True20 Adventure Roleplaying

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Postby Sunbear » Fri Dec 15, 2006 11:46 pm

How did I miss Equilibrium? That looks really cool. And nice conversions. Everyone. Almost half of the characters stat-ed I have had no clue to their existence. I probably need to watch more TV. :D

I had wondered when Harry Potter would show up. The magic in the movies seems very versatile...just like "the Talent" Core Ability.
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Postby Sunbear » Sat Dec 16, 2006 12:06 am

Leatherface (1974)
Leatherface is a "severely mentally retarded and severely mentally disturbed" man who wields a chainsaw.

Role: Human Warrior 3
Speed: 30 ft
Abilities: Str +4, Dex +2, Con +4, Int -2, Wis +0, Cha -2
Skills: Craft (Cooking) 6 (+4), Craft (Butchery) 6 (+4), Intimidate 6 (+7)
Feats: Endurance, Exotic Weapon training (chainsaw), Power, Skill Focus (Intimidate), Startle, Tough
Bonus Feat: Weapon Training
Favored Feat: Power (Body Control)
Power: (Wis, Rank 6): Body Control +6
Core Ability: Determination
Combat: Attack +5 Damage +6 Chainsaw or +5 meat hook Defense +5/+7 Initiative +2
Saving Throws: Toughness +6 (+1 armor), Fortitude +7, Reflex +3, Will +1
Conviction: 4 Virtue: Good Boy (listens to his ‘pa) Vice: Enthusiasm for skin, meat and bones
Possessions: Chainsaw, Leather butcher’s Apron, human flesh mask

His real Virtue/Vice would be something like Loyalty (to his family) and Cannibalism or psychopathic, maybe just severe retardation and a sick family. Read the wiki, let me know what you think.

His body control power works very well for stalker/crazed killer types...esp ignore pain, Will power and feign death.
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Postby True20Chick » Sat Dec 16, 2006 5:59 am

Sunbear wrote:His body control power works very well for stalker/crazed killer types...esp ignore pain, Will power and feign death.


Excellent idea! Bravo! :D
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Postby William1968 » Sat Dec 16, 2006 10:53 am

Sunbear wrote:The A-team (1983)

From Wikipedia
Ten years ago, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team.

Col. John "Hannibal" Smith
From Wikipedia
"Hannibal", naming himself after the famous military commander and strategist, is the leader of the A-Team. He is distinguished by his constant cigar-smoking, his black leather gloves, and his many comic disguises. He is a master tactician (although his plans rarely turn out as they are supposed to) and seems to have a plan for getting the team out of any situation they get into. He is probably best known for his catch phrase, "I love it when a plan comes together". He fought in both the Korean and Vietnam wars and achieved the rank of Lieutenant Colonel (although, he is most often referred to simply as "Colonel"). Thriving on adventure and the adrenaline rush of life-threatening situations (or being "on the jazz", as B.A. called it), he seems to genuinely enjoy every challenge they encounter. He is renowned by both allies and enemies for being cool-headed and extremely clever. There is rarely a situation where he is not able to smile in the face of adversity.

Role: Human Expert 6
Speed: 30 ft
Abilities: Str +0, Dex +1, Con +0, Int +2, Wis +1, Cha +3
Skills: Acrobatics 4 (+5), Bluff 9 (+14), Climb 4 (+4), Disguise 9 (+17), Drive 4 (+5), Gather Info 9 (+13), Intimidate 9 (+12), Kn (Tactics) 9 (+11), Kn (Current Events) 9 (+11), Medicine 6 +7, Notice 9 (+10), Sense Motive 9 (+10), Stealth 4 (+5), Swim 4 (+4)
Feats: Attack Focus (Pistols), Benefit (Alternate I.D.’s), Challenge (Durable Lie), Challenge (Face in the Crowd), Master Plan, Skill Focus (Disguise), Talented (Bluff, Disguise), Tough, Well Informed
Bonus Feat: Firearms Training
Favored Feat: Greater Attack Focus, Tough
Core Ability: Expertise
Combat: Attack +5 or +6 Pistol Damage +3 light pistol Defense +5/+4 Initiative +1
Saving Throws: Toughness +1 Fortitude +2, Reflex +3, Will +6
Conviction: 5 Virtue: Daring Vice: Overconfidence
Possessions: cigar, black leather gloves


Essentially accurate, but Hannibal's attack focus should be on his "baby,"
an M-60 machine gun which he uses to great effect, especially in the first couple of seasons.

