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by Lord Lance » Thu Oct 11, 2007 3:07 am
cthughua wrote:He's Italian so it's okay right? I think his point is that the bit about a cone appears in both the hooded and bullseye lantern descriptions when it should only appear in the bullseye entry, that qualifies it for errata.
Thanks! This is the problem. The bold sentence i highlighted is wrong. The hooded don't do the cone, just radius. Bye!
(and i hope i speak "right" saying "sweetie"... It was meaning "Pretty Cute and Friendly Girl", not something offensive!)
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by True20Chick » Thu Oct 11, 2007 3:20 am
It's ok. 
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by Superchunk » Thu Nov 08, 2007 8:52 pm
In the true20 Companion, on page 26, the mythic gift for the Fated archetype called "Damage Conversion" reads as follows.
"Once per combat, you may spend a Conviction point to gain 2 points of Damage Conversion until the end of the current combat. Damage Conversion allows you to ignore up to its rating in non-lethal damage, or convert up to its rating in lethal damage to non-lethal damage. The amount of damage conversion gained increases to 4 points at 5th level, 6 points at 9th level and 8 points at 14th level."
What exactly does damage conversion do? Like what "ratings" do you ignore or convert to non-lethal damage. Does it only apply to hurt or bruised conditions? Can it convert wounded, dazed, disabled, etc. conditions?
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by Lord Lance » Fri Nov 09, 2007 1:52 am
If you are Fated (9th level) and take a damage non-lethal of +4 from an enemy, you ignore the damage. Then you take a +6 damage lethal from the same enemy: you roll and apply the damage as you took a non-lethal attack.
The same enemy gets an augmentation, and now attack you with a +7 lethal damage: now you suck, and take full damage as usual. Then he attacks you with a +7 non-lethal damage: you suck again, and take full non-lethal damage as usual.
(am i right, big boss Chick?  )
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by True20Chick » Fri Nov 09, 2007 6:32 am
That seems to be corret. It's sort of like limited Damage Reduction.
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by Lord Lance » Sat Nov 10, 2007 3:00 am
Hoooray! I found another error (think)!
Bestiary pag. 143 or 144 Shadow.
In the special attack description it says 1 STR Damage. Later it says 2 STR Damage.
Sorry, i don't have the manual with me, i can't be more precise...
PS: I STARTED THE OFFICIAL TRUE20 ERRATA TREAD IN THE ITALIAN FORUM FOR THE ITALIAN VERSION!!! 
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by Baduin » Mon Nov 26, 2007 8:22 am
I have a question. If you have Wounded your enemy in Round 1, and attack him again in Round 2, is he still Stunned (and your attack counts as surprise attack)? I remember that this was discussed, but I don't recall the decision.
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by ValhallaGH » Mon Nov 26, 2007 9:59 am
Baduin wrote:I have a question. If you have Wounded your enemy in Round 1, and attack him again in Round 2, is he still Stunned (and your attack counts as surprise attack)? I remember that this was discussed, but I don't recall the decision.
Unless he was stunned by someone else during the round, no. The stunned you inflicted from the wound goes away at the beginning of your next turn. So, he's unstunned when you get a chance to attack again.
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by Baduin » Mon Nov 26, 2007 3:08 pm
Thanks!
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by mutant » Mon Nov 26, 2007 8:34 pm
pg 96, second column. Under Actions -> The Combat Round (last sentance): "Effects lasting a certain number of rounds end just before the same initative count where they began."
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by jaerdaph » Sat Dec 08, 2007 12:25 pm
From the Companion, Science Fiction Adventures chapter, p 51:
Inventor feat - is this an Expert feat or a General feat?
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by jaerdaph » Sat Dec 08, 2007 1:52 pm
From the Bestiary, Chapter One, Feats, p 21:
Awesome Blow [Martial] should be Awesome Blow [Warrior] as per Chapter 8, p 127 in the core True20 rulebook.
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by jaerdaph » Mon Dec 10, 2007 4:32 pm
From the True20 core rulebook, p 38, Perform skill:
If the Perform skill is duplicating the D&D 3.5e Perform skill, it is missing Keyboard instruments from the specialties list.
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by True20Chick » Mon Dec 10, 2007 8:50 pm
I'll add these to the errata list. And as for the Inventor feat, the very nature of it seems to imply that it's an Expert feat. Once Matt Kaiser weighs in with his official answer, I'll update that one as well.
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by timemrick » Tue Dec 11, 2007 5:37 am
Re: Inventor (just so it's easy to find here):
Dragonspawn wrote:It was intended to be a General feat.
This was mostly so modern or SF artificer themed adepts could invent things with the SF invention rules and then enchant them with supernatural powers.
With all the Knowledge and Craft skills involved, experts will be the best suited for the feat.
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