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Fading Suns for True20

Talk about Borrowed Time, Caliphate Nights, Lux Aeternum, and Mecha vs. Kaiju, or let everyone know about your great ideas for using the True20 rules in new worlds.

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Postby BookwyrmEDS » Fri Sep 22, 2006 1:29 am

Hey guys,

I've been working on a PDF adaptation of Karl Green's stuff. This is basically for my gaming group but I thought I would share. I added a bit of flavor text to it that I got off of the Fading Suns web site and a few pictures (yes I gave credit to where I got them).

I did make a few changes to bring the different backgrounds into line with standard True20 backgrounds. Over all, I don't think I did to bad.

So tell me what you all think.

http://d.turboupload.com/d/1008957/Fadi ... 0.zip.html
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Postby 77IM » Fri Sep 22, 2006 12:05 pm

Nice job! I like your use of artwork a lot.

My suggestions are mostly based around formatting:

You might want to orient the Jumpweb Map sideways (landscape view) to make it bigger, and if there is a more black-and-white friendly version use that (I know they exist, but the only ones I've seen are kind of ugly). You might also make the list of known worlds landscape view and in two columns; I think it could fit all on one page if you fiddled with it enough.

It'd be great if you could put the equipment (firearms, armor, etc.) into a tabular format, the way True20 lists equipment.

Similarly, it would be nice to group the new feats by Role and give them a one-sentance summary, the way they are listed in True20. Also, page numbers would be very helpful. I realize that is kind of a chore, but it would really help someone who is creating a character to see the concise list of available feats.

Likewise, Powers might be organized in this fashion as well. I've been meaning to group the psychic powers into Paths but so far I have been too lazy to do it.

-- 77IM
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Psychic Paths

Postby 77IM » Sat Sep 23, 2006 4:42 pm

Hi Gang,

I've broken up all the powers in the core book and Bestiary into Psychic Paths. Note that I've been a bit more lenient about what powers are allowed -- my guideline was, if I could figure out a place for the power, I would keep it. So, this list has a bit more items than Karl Green's.

I tried to match these powers to the Fading Suns categorizations, and it matched up pretty well. The paths are not well balanced; there's not much in Soma and too much in Psyche, for example. I also rolled Omens into Sixth Sense, and combined Cloaking and Visioning (and they still only have two powers!). Overall I think True20 is slightly lacking in powers, but hopefully when I get Worlds of Adventure it will fill in the gaps.

Anyway, do with this what you will. I don't have any specific rules planned around this, I just think it's helpful to categorize things to make character-creation decisions easier.

-- 77IM

Bedlam
Combat Sense Gain a temporary Combat bonus. (p.59)
Drain Vitality Drain vital energy by touch. (p.60)
Harm Inflict injury with a touch. (p.63)
Pain Inflict stunning pain on a subject. (p.67)
Psychic Weapon Create a melee weapon out of psychic energy. (p.68)
Supernatural Speed Move at great speed in short bursts. (p.70)

Far Hand
Earth Shaping Shape and direct masses of earth and stone. (p.60)
Elemental Blast Strike a foe with a focused blast of elemental force. (p.61)
Manipulate Object Manipulate and handle objects at a distance. (p.65)
Move Object Lift and move objects at a distance. (p.66)
Water Shaping Shape and direct the flow of water. (p.71)
Wind Shaping Shape and direct the force of the wind. (p.72)
Wind Walk Walk on air. (p.72)

Psyche
Beast Link Perceive through an animal’s senses. (p.58)
Dominate Control a subject’s actions. (p.60)
Heart Reading Sense the emotions of other creatures. (p.63)
Heart Shaping Impose emotional conditions on others. (p.63)
Mind Probe Probe a subject’s mind for information. (p.65)
Mind Reading Sense a subject’s surface thoughts. (p.65)
Mind Shaping Alter a subject’s memories or behavior. (p.65)
Mind Touch Establish mental contact with another mind. (p.66)
Psychic Blast Inflict mental damage on a target. (p.68)
Psychic Weapon Create a melee weapon out of psychic energy. (p.68)
Sense Minds Sense the presence and location of other minds. (p.70)
Suggestion Implant suggestions in the minds of others. (p.70)
Truth-Reading Sense when someone is lying to you. (p.71)