Sunbear wrote:Lt. Templeton "Faceman" Peck
From Wikipedia
Suave, smooth-talking, and hugely successful with women, "Face" (so called for his clean-cut good looks) serves as the team's con man and scrounger. He seems to be able to get his hands on just about anything they needed. Effectively second in command behind Hannibal (although technically Murdock has a higher rank), he is the one who arranges for supplies, equipment, and sensitive information using numerous scams and hustles. He has an uncanny ability to talk anybody (especially women) out of just about anything. He regularly appropriates explosives, tools, automobiles, and even airplanes for the team's various missions. Because of his talent as a con artist, Face generally lives the high life, staying in ritzy apartments and wearing expensive suits.. He is also an expert at picking locks. B.A. once said that if Hannibal hadn't put Face on the team, he would probably be in jail. Not much for hand-to-hand combat, Face is forever complaining about the inevitable fighting that ensues. Face also handles the team's money.

Role: Human Expert 4
Speed: 30 ft
Abilities: Str +0, Dex +0, Con +0, Int +1, Wis +1, Cha +4
Skills: Acrobatics 4 (+5), Bluff 7 (+11), Climb 4 (+4), Diplomacy7 (+16), Gather Info 7 (+13), Kn (Street) 7 (+8.), Kn (Tactics) 5 (+6), Notice 7 (+8.), Sense Motive 7 (+8.), Stealth 4 (+4), Swim 4 (+4)
Feats: Challenge (fast Diplomacy), Connected, Contacts, Firearms Training, Skill Focus (Diplomacy), Talented (Diplomacy, Gather Info)
Bonus Feat: Attractive
Favored Feat: Power (Heart Reading; only vs.Women)
Core Ability: Expertise
Combat: Attack +3 Damage +3 light pistol Defense +3/+3 Initiative +0
Saving Throws: Toughness +0 Fortitude +1, Reflex +1, Will +5
Conviction: 4 Virtue: Unflappable Vice: Womanizer(?)
Possessions: custom white Corvette sports car with a red stripe (to match B.A.'s van) equipped with a CB radio and a mobile phone, expensive suit


Face, like the other members of the team, also use Ruger Mini-14 assault rifles on their missions. This should be reflected in their combat stats.

The Womanizer vice sounds about right, as does Dishonesty.

Sunbear wrote:Sgt. Bosco Albert "B.A." Baracus
From Wikipedia
He is a highly-skilled mechanic and has an amazing talent for making impressive machinery out of just about any ordinary parts that they have available to them. Hannibal once said to B.A., "With a pair of pliers and a little time, you could fix anything but dinner." He is also an excellent fighter and is invaluable in hand-to-hand combat. Because of his massive size and strength, he has a unique fighting tactic, which involves grabbing his opponents, lifting them over his head, and hurling them in the air. He is easily angered to the point of rage, and often greets people with a growl or a snarl. He is most often upset by Murdock and frequently addresses him with the phrase "You crazy fool!" Despite his reputed attitude, he is a nice guy at heart. He has a special fondness for children, occasionally working at a day care center teaching sports to the kids. A teetotaler, B.A. never touches alcohol, preferring milk instead. He suffers an intense fear of flying, especially when the plane in question is flown by Murdock. This difficulty is often overcome by other members of the team drugging him or knocking him unconscious so he could be transported without objection.

Role: Human Warrior 4
Speed: 30 ft
Abilities: Str +3, Dex +1, Con +3, Int +0, Wis +0, Cha -1
Skills: Acrobatics 2 (+3), Climb 4 (+7), Craft (Mechanical) 7 (+12), Drive 7 (+8.), Intimidate 7 (+8.), Kn (Tactics) 4 (+4), Stealth 2 (+3), Swim 2 (+5)
Feats: Challenge (fast Craft), Imp. Grab, Imp. Tools, Rage, Skill Focus (Craft), Talented (Craft, Intimidate), Vehicular Combat
Bonus Feat: Firearms Training
Favored Feat: Improved Tools and Stunning Attack
Core Ability: Determination
Combat: Attack +5 Damage +3 light pistol, +5 M-16 (auto) Defense +5/+7 Initiative +1
Saving Throws: Toughness +3, Fortitude +7, Reflex +2, Will +1
Conviction: 4 Virtue: Kind (particularly to children) Vice: Afraid of Flying
Possessions: Customized black and grey GMC van, Golden jewelry


It should also be noted that B.A. is proficient with Hannibal's "baby," and that he has trouble with authority(having landed in the stockade numerous times while in VietNam for striking superior officers). Also, the B.A. is short for "Bad Attitude" as well.

