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by timemrick » Sat Jan 19, 2008 7:43 am
langeweile wrote:After some pages I gave up :( Is there any central collection of errata yet ? I know TimEmrick kept one "back then"...
I compiled errata for the first (PDF) versions of True20, but then real life interfered with me doing that for the hardcover in any timely way. However, Erica "True20Chick" Balsley took it upon herself to collect errata for the current version, as well as for the True20 Companion and True20 Bestiary. The URL she gave above is her current collection of errata (and is updated periodically as needed): http://members.aol.com/countrygrrlhere/True20Errata.pdf
The main focus of my errata work has always been Freeport, though I dabble in other lines, and have done errata pages for a few True20 titles since that haitus (such as True20 Worlds of Adventure and the True20 Freeport Companion). Please note that I recently migrated my errata site to a wiki: http://timsrpgerrata.wikispaces.com/
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by langeweile » Sat Jan 19, 2008 7:47 am
Thanks for the replies - good to still see some of old faces around here 
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by Father of Dragons » Sat Jan 19, 2008 9:10 am
langeweile wrote:After some pages I gave up  Is there any central collection of errata yet ? I know TimEmrick kept one "back then"...
True20Chick does periodic collections of the errata here, and the official errata can be found On this page.
Edit: (Double scooped! That's funny!)
If that's pure logic I'll take vanilla.
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by pepebe » Wed Jan 23, 2008 12:05 am
If have just noticed something odd with the medicine skill:
Revive (Difficulty 15): With a medical kit, you can remove the dazed, stunned, or unconscious condition from a character. This check is a standard action. A successful check removes the condition. You can’t revive an unconscious character who is dying without stabilizing the character first.
I might be wrong, but I have the feeling it should be staggered instead of stunned. If I'm reading this right that particular application of the Medicine skill was meant to be used on non-lethal injuries. So applying it to bruised as well would be all right with me.
So, the first sentence could be: "With a medical kit, you can remove any one non-lethal condition from a character."
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by True20Chick » Wed Jan 23, 2008 1:57 am
You're also stunned if you're wounded, so although you can't use the Medicine skill to remove a Wound you can use it to remove the stunned condition from some who has been wounded.
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by Lord Lance » Wed Jan 23, 2008 4:24 am
Bestiary:
Damage Reduction:
The creature receives a bonus to its Toughness saving throws against
certain attacks. The creature takes normal damage from energy attacks (acid, cold, electricity, fire, and sonic), powers, and supernatural special abilities.
Pag.120:
"A lycanthrope in animal form fights like the animal it resembles. It is
preternaturally cunning and strong, and possesses damage reduction
that is overcome only by silvered weapons."
So supernatural and energy don't overcome his DR?
Some creatures have:
So if a creature (i.e. Avatar of Decay) has DR 4/- , I cannot overcome his DR? Or can i overcome with energy and supernatural, as the rule says?
And a creature i.e. Belker in gaseous form with DR 4/supernatural ? Or Lich (11th-level adept) with his DR 6/bludgeoning and supernatural? These "supernatural" descriptions are a little bit redundant i think... Isn't it obvious i can overcome with supernatural?
And Hound Archon or Lantern Archon, with DR 4/vice and supernatural?? Is that supernatural redundant too?
And a creature (i.e. Angel of Death, Solar) with Damage Reduction 6/epic??
 Meeen, look out, is Epic True20 coming?
I think we need a little clarifications...
_ _ _ _ _
And, in the bestiary we have "Ray" attack, but not "Line" attack i think, and i can't remember this descriptor in the base manual... So:
Ankheg, pag. 33: Spit Acid: 30-ft. line
Behir, pag. 37: Breath Weapon: 20-foot line
pag. 45 table:
1-4 40-foot line of acid (dragon head is black)
5-8 40-foot line of lightning (dragon head is blue)
pag.55 (and various dragons):
Breath weapons come in two basic shapes, line and cone, whose areas
vary with the dragon’s size.
pag.173 Half Dragon table
Sky Electricity 60-foot line of lightning
Swamp Acid 60-foot line of acid
_ _ _
Praetor of Souls
Pag. 138
Gavel: The gavel carried by a praetor of souls is equivalent to a +1
light mace.
I think we need a better true20 description for that weapon. Many of us can think this is a mace that simply do +1 of damage...
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by True20Chick » Wed Jan 23, 2008 5:10 pm
Pag.120: "A lycanthrope in animal form fights like the animal it resembles. It is preternaturally cunning and strong, and possesses damage reduction that is overcome only by silvered weapons." So supernatural and energy don't overcome his DR?
Correct. Energy damage (fire, cold, etc.) always surpasses DR. DR is ONLY for physical attacks like weapons. Energy damage has it's own resistance, called, naturally eneough, resistance to energy (Bestiary pg. 26). For the lycanthrope, it doesn't matter if a weapon is magical when it comes to its DR. Only a silver weapon surpasses its DR. Some creatures have: So if a creature (i.e. Avatar of Decay) has DR 4/- , I cannot overcome his DR? Or can i overcome with energy and supernatural, as the rule says?
