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Ask your True20 rules questions here, or answer questions from other True20 fans. And don't be surprised if you get official answers as well!
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by True20Chick » Fri Mar 09, 2007 4:41 am
It would appear so. You can either "fill in the blanks" with player choice, or use the following suggestions.
Add the following skills and feats to the Arcanist path:
Skills: Knowledge (history), Knowledge (supernatural), Knowledge (theology and philosophy), Search
Feats: Body Control, Iron Will, Mind Over Body
Add the following skills to the Expert paths:
Detective: Knowledge (civics), Research
Reporter: Knowledge (current events), Research
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True20Chick
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by gauss » Sat Mar 10, 2007 12:48 pm
True 20 Worlds of Adventure, Page 118.
The Toy "Collectible Playing Cards" refers to a table that does not exist.
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gauss
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by True20Chick » Sat Mar 10, 2007 1:28 pm
The table is at the top of page 117. It's there, but it's a page earlier due to formatting.
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by True20Chick » Mon Mar 12, 2007 11:39 am
We got a clarification on shields as well. A shield provides a dodge bonus vs. ranged attacks, or a dodge OR parry bonus vs. melee (player's choice).
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True20Chick
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by ValhallaGH » Mon Mar 12, 2007 1:36 pm
True20Chick wrote:We got a clarification on shields as well. A shield provides a dodge bonus vs. ranged attacks, or a dodge OR parry bonus vs. melee (player's choice).
Ah, good to have that cleared up.
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ValhallaGH
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by gauss » Tue Mar 13, 2007 8:16 am
True20Chick wrote:The table is at the top of page 117. It's there, but it's a page earlier due to formatting.
Cool, thanks!
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by gauss » Tue Mar 13, 2007 8:23 am
True 20 Companion, pages 84 to 86.
The fatigue DCs don't match the rules on page 84. They halve the DC without the +10 DC for the ritual, except for Zombie. So Exorcism has a DC 11 fatigue save ((Base DC 20 + 2)/2 = 11) where it should be 16 ((Base DC 20 + 10 for Ritual + 2 for Fatiguing)/2 = 16).
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gauss
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by gauss » Tue Mar 13, 2007 11:16 am
ValhallaGH wrote:True20Chick wrote:We got a clarification on shields as well. A shield provides a dodge bonus vs. ranged attacks, or a dodge OR parry bonus vs. melee (player's choice).
Ah, good to have that cleared up.
Is the parry bonus equal to the dodge bonus or the block bonus listed on the chart?
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gauss
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by Jonathan Moyer » Wed Mar 14, 2007 12:55 pm
On page 47 of the True20 Companion, the Drifter background's bonus feats are listed as "Contacts, Jack-of-all-Trades, Tireless." However, the drifter's favored feats are listed as "Jack-of-all-Trades, Tough." If the Drifter gets Jack-of-all-Trades as a bonus feat, what benefit does having it as a favored feat give? Or is the text in error?
On page 48 of the Companion, in the Background Modifications table, "Natural Attack +1" costs zero background points. Is this correct?
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by Father of Dragons » Wed Mar 14, 2007 1:05 pm
Jonathan Moyer wrote:On page 47 of the True20 Companion, the Drifter background's bonus feats are listed as "Contacts, Jack-of-all-Trades, Tireless." However, the drifter's favored feats are listed as "Jack-of-all-Trades, Tough." If the Drifter gets Jack-of-all-Trades as a bonus feat, what benefit does having it as a favored feat give? Or is the text in error?
Bonus feats have to be general feats or favored feats -- and Jack-of-All-Trades is an Expert feat. If it weren't a favored feat, it couldn't be a bonus feat.
If that's pure logic I'll take vanilla.
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Father of Dragons
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by Jonathan Moyer » Wed Mar 14, 2007 2:29 pm
Father of Dragons wrote:Bonus feats have to be general feats or favored feats -- and Jack-of-All-Trades is an Expert feat. If it weren't a favored feat, it couldn't be a bonus feat.
Ah yes. Thanks! 