Sunbear wrote:Capt. H.M. “Howling Mad” Murdock
From Wikipedia
Considered the best chopper pilot of the Vietnam War, Murdock is either mentally unstable or exceptionally good at pretending to be. He is stated as having paranoid delusions and intermittent memory loss. Although he was their pilot on the mission to rob the Hanoi bank (the crime for which they were convicted), he was never tried by the military. He is interned at a psychiatric hospital, although he routinely escapes (generally with the help of Face) to accompany the A-Team on their missions. The symptoms of his "insanity" vary from episode to episode, but include self-identification with fictional characters, hallucinations, belief in the "intelligence" of inanimate objects, among others. He often "channels" a certain character for the duration of a mission (much to the chagrin of B.A.) or becomes fixated on a particular subject to the point of obsession. He also frequently refers to his invisible dog, "Billy". B.A., uneasy with Murdock's unusual behavior, is easily angered by Murdock and regularly refers to him as a "crazy fool".

Role: Human Expert 1/Warrior 3
Speed: 30 ft
Abilities: Str +0, Dex +1, Con +0, Int +3, Wis +1, Cha +1
Skills: Acrobatics 4 (+5), Bluff 7 (+13), Climb 4 (+4), Disguise 7 (+8.), Kn (current events) 7 (+10), Kn (pop culture) 7 (+10), Kn (tactics) 7 (+10), Language 0 (Mandarin, Spanish, Vietnamese), Notice 7 (+8.), Perform (Acting) 7 (+10), Pilot 7 (+10), Stealth 4 (+5), Swim 4 (+4)
Feats: Fascinate (Perform), Firearms Training, Jack of All trades, Skill Focus (Bluff), Talented 2 (Bluff, Kn (Pop Cult), Perform, Pilot), Vehicular Combat
Bonus Feat: Eidetic Memory
Favored Feat: Fascinate, Jack of All Trades
Core Ability: Expertise
Combat: Attack +4 Damage +3 light pistol Defense +4/+3 Initiative +1
Saving Throws: Toughness +1 (+1 armor), Fortitude +1, Reflex +4, Will +1
Conviction: 4 Virtue: Free Spirited (?) Vice: Delusional
Possessions: A-1 leather Flight jacket (+1 modern armor), Ball Cap, All Star Converse tennis shoes


The Expert and Warrior levels should be flipped, since he is primarily the team's pilot. Other than that, this seems accurate.

Sunbear wrote:All A-Team members have ranks in Acrobatics, Climb, Kn (Tactics), Stealth and Swim to reflect their Army Special Forces training.

In the A-Team world lethal damage can only be done against living opponent's with the use of a Conviction point and Narrator approval. And everyone but the A-Team are Minions or Ordinary's.


Gotta love Glen Larson physics and the ancient 8 p.m. non-violent time slot.

Not all the A-Team's nemeses are Ordinaries or Minions; there were several Hero-types in the series which gave them a run for their money...in particular, Colonel Decker(played by the ubiquitous but underrated Lance LeGault)should have an Expert level at least equal to Hannibal's(Lynch, on the other hand, works well as an Ordinary).

Hey?! Where are Amy Allen's stats?! :D

Sunbear wrote:Some virtue/vice choices I am not happy with. Any thing with a ? I really couldn't decide on. i also dont like that I cant make the little yellow arrow bullets. (

The wiki was a huge help I could barly remember the damn show ('cept that I loved murdock and B.A.). If Interested in A-Team u should check it out. Cool Trivia. http://en.wikipedia.org/wiki/The_A-Team


It's also on both Spike and TV Land as well.
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Postby Sunbear » Sat Dec 16, 2006 11:42 am

I knew someone would know a whole lot more about these guys then the wikipedia had on em. I haven't seen the A team in about 20 years I guess. I did love them when I was young though. I will attempt to make the changes you suggest asap.

