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by Lord Lance » Tue Mar 04, 2008 3:18 am
x Chick: exactly, i'm reading the rules right.
Please, try to understand what i'm trying to say: this is why we need to change the phrase under the "attack modifiers":
Lord Lance wrote:I think we need to change the words under the Attack Modifiers - Size Modifiers, 1st phrase, with something like this "Smaller targets hits with more accuracy, while larger have more difficulties to hit, because their heavy, often cumbersome bodies". Am i right? This is quite an errata.
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by True20Chick » Tue Mar 04, 2008 3:34 am
No, I'm afraid I don't know what you mean. The rules are clear to me.
The bonus on the chart on page 94 is not a bonus to hit a target of that size, it's the bonus to attack and defense of a creature that size.
Note the grey boxes on pg. 94 and 95 that show how attack bonuses and defense bonuses are calculated.
Attack bonus = combat bonus + Dexterity + SIZE MODIFIER etc.
Defense bonus = combat bonus + Dexterity + SIZE MODIFIER etc.
Note also the definition of Size Modifier before the chart on pg. 94 as you pointed out, and also on pg. 95 under Defense Bonus.
The Size Modifier on the chart on pg 94 is added to the attacks and defenses of creatures of a given size, and the definitions of Attack Bonus and Defense Bonus both say the same.
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by timemrick » Tue Mar 04, 2008 5:10 am
timemrick wrote:True20 Companion Errata:
p. 22, Sample Awakened Beast Backgrounds: Which creature type are awakened beasts--animal or supernatural beast?
Looking this over again, I think I've answered my own question: supernatural beasts, because they can have Int above -4, and have a combat bonus equal to their level.
No skills are listed for awakened beasts. At 1st level, supernatural beasts receive (2+Int, minimum 1) skills at 4 ranks each, and (2+Int) skill ranks at each additional level.
A couple other Companion items:
p. 20, Centaur: Per the Bestiary, centaurs are monstrous humanoids. At 1st level, they receive (2+Int, minimum 1) skills at 4 ranks each, and (2+Int) skill ranks at each addiitonal level.
pp. 20-21, Elf, Alfar; Elf, Lledrith; Elf, Daoine Sidhe: True20 has no aging rules, so the Ageless trait is pretty much superfluous.
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by ValhallaGH » Tue Mar 04, 2008 6:06 am
Lord Lance wrote:x Chick: exactly, i'm reading the rules right. Please, try to understand what i'm trying to say: this is why we need to change the phrase under the "attack modifiers": Lord Lance wrote:I think we need to change the words under the Attack Modifiers - Size Modifiers, 1st phrase, with something like this "Smaller targets hits with more accuracy, while larger have more difficulties to hit, because their heavy, often cumbersome bodies". Am i right? This is quite an errata.
Sorry, Lance, but this is one of those times when having English be a secondary language is working against you. This: True20 Adventure Roleplaying wrote:Smaller targets are harder to hit, while larger targets are easier. A modifier to combat bonus is used to reflect this.
is a similar idea to this: Lord Lance wrote:"Smaller targets hits with more accuracy, while larger have more difficulties to hit, because their heavy, often cumbersome bodies".
without the forced flavor text, in fewer words, and emphasizing defense rather than attack.
As written on page 94 (normal edition), the bonus given on the chart is a bonus to both attack and defense for a character of that size. This means that the numbers work exactly as described by True20Chick in her earlier post. Additionally, the rules text used to explain this is a clear and concise as it can be.
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by timemrick » Tue Mar 04, 2008 7:24 am
timemrick wrote:All of the following applies to the True20 Adventure Roleplaying hardcover core rulebook: ... p. 44, Warrior Feats: Is there a reason why Mounted Archery was deleted from the Warrior Feats table and main text?
Not exactly an errata, but the Mounted Archery feat can be found in the Land of the Crane setting ( True20 Worlds of Adventure, p. 68).
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by Lord Lance » Wed Mar 05, 2008 1:54 am
x timemrick and chick:
Ok,  this is the last time i try to explain myself... If you can't understand my thoughts, no problems. Maybe this means it's not a real concert. But please, look this picture:
http://www.mediamax.com/lord_lance/Host ... %20pag.jpg
And tell me if you can understand what i'm saying...
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by Lord Lance » Wed Mar 05, 2008 2:08 am
And now, new clarifications requested:
Two weapon fighting pag 106
- We get -6 and -10 with 1st weapon and offhand weapon.
- We get -4 and -8 with 1st weapon and offhand weapon, while offhand weapon is light.
- Two Weapon Fighting Feat give +4 and +6 to lessen the modifiers.
 So We get -2 and -4 with medium weapons, but 0 and -2 with an offhand light weapon, not a -2 -2...
PS: may i attack two different targets while i'm fighting with two weapon?? The rules says only "If you attack the same target with both attacks and both hit, increase the damage of the attack with the higher damage bonus by +2, much like a use of combined attack." but tells nothing about targeting 2 creatures...
Cold pag. 110
When i wear winter clothing below 0° F, i need to make the Fortitude save throw check only once per hour.