Sixth Sense
Combat Sense Gain a temporary Combat bonus. (p.59)
Enhance Senses Temporary bonus to Notice, Search, and Sense Motive checks. (p.62)
Object Reading Read psychic impressions from place and objects. (p.67)
Scrying Sense distant events as if you were present. (p.69)
Second Sight Sense the use and lingering effects of supernatural powers. (p.69)
True Seeing See through concealment, illusion, invisibility, and transformation. (p.155)
Visions See visions of the future. (p.71)

Soma
Body Control Exert mental control over your body. (p.58)
Enhance Ability Temporarily boost your Strength or Dexterity. (p.62)
Enhance Senses Temporary bonus to Notice, Search, and Sense Motive checks. (p.62)
Flesh Shaping (Self Only) Shape and mold flesh like clay into other forms. (p.62)
Supernatural Speed Move at great speed in short bursts. (p.70)

Turning
Drain Vitality Drain vital energy by touch. (p.60)
Psychic Reflection Send a psychic attack back at the attacker. (p.68)
Psychic Shield Shield your mind from psychic influences. (p.68)
Psychic Trap Counterattack an attempt to bypass your Psychic Shield. (p.68)

Vis Craft
Cold Shaping Create intense cold. (p.59)
Elemental Aura Surround yourself with a damaging aura. (p.61)
Elemental Blast Strike a foe with a focused blast of elemental force. (p.61)
Elemental Resistance Resist the effects of a particular element. (p.61)
Elemental Weapon Imbue a weapon with damaging elemental energy. (p.61)
Energy Shaping Shape and direct the flow of electromagnetic energy. (p.61)
Fire Shaping Shape and direct fire. (p.62)
Light Shaping Shape and direct light and illumination. (p.64)

Visioning
Cloud Minds Illusionary invisibility. (p.B184)
Illusion Create illusions that fool the senses. (p.63)
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Theurgic Canons

Postby 77IM » Sat Sep 23, 2006 4:57 pm

Hi,

I decided to make a similar chart for theurgic rites. Again, these don't match exactly Karl Green's categories (they should be a superset).

-- 77IM


Common Theurgic Rites
All sects and orders have access to these rites.
Baraka Bless those around you. (p.155)
Calm Drain intense emotion from others. (p.59)
Cure Heal injuries by touch. (p.59)
Elemental Resistance (any) Resist the effects of a particular element. (p.61)
Enhance Other Temporarily boost someone else’s Strength or Dexterity. (p.62)
Heart Reading Sense the emotions of other creatures. (p.63)
Mind Touch Establish mental contact with another mind. (p.66)
Psychic Shield Shield your mind from psychic influences. (p.68)
Scrying Sense distant events as if you were present. (p.69)
Second Sight Sense the use and lingering effects of supernatural powers. (p.69)
Sleep Put a target into a deep sleep (p.70)
Suggestion Implant suggestions in the minds of others. (p.70)
Ward Create interference with supernatural powers or creatures. (p.71)

Urth Orthodox
Heart Shaping Impose emotional conditions on others. (p.63)
Light Shaping Shape and direct light and illumination. (p.64)
Purifying Light Emanate holy light. (p.B184)
Severance Remove the powers of others temporarily. (p.70)

Brother Battle
Combat Sense Gain a temporary Combat bonus. (p.59)
Enhance Ability Temporarily boost your Strength or Dexterity. (p.62)
Supernatural Strike Overcome the damage reduction of supernatural creatures. (p.70)
Supernatural Weapon Imbue weapons to overcome damage reduction. (p.71)