The only write up I didn't like was Murdock...I knew right away the warrior levels were gonna be wrong. I want him to have expertise as a Core ability and with his Int bonus he just had to many damn skill points (I don't think his Tactics knowledge should rival Hannibal's for instance).

On the wiki they said they didn't use the mini 14's until the later seasons. I really need to watch the series again. or at least a few episodes.

FYI On the wiki they mention there is going to be a A-Team 2008 movie.
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Postby William1968 » Sat Dec 16, 2006 12:04 pm

Sunbear wrote:I knew someone would know a whole lot more about these guys then the wikipedia had on em. I haven't seen the A team in about 20 years I guess. I did love them when I was young though. I will attempt to make the changes you suggest asap.

The only write up I didn't like was Murdock...I knew right away the warrior levels were gonna be wrong. I want him to have expertise as a Core ability and with his Int bonus he just had to many damn skill points (I don't think his Tactics knowledge should rival Hannibal's for instance).

On the wiki they said they didn't use the mini 14's until the later seasons. I really need to watch the series again. or at least a few episodes.

FYI On the wiki they mention there is going to be a A-Team 2008 movie.


Wikipedia is not excatly the best reference, IMO.

Murdock's Tactics knowledge is defnitely not the equal of Hannibal's, though he can be resourceful...most of his skills are going to be Knowledge-based, in addition to Pilot, Perform and Disguise.

They used the Mini-14s from early in season one on, starting(I believe) with the episode with the prison warden using convicts for his own private fight club.

Who's going to play Hannibal, though? I believe George Peppard is deceased.
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Postby True20Chick » Sun Dec 17, 2006 11:05 pm

Heheh .. the A-Team. How did I miss those guys? Good work, 'bear.

Here's another character from the 80s... I feel like I'm in a rut with the 80's nostalgia, so my next character will be from another decade. :lol:

Michael J. “Crocodile” Dundee (Crocodile Dundee, 1986)
“That’s not a knife…”

“Crocodile” Dundee is a famous Australian hunter and tracker who’s spent most of his time in the Outback. He is uneducated and somewhat naïve about the world beyond what he’s accustomed to, but in his native terrain he is without peer.

Role: Human Exp8
Speed: 30 ft.
Abilities: Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +1
Skills: Bluff 3 (+4), Climb 6 (+8 ), Craft (Camp Cooking) 3 (+3), Escape Artist 4 (+5), Handle Animal 3 (+4), Intimidate 9 (+10), Jump 8 (+10), Language (Western Desert Language), Medicine 3 (+4), Notice 9 (+10), Search 9 (+9), Sleight of Hand 6 (+7), Stealth 9 (+10), Survival 10 (+11), Swim 6 (+8 )
Bonus Feats: Animal Empathy
Favored Feats: Attack Specialization, Tough
Feats: Attack Focus (thrown), Attack Focus (unarmed), Attack Specialization (unarmed), Fascinate (Bluff), Connected, Exotic Weapon Training (Boomerang), Firearms Training, Sneak Attack, Track, Trailblazer, Tough
Combat: Attack +7 (+6 base, +1 Dex) (+8 unarmed or thrown), +3 (bush knife, crit 19-20) or +3 (unarmed), Defense Dodge/Parry +7/+9 (+6 base, +1 Dex/+2 Str), Initiative +1
Saving Throws: Toughness +3 (+2 Con, +1 Tough), Fortitude +4 (+2 base, +2 Con), Reflex +7 (+6 base, +1 Dex), Will +3 (+2 base, +1 Wis)
Virtue: Just; Vice: Naïve

Creation Notes
:arrow: An expert by the RAW, no house-rules.

:arrow: As I've mentioned before, duplicating things seen in movies is all in the interpretation. Following that concept, his Fascinate feat is for the “mind trick” that he used to get the buffalo out of the road in the first movie.

:arrow: The Attack Focus, Attack Specialization, and Sneak Attack feats are for his infamous knockout punch.

Edit: I went on and gave him Exotic Weapon Training (Boomerang). I was reminded of a scene in which he tore the spoiler off of a limosine and threw it like a boomerang. Apparently he does have some ability with it. I also tinkered around with his skills to give him ranks in Craft (Camp Cooking). He knows a few good recipes for roasted goanna...