No physical attack, even from a magic weapon, can surpass the DR of a creature with DR stated like that. Note that the "supernatural" mention in the description of Damage Reduction applies to supernatural special abilities -- not supernatural weapons. And a creature i.e. Belker in gaseous form with DR 4/supernatural ? Or Lich (11th-level adept) with his DR 6/bludgeoning and supernatural? These "supernatural" descriptions are a little bit redundant i think... Isn't it obvious i can overcome with supernatural?
The belker's DR is only surpassed by magic weapons. The lich's DR is surpassed only by magic weapons that inflict bludgeoning damage -- like a magic club or magic mace. And Hound Archon or Lantern Archon, with DR 4/vice and supernatural?? Is that supernatural redundant too?
No... the magic weapon must be both magical and vice-aligned to surpasses the Archons' DR. Maybe!  And, in the bestiary we have "Ray" attack, but not "Line" attack i think, and i can't remember this descriptor in the base manual... So:
Lines, rays, and cones are from the d20 SRD, but you are right that the Line attack is not described in the Bestiary. Treat it as a ray attack, since they are both straight-line attacks. Praetor of Souls Pag. 138 Gavel: The gavel carried by a praetor of souls is equivalent to a +1 light mace.
I think we need a better true20 description for that weapon. Many of us can think this is a mace that simply do +1 of damage...
It's a magic mace that gives a +1 bonus to hit and damage. There are other examples of magic weapons in the Bestiary as well.
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by PaulB » Wed Jan 23, 2008 10:54 pm
True20Chick wrote:Praetor of Souls Pag. 138 Gavel: The gavel carried by a praetor of souls is equivalent to a +1 light mace.
I think we need a better true20 description for that weapon. Many of us can think this is a mace that simply do +1 of damage...
It's a magic mace that gives a +1 bonus to hit and damage.
Thematically, a gavel is a hammer used by a judge in a court of law to bring order to proceedings. In principle, it's a wooden hammer with a very flattened head... so, a light mace would be an entirely reasonable equivalent.
PaulB
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by Lord Lance » Mon Jan 28, 2008 1:34 am
Ola, T20Chick  Sorry, i'm quite offtopic here... (you can move this one to another topic if you think it's useful).
I'm now collaborating with the italian editor of the True20 (Wyrd Edizioni) to release a new version of the core rules, because the 1st italian edition has few translation errors, and it's unclear in some points...
I was thinking: maybe we can ask Big Steve to "check" the feats to obtain minor adjustments, to celebrate the english "revised" edition. I'm thinking about the "broken" Lucky feat, or adding the Parry Focus, and the "problem" with optional Reputation Qualities feats that i describe here:
http://www.true20.com/forum/viewtopic.php?p=22905#22905
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by True20Chick » Mon Jan 28, 2008 3:06 am
From what I understand, there won't be many drastic changes or revisions to the re-release, other than adding the Companion and the errata of both books.
The plan is this: The rules content of the book will be unchanged. We will, however, be replacing the sample settings with the entire content of the True20 Companion. This will make the core rulebook a terrific toolkit and a great base for moving forward. The revised rulebook will also incorporate all the errata of both previous books.
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by Baduin » Thu Jan 31, 2008 3:54 pm
I have a question: What is the result of applying “metamagic” adept feats (Empower, Quicken Power, Subtle Power, Widen Power) to nonfatiguing powers? Is it possible? Does this increase power check difficutly instead of fatigue check difficulty?
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by mutant » Tue Feb 12, 2008 11:51 am
I asked this in it's own topic, but it was suggested I move it here. So here it goes...
Need some assistance w/ the phase power. Three questions:
You can shift yourself “out of phase” with the material world, becoming incorporeal.
Does this mean you gain the incorporeal sub-type or are you just a different type of "incorporeal"? Do you look like an apparition for the duration of the spell?
Attacks originating in the material world do not affect you, but you cannot touch or affect material things either. Supernatural powers the affect the mind or spirit still work on you and your supernatural powers of the same type work on material beings, so you can Psychic Blast a material creature while using Phase, for example, and they can Psychic Blast you, but you cannot use Move Object or other powers affecting the material world.
This leads back to the first question. If you gain incorporeal sub-type, then the above is inconsistent w/ the incorporeal sub-type rules in T20 rulebook and Bestiary (powers and supernatural weapons have 50% miss chance, mundane attacks useless). It would make sense you can use only mind/spirit powers because you cannot manifest (like the various creatures w/ incorporeal sub-type).
If you do not gain the incorporeal sub-type, then why not call it something unrelated? I could not a creature in the Bestiary (search: phase) that uses this power as an example.
You can also renew your power’s duration with a new fatigue save (including the modifier for repeated power use).
I assume you can renew this a free action w/ the -1 penalty to fatigue for prior useage?
Thanks,
Mutant
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by True20Chick » Tue Feb 12, 2008 1:26 pm
mutant wrote:You can also renew your power’s duration with a new fatigue save (including the modifier for repeated power use).
I assume you can renew this a free action w/ the -1 penalty to fatigue for prior useage?
It's like using the power again, with the -1 penalty to the Fatigue save. It's a move action to renew it, just like using the power the first time.
And I'll email Steve K. about the rest.
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by Lord Lance » Tue Feb 12, 2008 2:07 pm
Ciao T20Chick!  Please, check my "Rules Clarification" tread because there are some questions, and MAYBE some of those are qualificating as "errata needed".
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