Eskatonic Order
Body Control Exert mental control over your body. (p.58)
Object Reading Read psychic impressions from place and objects. (p.67)
True Seeing See through concealment, illusion, invisibility, and transformation. (p.155)
Truth-Reading Sense when someone is lying to you. (p.71)
Visions See visions of the future. (p.71)

Temple Avesti
Fire Shaping Shape and direct fire. (p.62)
Mind Probe Probe a subject’s mind for information. (p.65)
Pain Inflict stunning pain on a subject. (p.67)
Psychic Blast Inflict mental damage on a target. (p.68)

Sanctuary Aeon
Cure Blindness/Deafness Remove blindness or deafness. (p.60)
Cure Disease Remove a disease, preventing further harm. (p.60)
Cure Poison Remove a poison, preventing further harm. (p.60)



Heretical Religions
Theurgic practitioners of pagan animism, necromancy and demon-warship have access to the Common Theurgic Rites, as well as their own rites, below.

Gjarti
Beast Link Perceive through an animal’s senses. (p.58)
Nature Reading Sense the flows and signs of the natural world. (p.66)
Plant Shaping Shape living plants and wood and direct their growth. (p.68)
Summon Beasts Summon nearby animals. (p.B185)
Weather Shaping Shape and direct weather conditions. (p.72)

Manja
Djinni Summoning You can summon a djinni. (p.155)
Drain Vitality Drain vital energy by touch. (p.60)
Ghost Touch Touch and affect incorporeal creatures as if they were solid. (p.63)
Shadow Shaping Shape and direct supernatural darkness. (p.B185)

Antinomy
The following are only suggestions: The Narrator should be creative with Antinomy spells.
Corrupting Shadow Emanate unholy darkness. (p.B184)
Dominate Control a subject’s actions. (p.60)
Harm Inflict injury with a touch. (p.63)
Illusion Create illusions that fool the senses. (p.63)
Imbue Unlife Create undead creatures. (p.64)
Summon Elemental Conjure a spirit of elemental energy. (p.B185)



Miraculous Powers
These powers represent awesome supernatural displays, the pinnacle of theurgic might in the Known Worlds. Anyone displaying such powers is a force to reckon with. The Narrator should not allow theurges to select these powers normally -- instead, they must be earned through roleplaying.
Elemental Blast Strike a foe with a focused blast of elemental force. (p.61)
Imbue Life Restore life to the recently dead. (p.64)
Mind Shaping Alter a subject’s memories or behavior. (p.65)
Self-Shaping Reshape your body into different creatures. (p.69)
Summon Outsider Conjure beings from other planes of existance. (p.B185)
Teleport You can move instantly from place to place. (p.71)
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Postby Karl Green » Mon Oct 02, 2006 10:21 am

Very cool :D
"life is pain princess, anyone telling you different is selling something"
"Always remember that you are unigue. Just like everyone else."
"If you find yourself struggling with loneliness, you are not alone. Any yet you are alone. So very alone."
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Postby saurus » Sun Apr 20, 2008 3:09 am

Good day

Is there a PDF with all of your rules included now? I really would like to try this setting with those rules.

Also, any character sheets made for this?

Thanks
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Postby Juicinator » Sun Apr 20, 2008 8:39 am

I second that! I tried downloading the zip file but nothing happened. If anyone has a pdf of all these rules compiled, I'd love to see it.

As for character sheets, mad-irishman.net has a True20 sheet with different layers; you can customize it based on what kind of game you are playing, and it makes a nice sci-fi/sci-fantasy sheet.
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Re: Fading Suns for True20

Postby seawolf1969 » Fri Dec 24, 2010 9:43 pm

The Above link is dead. Is there anyone with the True20 FS that could send it to me?

Ron
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Re: Fading Suns for True20

Postby seawolf1969 » Mon Dec 27, 2010 6:32 am

seawolf1969 wrote:The Above link is dead. Is there anyone with the True20 FS that could send it to me?

Ron


Nevermind, the Word Doc will do fine. Thanks
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