I promised this a long time ago, so...
These are the Backgrounds for my
Fauna campaign setting, which is a medieval fantasy world of anthropomorphic animals.
I created these using the guidelines set down on page 16 of the True20 core book.
Note: I have greatly updated my list of animals. I went on and made up a bunch of bird and reptile backgrounds. Since it would be quite a task, now, to go through and add the bold and italic tags to all the backgrounds for presentation on this board, I'll post them as is.
Alligator
Size: Medium (6-8 ft. tall)
Example: Alligator, crocodile
Abilities: Str +1, Con +1, Dex −1, Cha −1
Speed: 30 ft., swim 30 ft.
Bonus Feats: Improved Grab, Improved Initiative, Improved Strike (bite)
Favored Feats: Seize Initiative, Tough
Special: An alligator has the following special traits.
Armored Hide: +2 natural armor bonus.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Hold Breath: +4 bonus on Constitution checks to resist the effects of suffocation.
Swim Speed: +8 bonus on Swim checks; can take the run action while swimming; can take 10 on Swim checks even if rushed or threatened.
Amphibian
Size: Small (2-3 ft. tall); −1 size penalty on Toughness, −4 size penalty on grapple checks, +1 size bonus on attack rolls and defense, +4 size bonus on Stealth checks.
Example: Frog, newt, salamander, toad
Abilities: +1 Dex
Speed: 20 ft., swim 20 ft. (frog and salamander only)
Bonus Skills: Climb, Jump
Bonus Feats: Skill Focus (Climb), Skill Focus (Jump)
Favored Feats: Slow Fall, Tough
Special: An amphibian has the following special traits.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Swim Speed: +8 bonus on Swim checks; can take the run action while swimming; can take 10 on Swim checks even if rushed or threatened.
Tongue: Can use tongue retrieve Diminutive or smaller items from up to 5 ft. away.
Ape
Size: Medium (5-7 ft. tall)
Example: Chimpanzee, Gorilla, Orangutan
Abilities: Str +1, Dex −1, Int +1, Cha −1
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Any one General feat of the player’s choice.
Favored Feats: Rage, Tough
Armadillo
Size: Medium (4-5 ft. tall)
Example: Armadillo, pangolin
Speed: 30 ft.
Bonus Feats: Great Fortitude, Improved Defense, Improved Strike (claws)
Favored Feats: Defensive Roll, Tough
Special: An armadillo hast the following special traits.
Armored Hide: +1 natural armor bonus.
Bird
Size: Small (2-3 ft. tall); −1 size penalty on Toughness, −4 size penalty on grapple checks, +1 size bonus on attack rolls and defense, +4 size bonus on Stealth checks.
Example: Blue jay, hawk, duck, owl, robin, woodpecker
Abilities: Con −2, Dex +2
Speed: 20 ft., fly 30 ft. (average)
Bonus Skills: Depends on species.
Bonus Feats: Depends on species.
Predatory Bird: Benefit (Keen vision, +4 bonus on sight-based Notice checks) or Night Vision, Improved Grab, Improved Strike (claw)
Typical Bird: Improved Defense, Improved Initiative, Lightning Reflexes
Waterfowl: Challenge (Accelerated Swim), Improved Initiative, Skill Focus (Swim)
Favored Feats: Depends on species.
Predatory Bird: Evasion, Sneak Attack
Typical Bird: Acrobatic Bluff, Evasion
Waterfowl: Acrobatic Bluff, Evasion
Special: A bird has the following special traits.
Flight: Must use feet to wield weapons and items; cannot use two-handed weapons or shields; cannot fly if wearing any type of armor or carrying more than a light load.
Bird, Flightless
Size: Medium (6-7 ft. tall)
Example: Cassowary, emu, ostrich
Abilities: Str +1, Cha −1
Speed: 35 ft. (bonus for the Improved Speed feat is already included)
Bonus Feats: Improved Speed, Improved Strike (kick), Run
Favored Feats: Attack Specialization (kick), Tough
Bird, Raptor
Size: Medium (4-6 ft. tall)
Example: Eagle
Abilities: Con −1, Dex +1
Speed: 30 ft., fly 40 ft. (average)
Bonus Feats: Benefit (Keen vision, +4 bonus on sight-based Notice checks) or Night Vision, Improved Grab, Improved Strike (claw)
Favored Feats: Evasion, Sneak Attack
Special: A bird has the following special traits.