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by True20Chick » Wed Mar 14, 2007 2:37 pm
gauss wrote:ValhallaGH wrote:True20Chick wrote:We got a clarification on shields as well. A shield provides a dodge bonus vs. ranged attacks, or a dodge OR parry bonus vs. melee (player's choice).
Ah, good to have that cleared up.
Is the parry bonus equal to the dodge bonus or the block bonus listed on the chart?
As per official errata, ignore the "Block" column. The bonus is equal to the one in the "Dodge Bonus" column.
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by True20Chick » Wed Mar 14, 2007 2:42 pm
gauss wrote:True 20 Companion, pages 84 to 86.
The fatigue DCs don't match the rules on page 84. They halve the DC without the +10 DC for the ritual, except for Zombie. So Exorcism has a DC 11 fatigue save ((Base DC 20 + 2)/2 = 11) where it should be 16 ((Base DC 20 + 10 for Ritual + 2 for Fatiguing)/2 = 16).
You're correct. The actual fatigue save Difficulties should be:
Pg. 84. Clarification. It should be further clarified that the fatigue save Difficulty is calculated from the final Difficulty for the ritual, after all bonuses from aids and extended time have been applied.
Thus, if a cultist wants to spend 20 minutes in a ritual to summon a demon (-19 to the Difficulty) and has an altar and an animal sacrifice (-2 to the Difficulty) and has 6 or more ranks in Knowledge (supernatural) and Knowledge (theology and philosophy) (-2 to the Difficulty), the total Difficulty for the ritual goes from 37 to 14, thus the fatigue save Difficulty is only 7.
Pg. 85: Errata. The fatigue save Difficulty for the Exorcism ritual should be 16.
Pg. 87: Errata. The fatigue save Difficulty for the Summon Demon ritual should be 18.
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True20Chick
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by gauss » Thu Mar 15, 2007 11:08 am
True20 Companion, Pg. 40-41
No cost is given for Multi-Use and Permanent Magic Items (unlike One Use). Should there be one or is the only price that of the original Masterwork Item.
True20 Companion, Pg. 115
Profession(Cryptography) is listed as a new skill. There is no Profession skill in True20 so there is no attribute to link it to.
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by Lord Lance » Fri Mar 16, 2007 7:55 am
Hi True20Chick!  Hi all!
Here my dubs about True20... I'm trying to convert my fantasy campaign and i'm really interested into understand fully the system!
- Trip, pag 101: "If you lose, the defender may react immediately by trying to trip you with no need for an attack roll. If you have the Improved Trip feat, the defender doesn’t get an opportunity to trip you."
So, if you fail the trip attack, the enemy gets a free trip attack that automatically succeed ("no need to for an attack roll")? - Aim, pag 97: "If you aim to hit an immobile object, you hit automatically with a melee attack and get a +4 bonus on a ranged attack."
Attack, pag 98: "Immobile Objects: ... If you take a full action to aim, you get an automatic hit with an adjacent attack, or a +5 bonus with a ranged attack." Sundering, pag 105:"If you take a full-round action to aim, you get an automatic hit with an adjacent attack or a +5 bonus with a ranged attack." Which of these is right? - Ready, pag 100: if i take a standard "Ready" action, i have to act in the next turn, but before my "standard initiative": needs the readied action another standard action to fullfil or it's a "free action"? May i make another standard action in the same turn of the readied action? Example: i ready an attack, so i don't attack this turn, but in the next i'll attack two times. Is this right?
- Substance Toughness, pag 105: in the table, there is "paper" two times: one with -10 and one with 0 value...
- Size, pag 81: "The relationship between a weapon’s size and its wielder’s size defines whether it can be used one-handed, if it requires two hands, and if it’s a light weapon. A Medium or smaller weapon can be used one-handed or two-handed. A Large weapon requires two hands."
The manual don't give the rule to define a "light" weapon. I suppose it's a weapon of a size smaller then the size of the wielder. So: - larger size: 2h weapon; - same size: 1h normal weapon; - smaller size: 1h light weapon. - Size (again), pag 81: "A Medium or smaller weapon can be used one-handed or two-handed."