Extreme cold under -20° F deals +2 lethal damage every minute AND require Fortitude every minute.
When i wear winter clothing below -20° F, i need to make the Fortitude save throw check only once per 10 minutes, but do i still have to make the damage throw (now nonlethal) every minute??? Or even the damage roll is once every 10 minutes?
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by True20Chick » Wed Mar 05, 2008 3:00 am
I'm at work and can't view your image at this time. I'll check it when I get home.
Lord Lance wrote:And now, new clarifications requested: Two weapon fighting pag 106 - We get -6 and -10 with 1st weapon and offhand weapon. - We get -4 and -8 with 1st weapon and offhand weapon, while offhand weapon is light. - Two Weapon Fighting Feat give +4 and +6 to lessen the modifiers.  So We get -2 and -4 with medium weapons, but 0 and -2 with an offhand light weapon, not a -2 -2...
This is already addressed in the errata document. PS: may i attack two different targets while i'm fighting with two weapon??
Yes. The rules says only "If you attack the same target with both attacks and both hit, increase the damage of the attack with the higher damage bonus by +2, much like a use of combined attack." but tells nothing about targeting 2 creatures...
It's done this way because, given how damage works in True20, a creature has a higher chance of failing a single Toughness save with a higher Difficulty than failing two Toughness saves with a lower Difficulty. Cold pag. 110 When i wear winter clothing below 0° F, i need to make the Fortitude save throw check only once per hour. Extreme cold under -20° F deals +2 lethal damage every minute AND require Fortitude every minute. When i wear winter clothing below -20° F, i need to make the Fortitude save throw check only once per 10 minutes, but do i still have to make the damage throw (now nonlethal) every minute??? Or even the damage roll is once every 10 minutes?
I think it is implied that the damage is still taken per minute. I'll ask Steve K.
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by True20Chick » Wed Mar 05, 2008 4:19 am
Lord Lance wrote:x timemrick and chick: Ok,  this is the last time i try to explain myself... If you can't understand my thoughts, no problems. Maybe this means it's not a real concert. But please, look this picture: http://www.mediamax.com/lord_lance/Host ... %20pag.jpgAnd tell me if you can understand what i'm saying...
Having looked at your image there, I still don't see a need to clarifiy further. I really don't see what the problem is.
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by ValhallaGH » Wed Mar 05, 2008 4:50 am
True20Chick wrote:Having looked at your image there, I still don't see a need to clarifiy further. I really don't see what the problem is.
From what I can tell, the problem is that the flavor text talks about defenses in the section on attacks.
That's the problem.
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by Haleth » Wed Mar 05, 2008 5:11 am
True20Chick wrote:Having looked at your image there, I still don't see a need to clarifiy further. I really don't see what the problem is.
I think Lord Lance is pointing a simple thing: the paragraph of Size modifier under the Attack section reads EXACTLY the same as the one under the Defense section. It's just a matter of style, I presume, but being a writter myself I'll have to agree with him. It would be more consistent if each of the paragraphs were at least slightly different to the other.
Of course, it's not hardly a rules errata, and it's closer to a Typo errata, or a "Style" errata. I mean, it's quite obvious that the phrase "Smaller targets are harder to hit, while larger targets are easier" applies to both cases, since the same modifier is used on both stats.
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Now about TWF, I think it needs clarification: do we assume that when hitting two separate targets we must resolve each attack separately? Let's say the damage modifier is +5... Does each target get a Toughness save with difficulty 20? If it's so, it's not specified in the rules, but just implied.
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by timemrick » Wed Mar 05, 2008 7:56 am
Haleth wrote:Now about TWF, I think it needs clarification: do we assume that when hitting two separate targets we must resolve each attack separately? Let's say the damage modifier is +5... Does each target get a Toughness save with difficulty 20? If it's so, it's not specified in the rules, but just implied.
You're making two separate attacks, against two different targets, so treat it just like any other two attacks against different targets--you roll separately for each attack, and each target you hit rolls their own Toughness save. The "combined attack" effect of hitting the same target with TWF is a special case, but it doesn't change how you resolve non-combined attacks. I don't see any need to clarify that further.
And FWIW, the Size Modifier argument seems like a pretty minor semantic quibble to me, so I have nothing to add to that discussion.
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by barsoomcore » Wed Mar 05, 2008 8:45 am
Speaking of the page LL mentions, does anyone else grind their teeth in frustration at how the "Defense Bonus" isn't in fact a bonus to anything?

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by True20Chick » Wed Mar 05, 2008 12:40 pm
Haleth wrote:Now about TWF, I think it needs clarification: do we assume that when hitting two separate targets we must resolve each attack separately? Let's say the damage modifier is +5... Does each target get a Toughness save with difficulty 20? If it's so, it's not specified in the rules, but just implied.
The rules for TWF say you get an extra attack.
Then, they go on to say how to resolve damage if you use both attacks against the same target.
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by mutant » Wed Mar 05, 2008 4:01 pm
T20 Chick- can you please ask Steve K about my phase power questions from earlier?
Thanks.
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