Flight: Must use feet to wield weapons and items; cannot use two-handed weapons or shields; cannot fly if wearing any type of armor or carrying more than a light load.
Bird, Sea
Size: Medium (5-6 ft. tall)
Example: Albatross, pelican
Speed: 30 ft., fly 20 ft. (poor)
Bonus Feats: Improved Grab, Move-by action, Tireless
Favored Feats: Slow Fall, Tough
Special: A bird has the following special traits.
Flight: Must use feet to wield weapons and items; cannot use two-handed weapons or shields; cannot fly if wearing any type of armor or carrying more than a light load.
Bovine
Size: Medium (6-8 ft. tall)
Example: Bull, Bison, Ox
Abilities: Str +2, Dex −1, Int −1
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Great Fortitude, Improved Strike (hooves and horns)
Favored Feats: Spirited Charge, Tough
Camel
Size: Medium (6-8 ft. tall)
Example: Camel
Abilities: Dex −1, Con +2, Cha −1
Speed: 30 ft.
Bonus Skills: Any one bonus skill of the player’s choice.
Bonus Feats: Great Fortitude, Endurance
Favored Feats: Diehard, Tough
Canine
Size: Medium (5-6 ft. tall)
Example: Bloodhound, Labrador, Wolf, St. Bernard
Abilities: None for most species, but big canine breeds (St. Bernard, etc.) have Str +1, Dex −1
Speed: 30 ft.
Bonus Feats: Benefit (Keen nose, +4 bonus on Survival checks when tracking by scent) or Run, Improved Grab, Improved Strike (Bite)
Favored Feats: Chokehold, Elusive Target
Special: A canine has the following special traits.
Scent: 30 ft.; 15 ft. upwind; 60 ft. downwind.
Canine, Small
Size: Small (3-4 ft. tall); −1 size penalty on Toughness, −4 size penalty on grapple checks, +1 size bonus on attack rolls and defense, +4 size bonus on Stealth checks.
Example: Chihuahua, Dachshund, Pekingese
Abilities: Str −1, Dex +1
Speed: 20 ft.
Bonus Feats: Improved Initiative, Improved Strike (Bite), Run
Favored Feats: Chokehold, Elusive Target
Special: A canine has the following special traits.
Scent: 30 ft.; 15 ft. upwind; 60 ft. downwind.
Deer
Size: Medium (6-7 ft. tall, not including antlers)
Example: Antelope, Deer, Gazelle
Abilities: Dex +1, Wis −1
Speed: 35 ft. (bonus for the Improved Speed feat is already included)
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Improved Speed, Improved Strike (antlers)
Favored Feats: Seize Initiative, Spirited Charge
Equine
Size: Medium (6-7 ft. tall)
Example: Horse, Donkey, Zebra
Abilities: Str +1, Dex −1, Con +1, Wis −1
Speed: 35 ft. (bonus for the Improved Speed feat is already included)
Bonus Feats: Improved Speed, Improved Strike (hooves), Run
Favored Feats: Spirited Charge, Tough
Feline
Size: Medium (4-5 ft. tall)
Example: Cheetah, Housecat, Lynx
Abilities: Str −1, Con −1, Dex +2
Speed: 30 ft.
Bonus Feats: Depends on species.
Cheetah: Improved Speed, Improved Strike (bite, claw), Run
Typical cat: Night Vision, Talented (Climb and Jump)
Favored Feats: Skill Mastery (Acrobatics, Climb, Jump, Stealth), Slow Fall
Special: A feline has the following special traits.
Scent: 30 ft.; 15 ft. upwind; 60 ft. downwind.
Feline, Big Cat
Size: Medium (6-8 ft. tall)
Example: Lion, Panther, Tiger
Abilities: Str +1, Dex −1
Speed: 30 ft.
Bonus Feats: Improved Grab, Improved Strike (bite, claw), Night Vision
Favored Feats: Chokehold, Sneak Attack
Special: A feline has the following special traits.
Scent: 30 ft.; 15 ft. upwind; 60 ft. downwind.