Edit again: I dropped his Weapon Training since he doesn't need that to fight with a knife (it's a simple weapon after all). In it's place I gave him Animal Empathy. He needs that feat in order to use his "mind trick" against animals.
Last edited by True20Chick on Mon Dec 18, 2006 10:49 pm, edited 3 times in total.
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Postby True20Chick » Sun Dec 17, 2006 11:33 pm

In a related note, I showed this thread to a friend of mine at work. He suggested that someone could use it to run their own "ultimate showdown of ultimate destiny." :D
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Postby True20Chick » Mon Dec 18, 2006 12:39 am

I promised this one a while back, but prompty forgot about it! Those who've enjoyed my Eco session journal may find this an intersting glimpse into that campaign.

RJ the Raccoon (Over the Hedge, 2006)
“For humans, enough is never enough! And what do they do with the stuff they don't eat? They put it in gleaming silver cans, just for us!”

RJ is a fast-talking con-artist and every bit the stereotype of the “masked bandit.” He professes to be an expert on human society, but in reality his understanding is somewhat lacking. He is a master manipulator, somewhat selfish, but longs for simple companionship.

Role: Male Raccoon Exp3
Speed: 20 ft.
Abilities: Str -3, Dex +3, Con +1, Int +2, Wis -1, Cha +3
Skills: Bluff 6 (+9), Climb 5 (+8 ), Diplomacy 1 (+4), Disable Device 6 (+9), Escape Artist 6 (+9), Gather Information 5 (+8 ), Knowledge (Human) 1 (+3), Notice 4 (+3), Manipulate (new skill, see below) 4 (+8 ), Search 6 (+8 ), Sense Motive 4 (+3), Sleight of Hand 6 (+9), Stealth 6 (+13)
Bonus Feats: Night Vision
Feats: Crafty Critter, Improvised Tools, Inspire (Competence), Inspire (Courage), Jack of All Trades, Master Plan
Traits: Advanced Paws, Scent 20 ft., Dex for Climb checks
Combat: Attack +6 (+1 size, +2 base, +3 Dex), Damage -4 (bite), Defense Dodge/Parry +6/+3 (+1 size, +2 base, +3 Dex/-3 Str), Initiative +3
Saving Throws: Toughness +0 (-1 size, +1 Con), Fortitude +2 (+1 base, +1 Con), Reflex +6 (+3 base, +3 Dex), Will +0 (+1 base)
Virtue: Loyal (to those he truly feels are friends); Vice: Selfish

Creation Notes
:arrow: A 6-point expert, mainly by the RAW, but with some house-ruling. I made him up using the Raccoon background from my Eco house rules. See below.

:arrow: This is RJ at the start of the film. Sometime during the course of the movie, he and the other animals must have gained a level or two. By the end of the film he also has Animal Savant and ranks in the Computers skill.

:arrow: My Eco group has pressured me to include a "Caffiene Rule" to mimic the events at the climax of the Over the Hedge movie. Their suggestion: by taking a full-round action to chug a heavily caffienated drink and paying 1 Conviction, a character can get the benefit of the Between Moments feat from Borrowed Time. Clever players... :lol:

Raccoon (Procyon Lotor)
Size:
Small
Speed: 20 ft.
Abilities: Str -3, Dex +2
Bonus Feat: Night Vision
Traits: Advanced Paws (+2 bonus to Manipulate skill checks), Scent 20 ft., Raccoons use their Dex instead of their Str for Climb checks.
Natural Weapon: Bite

New Skill: Manipulate
Dexterity
The Manipulate skill reflects either an animal’s natural ability to use human tools or a time spent practicing to use these tools.
Check: Anytime you attempt to use a human designed tool or item, make a Manipulate skill check. The Difficulty of the Manipulate skill check depends on the complexity of the tool. At times, subject to Narrator discretion, you must succeed at a Manipulate check before attempting skills such as Craft and Disable Device.
Code: Select all
Complexity  Example          Difficulty  Action
Easy        Pushing a button     10      Move
Average     Pulling a lever      15      Standard
Complex     Turning a knob       20+     Full round

Challenges: Nimble Paws. For each +5 increase to the Difficulty, you can decrease a Manipulate check’s action type by one step, to no less than a move action; i.e. a standard action to a move action, or a full round action to a standard action. Reducing a full round action to a move action would increase the Difficulty by +10.
Try Again: Yes.
Action: Varies by complexity. Some actions, such as using a typewriter, may take several rounds or even minutes.
Special: Creatures suffer a -1 penalty on Manipulate skill checks per size category above and below Medium. Creatures with the Advanced Paws trait have a +2 bonus on all Manipulate skill checks.