There are Damage or Attack/Defense bonuses granted if i use a medium or smaller weapon two-handed, even if i could tranquilly use it one-handed? - Combat Sequence, pag 94: “Each combatant starts the battle flat-footed. Once a combatant acts, she is no longer flat-footed.” Pag 96: “You can’t use your dodge or parry bonus”.
This is the standard rule for a normal (no surprise involved) combat? For Example: two enemy teams meet on the road for a fight, both party with wapons ready. Is the flat-footed rule on? If it’s so, who acts first in a combat gain a cool bonus in the first turn, negating the enemy dodge or parry bonus. - Damage, pag. 106
In the Damage Track table I can see 0, +5, +10, +15. I think that it would be more correct put +1, +5, +10, +15. Right? Or if I have a TN of 15+3=18, and I roll a 18 with my d20, I had fail the toughness save and I need to take a damage? - Non Lethal Damage, pag 107: “So, if a target is already staggered and suffers another staggered result, check off the unconscious box. If the unconscious box is checked and the character suffers more nonlethal damage, check off the first available lethal box (so go to wounded, disabled, and so forth).”
About the last sentence, if my hero is unconscious, and another non lethal attack hits him, can I make a normal toughness save? Do I take damage even if I succeed? If I fail, but between +1 and +4, do I take a normal Brused damage or I have to check some lethal damage? - Damage Track in the “True20 Damage and Recovery Clarifications” PDF, pag 2.
Is that “20+ = Instant Death” a new rule? - “True20 Damage and Recovery Clarifications” PDF, pag 3.
“Disabled characters are badly injured. If a disabled character takes a standard action, he falls unconscious and begins dying on the following round.” Can I take free or move actions?? - “True20 Damage and Recovery Clarifications” PDF, pag 3.
“Dying characters have to make a Constitution check (Difficulty 10) at the beginning of each round. On a failed check, the character dies. On a successful check, the character lives for another round (and must make a check the following round). If the check succeeds by 10 or more (Difficulty 20), the character’s condition becomes disabled and unconscious.” In the exact moment I take the “Dying” damage condition, is my hero loosing consciousness? Or he becomes unconscious when I succeed the CON check, that turn my Dying condition in “disabled and unconscious”? - “True20 Damage and Recovery Clarifications” PDF, pag 3: “Collateral Damage: Lethal damage also inflicts non-lethal damage. Whenever your hero suffers lethal damage, check off the corresponding non-lethal damage, so a hero who is wounded is also dazed, a hero who is hurt is also bruised, and so forth. The effects of the conditions are cumulative.”
Give a look to this example: my hero is Staggered and Unconscious. He takes a lethal damage, a Disabled condition. Thanks to the rule I reported up here, I should check off the Staggered contition, but it’s already checked. So I shoud check Unconscious, but it’s checked too. So I need to check the first free lethal box… Ouch, now I’m Dying, because I just taked the Disabled condition!! Did I missunderstand the rules or is the example right? - Strenght, pag. 126: “Rather than using the carrying capacity multipliers in the Size table, quadrupeds use the following multipliers: Colossal x24, Gargantuan x12, Huge x6, Large x3, Medium x1-1/2, Small x1, Tiny x3/4, Diminutive x1/2, and Fine x1/4.”
What is that Medium multiplier?? Maybe a x1,5 strangetyped? I think 2x it would be better, thinking to the 1x for small, the +¾ and finally the +½ for diminutive. - Vulnerability to energy, pag 131: “Such a creature takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.”
Sorry, english is not my first language, and I really can’t understand 100% this sentence. Can you make a concrete example for me? - Damage Reduction, pag 128: “The creature receives a bonus to its Toughness saving throws against certain attacks. The creature takes normal damage from energy attacks (acid, cold, electricity, fire, and sonic), powers, and supernatural special abilities.”
So a Vampire (damage reduction +4/silver and supernatural) takes full damage from eletricity, cold or sonic? And from natural fire, like a torch?
This is all, for now.
Please, if you can, try to answer all my questions, even if they seem a little bit obvious to you, experienced players. Thank you very much!
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Lord Lance
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