Kangaroo
Size: Medium (5-6 ft. tall)
Example: Grey Kangaroo, Red Kangaroo, Wallaby
Abilities: Dex +1, Wis −1
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Move By Action, Skill Focus (Jump)
Favored Feats: Evasion, Elusive Target or Improved Evasion (choose at character creation)
Special: A female kangaroo has the following special traits.
Marsupial Pouch: Capacity equivalent to a backpack.
Lizard
Size: Medium (4-5 ft. tall)
Example: Gila monster, goanna, monitor lizard
Abilities: Str +1, Dex −1
Speed: 30 ft.
Bonus Skills: Climb, Stealth
Bonus Feats: Great Fortitude, Lightning Reflexes
Favored Feats: Seize Initiative, Tough
Special: A lizard has the following special traits.
Armored Hide: +1 natural armor bonus.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Poison Bite: The bite of some lizards is poisonous. The Fortitude save to resist the poison is equal to 10 + twice the lizard’s Constitution; initial damage 1 Constitution, secondary damage 1 Constitution. A lizard with a poisonous bite has a level lag of 1.
Lizard, Giant Monitor
Size: Medium (6-7 ft. tall)
Example: Komodo dragon
Abilities: Str +1, Con +1, Dex −1, Cha −1
Speed: 30 ft.
Bonus Skills: Climb, Stealth
Bonus Feats: Great Fortitude, Lightning Reflexes
Favored Feats: Seize Initiative, Tough
Special: A giant monitor lizard has the following special traits.
Armored Hide: +1 natural armor bonus.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Poison Bite: The bite of a giant monitor lizard is poisonous. The Fortitude save to resist the poison is equal to 10 + twice the lizard’s Constitution; initial damage 1 Constitution, secondary damage 1 Constitution. Because of his poisonous bite, a giant monitor lizard has a level lag of 1.
Lizard, Small
Size: Small (2-4 ft. tall)
Example: Chameleon, gecko, tree lizard
Abilities: Str −1, Dex +2, Con −1
Speed: 20 ft., climb 20 ft.
Bonus Feats: Improved Initiative, Lightning Reflexes, Uncanny Dodge (chameleon) or Run (gecko, tree lizard)
Favored Feats: Evasion, Seize Initiative
Special: A small lizard has the following special traits.
Climb Speed: +8 bonus on climb checks; can take 10 on climb checks even if rushed or threatened.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Monkey
Size: Medium (5-6 ft. tall)
Example: Howler Monkey, Spider Monkey
Speed: 30 ft.
Bonus Skills: Acrobatics and Climb
Bonus Feats: Talented (Acrobatics and Climb), Skill Focus (Climb)
Favored Feats: Elusive Target, Skill Mastery (Acrobatics, Climb, Jump, Stealth)
Special: A monkey has the following special traits.
Prehensile Tail: Can manipulate Tiny or smaller objects up to 3 ft. away; can hold own weight.
Monkey, Small
Size: Small (3-4 ft. tall); −1 size penalty on Toughness, −4 size penalty on grapple checks, +1 size bonus on attack rolls and defense, +4 size bonus on Stealth checks.
Example: Capuchin, Macaque, Rhesus
Abilities: Str −1, Dex +1
Speed: 20 ft.
Bonus Skills: Acrobatics and Climb
Bonus Feats: Talented (Acrobatics and Climb), Skill Focus (Climb)
Favored Feats: Elusive Target, Skill Mastery (Acrobatics, Climb, Jump, Stealth)
Special: A small monkey has the following special traits.
Prehensile Tail: Can manipulate Tiny or smaller objects up to 3 ft. away; can hold own weight.
Moose
Size: Medium (6-8 ft. tall, not including antlers)
Example: Caribou, Elk, Moose
Abilities: Str +2, Dex −1, Cha −1
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Great Fortitude, Improved Strike (antlers)
Favored Feats: Spirited Charge, Tough
Mustelid
Size: Medium (4-6 ft. tall)
Example: Ferret, Otter, Skunk, Stoat, Weasel
Speed: 30 ft.
Bonus Feats: Depends on species.
