True20 Adventure Roleplaying

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Mecha vs. Kaiju -- IT EXISTS!!!!

Talk about Borrowed Time, Caliphate Nights, Lux Aeternum, and Mecha vs. Kaiju, or let everyone know about your great ideas for using the True20 rules in new worlds.

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Postby kidu.s. » Tue Apr 15, 2008 7:27 pm

MvK is absolutely designed for use with any genre of game. That's one of the advantages of using True20 as a base! As a matter of fact the upcoming "Mecha Assault Force Technical Manual" will feature a variety of campaign ideas.

Believe me, like monkeys and ninjas, every game is better with robots and giant monsters!
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"Mecha Assault Force...IKIMASU!!!"
MECHA vs. KAIJU
A science-fiction adventure setting for the True20 Role Playing Game
http://www.mechavskaiju.com
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Postby PhelanMahoney » Sun Apr 20, 2008 3:19 pm

Exactly even if the setting is never used the pieces in here will no doubt help countless other campaigns no matter what is needed.
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Postby ~HANZO~ » Sun Apr 20, 2008 4:04 pm

kidu.s. wrote:
Believe me, like monkeys and ninjas, every game is better with robots and giant monsters!


Amen!!

kidu.s. wrote:MvK is absolutely designed for use with any genre of game. That's one of the advantages of using True20 as a base! As a matter of fact the upcoming "Mecha Assault Force Technical Manual" will feature a variety of campaign ideas.


Looking forward to this one too.
Gamers are the only people I know that can brag about things they pretend they did.
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Re: Mecha vs. Kaiju -- IT EXISTS!!!!

Postby Jed Clayton » Wed Nov 16, 2011 4:08 pm

I know this is an ancient thread by now, but I just wanted to say that I bought Mecha vs Kaiju last month and I'm getting ready to run the setting for the first time later this week.

I love this book, especially since it has mecha construction and kaiju construction rules equally in one book--without making it too big or too pricey! It could fast become my favorite "anime-style" RPG book since BESM 2nd Edition, and the fact that it's for True20 will make it a lot more appealing to my gamer friends who come from years of playing DnD, d20 Modern, Mutants and Masterminds, or other versions of d20. True 20 is simply very intuitive, and sums up the best about d20.

Mecha vs Kaiju is the one book that brought me to True20 in the first place. I got the setting book a little while before I got the core rulebook--True20 Pocket Player's Guide, in my case.

Unfortunately the Big Finger Games website seems to be gone, and the domain mechavskaiju.com is available again. I was just wondering where I could find more adventures, mecha and character write-ups for MvK, and a full list of errata.
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