New Feat: Animal Savant
Prerequisite: Crafty Critter
You have the bizarre ability to understand complex human inventions and concepts. You can put ranks into the Computers, Drive, Knowledge (behavioral sciences, business, civics, and physical sciences), and Pilot skills.

New Feat: Crafty Critter
Your understanding of human tools and concepts surpasses that of most other Aware animals. You can put skill ranks into the Craft, Disable Device, Disguise, Knowledge (art, popular culture, and technology), and Medicine skills.
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Postby Kendermage » Mon Dec 18, 2006 10:17 am

I'm going Bruce Willis and doing stats for Corbin Dallas (The Fifth Element, 1997) and Eddie "Hudson Hawk" Hawkins (Hudson Hawk, 1991). Also on my plate are Dr. Daniel Jackson (Stargate), Beck (The Rundown), and Capt. Montgomery Scott "Scotty" (Star Trek IV, the Voyage Home, 1986).
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Postby Sunbear » Mon Dec 18, 2006 10:26 am

Dunndee was another one of my all time favorites. Very cool.

RJ is frickin awsome. And so is your Eco story jornoul. Very cool. I would love to play in that game. Did you make the adventure's yourself? I am surprised I had never heard of the Eco game. Seems so fun.
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Postby William1968 » Mon Dec 18, 2006 10:49 am

I've got so many favorite characters in my head, I don't know which one I want to do.

Interesting thread.
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Postby True20Chick » Mon Dec 18, 2006 12:46 pm

Sunbear wrote:RJ is frickin awsome. And so is your Eco story jornoul. Very cool. I would love to play in that game.


Thanks! :D

Did you make the adventure's yourself?


Every one! I get a basic idea for what I want to do on a given week, and just take it from there. I use "kids movies" like Charlotte's Web, Babe, Cats and Dogs, and other such movies for inspiration.

I am surprised I had never heard of the Eco game. Seems so fun.


It was only a fluke that I found it. I don't really even use the PDF for Eco anymore, just the True20 core book and my home-brew animal backgrounds, skills, and feats.
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Postby Anime » Mon Dec 18, 2006 3:50 pm

ValhallaGH wrote:Rick O'Connell (The Mummy, 1999)


During my little weekend without the internet and tv after a short power-outage, I made a few characters myself. One of the is indeed Rick O'Connell. It was a quick write-up but it was fun.
Other write-ups I did was Vassili Zaitsev (Enemy at the Gates), the Iron Giant (The Iron Giant), Kent Mansley (The Iron Giant), and Rally Vincent (Gunsmith Cats).


Rick O'Connell (The Mummy, 1999)
"I know my treasure."

Rick O'Connell is an American treasure-seeker who was part of the French Foriegn Legion in Libya prior to the incidents that ensued in the movie, The Mummy.

8th-level Human (Expert 4/Warrior 4)
Speed: 30 ft.
Abilities: Str +1, Dex +2, Con +1, Int +0, Wis +1, Cha +1.
Skills: Climb +10 (9 ranks), Handle animal +5 (4 ranks), Jump +11 (10 ranks), Knowledge: history/"treasure" +6 (6 ranks), Notice +9 (8 ranks), Ride +6 (4 ranks), Search +6 (6 ranks), Survival +5 (4 ranks), Swim +5 (4 ranks). Languages: Enligsh and French.
Feats: Attack focus (pistol), Defensive roll, Dodge focus, Firearms training, Great fortitude, Lucky, Point blank shot, Precise shot, Quick draw, Two-weapon fighting, Uncanny dodge, Weapons training.
Traits: Determination.
Combat: Attack +8 shotgun (+6 base, +2 dex), +9 pistol (+6 base, +2 dex, +1 feat), +7/+7 dual pistols (+6 base, +2 dex, +1 feat, -2/-2 two-weapons), Damage +5 shotgun, +3 pistol, Defense dodge/parry +19/+18 (+6 base, +2 dex, +1 feat/dodge), Initiative +2 (+2 dex).
Saving Throws: Toughness +2 (+1 con, +1 feat), Fortitude +7 (+5 base, +1 con, +1 lucky), Reflex +6 (+5 base, +2 dex, +1 lucky, -2 multirole), Will +4 (+2 base, +1 wis, +1 lucky).
Viture and Vice: ? and ?.
Convicition: 6.
Reputation: +3.
Wealth: +6.
Equipment: Shotgun (+5 damage, 20/+3, 40 ft range inc.; see further details in the core rules), Two revolvers (+3 damage, 20/+3, 30 ft range inc.), Two autopistols (+3 damage, 20/+3, 30 ft range inc.), Dynamite (+5 damage, 50 ft radius, Reflex save DC 15; see further details in the core rules).