Otter: Challenge 2 (Accelerated Swim), Skill Focus (Swim)
Skunk: Improved Initiative, Night Vision, Skill Focus (Intimidate)
Weasel: Improved Pin, Improved Grab, Night Vision
Favored Feats: Acrobatic Bluff, Sneak Attack
Special: A skunk has the following special traits. A skunk has a level lag of 1.
Poor Eyesight: −2 penalty on sight-based Notice checks.
Spray: Can emit a foul-smelling spray a number of times per day equal to Constitution (minimum 1); spray can be aimed at a specific target within 20 ft.; requires an attack roll to hit; living creatures within 30 ft. of the target must succeed on a Fortitude save (Difficulty 10 + twice the skunk’s Con) or be nauseated for as long as they remain within that range; target must succeed on the Fortitude save or be nauseated for 1 day; target also has a −4 penalty on social skills for 1 day, regardless of whether or not he succeed on the Fortitude save.
Mustelid, Fierce
Size: Medium (5-6 ft. tall)
Example: Badger, Wolverine
Abilities: Con +1, Cha −1
Speed: 30 ft.
Bonus Feats: Improved Strike (bite, claw), Tireless, Track
Favored Feats: Die Hard, Rage
Opossum
Size: Medium (5-6 ft. tall)
Example: Opossum
Abilities: Dex +1, Cha −1
Speed: 30 ft.
Bonus Skills: Bluff, Climb
Bonus Feats: Night Vision, Skill Focus (Climb)
Favored Feats: Seize Initiative, Rage
Special: An opossum has the following special traits.
Marsupial Pouch: Capacity equivalent to a belt pouch.
Prehensile Tail: Can manipulate Tiny or smaller objects up to 3 ft. away; can hold own weight.
Pachyderm
Size: Large (8-10 ft. tall); +2 size bonus on Toughness, +4 size bonus on grapple checks, −1 size penalty on attack rolls and defense, −4 size penalty on Stealth checks.
Example: Elephant, Rhinoceros, Hippopotamus
Abilities: Str +2, Dex −2
Speed: 20 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Depends on species.
Elephant: Improved Grab (trunk), Improved Strike (tusk)
Hippopotamus: Endurance, Improved Strike (bite)
Rhinoceros: Endurance, Improved Strike (horn)
Favored Feats: Spirited Charge, Stunning Attack
Special: A pachyderm has the following special traits.
Armored Hide: +2 natural armor bonus.
Poor Eyesight: −2 penalty on all sight-based Notice checks.
Prehensile Trunk: An elephant has a prehensile trunk; trunk Strength equal to elephant’s Strength −2; can make unarmed attacks and grapple with his trunk for +0 non-lethal damage.
Level Lag: 1
Porcine
Size: Medium (5-6 ft. tall)
Example: Boar, Pig, Warthog
Abilities: Con +1, Cha −1
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Endurance, Great Fortitude
Favored Feats: Rage, Spirited Charge
Raccoon
Size: Medium (4-6 ft. tall)
Example: Coati, Raccoon, Red Panda
Abilities: Dex +1, Wis −1
Speed: 30 ft.
Bonus Feats: Improved Initiative, Night Vision, Skill Focus (Climb)
Favored Feats: Acrobatic Bluff, Elusive Target
Rodent
Size: Medium (4-5 ft. tall)
Example: Beaver, Groundhog, Porcupine, Rabbit
Speed: 30 ft.
Bonus Skill: Any one skill of the player’s choice.
Bonus Feats: Depends on species.
Beaver: Great Fortitude, Skill Focus (Swim)
Groundhog: Dodge Focus, Night Vision
Porcupine: Improved Initiative, Improved Strike (quills)
Rabbit: Run, Skill Focus (Jump)
Favored Feats: Depends on species.
Beaver: Improvised Tools, Master Plan
Groundhog: Defensive Roll, Evasion
Porcupine: Attack Specialization (unarmed), Seize Initiative
Rabbit: Elusive Target, Evasion
Special: A porcupine has the following special traits.
Quills: Any creature striking or struck by a porcupine with an unarmed or natural melee attack must succeed on Reflex save (Difficulty 10 + porcupine’s combat bonus) or strike its quills for +1 damage; cannot use this ability while wearing armor.
