger meeting its energy requirement.

Energy and Weapons.

Generally the same applies to weapons, either projectile or otherwise. However in the case of projectile weapons you can elect to roll wealth rather than simply take ten and fire ad infinium. However if you choose to roll and you do not meet the weapon's firing score it fails for that round. If it succeeds however anything over ten goes towards your attack. Following this, however, the rules for purchasing take affect.


Could somebody that might know what I'm talking aobut streamline that? Its just a concept, one I can't clarify further.
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Re: TrueTron

Postby jfried » Mon Aug 03, 2009 7:46 am

With all the excitement about the new Tron Movie, has anyone run a True 20 Tron game. I think it would be interesting
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