Determination: Can spend a point of Conviction to immediately erase all bruised and hurt damage conditions (and their associated penalties).
Expert Good Saving Throw: Reflex.


Character Notes

:arrow: House-Rulings: Nothing is house-ruled with this character, it is all according to the rules as written.

:arrow: Level: I based his level not on what I thought he was, but how many feats he might have first. I had a bigger list but trimmed it down as I remembered about conviction points.

:arrow: Virtues and Vices: I left these blank because I couldn't decide on what they were.
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Postby Anime » Mon Dec 18, 2006 3:51 pm

Here is my Vassili Zaitsev.


Vassili Zaitsev (Enemy at the Gates, 2001)
"I am a stone. I do not move."

Vassili Zaitsev, a Russian soldier forced into the Battle of Stalingrad during World War II. During the battle his shooting skills earn him a quick promotion to sniper division, where he starts to become a legendary sniper. After countless successful stalks, his fame has grown and is confronted with Major Konig, the German's top marksman who has been sent after Vassili.

10th-level Human (Expert 3/Warrior 7)
Speed: 30 ft.
Abilities: Str +0, Dex +4, Con +1, Int -1, Wis +2, Cha +1.
Skills: Knowledge (tactics) +8 (9 ranks), Notice +15 (13 ranks), Search +12 (13 ranks), Stealth +20 (13 ranks), Survival +6 (4 ranks).
Feats: Attack focus (sniper rifle), Attack specialization (sniper rifle), Far shot, Favored opponent (snipers), Firearms training, Hide in plain sight, Improved critical (sniper rifle), Improved precise shot, Precise shot, Point blank shot, Skill focus (stealth), Sneak attack 2, Renown.
Traits: Determination, Sneak attack (+4 damage with surprise attacks).
Combat: Attack +14 sniper rifle (+9 base, +4 dex, +1 feat), Damage +6 sniper rifle (+5 base, +1 feat; 17-20/+4, 375 ft range inc.), Defense dodge/parry +23/+19 (+9 base, +4 dex), Initiative +4 (+4 dex).
Saving Throws: Toughness +1 (+1 con), Fortitude +4 (+3 base, +1 con), Reflex +10 (+8 base, +4 dex, -2 multirole), Will +5 (+3 base, +2 wis).
Viture and Vice: ? and ?.
Convicition: 7.
Reputation: +6.
Wealth: +6.
Equipment: Mosin-nagant 7.62mm sniper rifle (base stats: +5 damage, 19-20/+4, 250 ft range inc.), 3.5x power PU telescopic sight, Camouflage cloak*. * See Character Notes below.

Determination: Can spend a point of Conviction to immediately erase all bruised and hurt damage conditions (and their associated penalties).
Expert Good Saving Throw: Reflex.

Character Notes
:arrow: This is Vassili Zaitsev as portrayed in the movie Enemy at the Gates, not based on the real Vassili.

:arrow: House-Rulings: I have tried to minimze the amount of house-rules I applied to this character. The only thing that I have changed from the core rules is his Wealth score and his camouflage. Everything else is as it should appear following the core rules as written.

:arrow: Camouflage cloak:[/i] This is a heavy cloak that allows Vassili to better blend into his surroundings, giving him a +4 bonus to stealth (hide) checks when in posistion. This bonus only applies if he has spent a full minute (1o rounds) beforehand.

:arrow: Virtues and Vices: I left these blank because I couldn't decide on what they were.

:arrow: Wealth Score: Normally his wealth score would be +16, but I intentionally left it at +6 because he is an enlisted soldier and appears to not have much in the way of wealth before hand.
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