Rodent, Small
Size: Small (2-4 ft. tall); −1 size penalty on Toughness, −4 size penalty on grapple checks, +1 size bonus on attack rolls and defense, +4 size bonus on Stealth checks.
Example: Mouse, Rat, Squirrel
Abilities: Str −1, Dex +1
Speed: 20 ft.
Bonus Skills: Depends on species.
Bat: Notice, Search
Hedgehog: Any one skill of the player’s choice.
Mouse: Any one skill of the player’s choice.
Rat: Any one skill of the player’s choice.
Squirrel: Acrobatics, Climb
Bonus Feats: Depends on species.
Bat: Improved Defense, Uncanny Dodge
Hedgehog: Improved Initiative, Improved Strike (quills)
Mouse: Improved Initiative, Night Vision
Rat: Night Vision, Talented (Climb, Stealth)
Squirrel: Skill Focus (Climb), Talented (Acrobatics, Climb)
Favored Feats: Depends on species.
Bat: Defensive Roll, Elusive Target
Hedgehog: Attack Specialization (unarmed), Seize Initiative
Mouse: Seize Initiative, Elusive Target
Rat: Elusive Target, Skill Mastery (Acrobatics, Climb, Jump, Stealth)
Squirrel: Elusive Target, Skill Mastery (Acrobatics, Climb, Jump, Stealth)
Special: A bat has the following special traits. A bat has a level lag of 1.
Blindsight: 60 ft.
Flight: Can fly at 20 ft. with average maneuverability; cannot fly if wearing any type of armor or carrying more than a light load.
Special: A hedgehog has the following special traits.
Quills: Any creature striking or struck by a hedgehog with an unarmed or natural melee attack must succeed on Reflex save (Difficulty 10 + hedgehog’s combat bonus) or strike its quills for +1 damage; cannot use this ability while wearing armor.
Turtle
Size: Medium (4-5 ft. tall)
Example: Giant tortoise, snapping turtle
Abilities: Str +1, Con +1, Dex −2
Speed: 20 ft.
Bonus Feats: Depends on species.
Giant Tortoise: Improved Grab, Improved Strike (bite), Tireless
Snapping Turtle: Improved Grab, Improved Strike (bite), Skill Focus (Swim)
Favored Feats: Diehard, Tough
Special: A turtle has the following special traits.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Shell: +4 natural armor; cannot wear manufactured armor; all out movement is only triple speed (the Run feat increases this to quadruple speed).
Turtle, Small
Size: Small (2-4 ft. tall); −1 size penalty on Toughness, −4 size penalty on grapple checks, +1 size bonus on attack rolls and defense, +4 size bonus on Stealth checks.
Example: Box turtle, common tortoise
Abilities: Con +1, Dex −1
Speed: 15 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Depends on species.
Tortoise: Improved Grab, Improved Strike (bite)
Turtle: Challenge (Accelerated Swim), Skill Focus (Swim)
Favored Feats: Diehard, Tough
Special: A turtle has the following special traits.
Cold-Blooded: −2 penalty on Fortitude saves to resist the effects of environmental cold and heat.
Hold Breath: +4 bonus on Constitution checks to resist the effects of suffocation.
Shell: +4 natural armor; cannot wear manufactured armor; all out movement is only triple speed (the Run feat increases this to quadruple speed); can withdraw into the shell (must drop any held object and fall prone, becoming an immobile object with a Defense of 6; immune to finesse attacks while withdrawn; can take no actions other than a move action to come back out).
Ungulate
Size: Medium
Example: Goat, Llama, Sheep
Speed: 30 ft.
Bonus Skills: Any one skill of the player’s choice.
Bonus Feats: Great Fortitude, Improved Strike (horns)
Favored Feats: Spirited Charge, Tough
Ursine
Size: Medium (5-8 ft. tall)
Example: Black Bear, Brown Bear, Polar Bear
Abilities: Str +2, Dex −2
Speed: 20 ft.
Bonus Feats: Improved Grab, Improved Pin, Improved Strike (bite, claw)
Favored Feats: Attack Specialization (claw), Tough
Special: An ursine has the following special traits.
Scent: 30 ft.; 15 ft. upwind; 60 ft. downwind.