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by Ruin » Wed Jul 18, 2007 3:20 pm
True20Chick wrote:All of this is in an email to Steve. When I get the final answers, I will post them.
Great! Thank you for your diligence, your time and for putting up with me, True20Chick! 
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Ruin
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by Ruin » Fri Jul 20, 2007 7:35 pm
Here's one more.
Page 50, Errata: The Second Chance feat says "Unlike spending a Conviction point, you do not treat rolls below 10 as a result of 10." This mischaracterizes the mechanic Conviction uses for re-rolls as established on page 25. The line should be changed to say something like "Unlike spending a Conviction point, you do not add +10 to rolls of 10 or less."
Cheers!
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by True20Chick » Sat Jul 21, 2007 6:51 am
Good catch! I'll add it.
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True20Chick
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by Ruin » Tue Jul 24, 2007 10:49 pm
More nits, more picking:
Page 66, Clarification or Errata: The Move Object power's text says it's only fatiguing if you want to multiply the mass listed in the table by ten. But under the Moving Multiple Objects use of the power it says that you add +2 to the difficulty of the fatigue check for each additional object. This basically seems to mean that there is effectively no penalty for moving multiple objects as long as you're not using the fatiguing X10 mass-multiplying version of the power. Is this as intended?
If so, it would probably be more clear to change the line that begins "Use the Difficulty of the heaviest object..." to read something like "If using the fatiguing version of this power, use the Difficulty of the heaviest object..."
Page 66, Clarification or Errata: Also in regards to the Move Object power, under Grappling Creatures, it says you can use Move Object to grapple a creature, but it simply refers the player to Grappling in Chapter 6 without explaining how normal grappling mechanics interact with this power. A player looking up the Grapple mechanics on page 99 is bound to be confused. What is the power's attack bonus? What is the power's strength? What size does the power count as? What if the player chooses a grapple option other than pin? Also, using Move Object counts a move action, but grapples are standard actions. Which kind of action is used here? All these things should probably be clearly explained in the text of the power.
Cheers!
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Ruin
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by True20Chick » Tue Jul 24, 2007 11:45 pm
Ruin wrote:Page 66, Clarification or Errata: The Move Object power's text says it's only fatiguing if you want to multiply the mass listed in the table by ten. But under the Moving Multiple Objects use of the power it says that you add +2 to the difficulty of the fatigue check for each additional object. This basically seems to mean that there is effectively no penalty for moving multiple objects as long as you're not using the fatiguing X10 mass-multiplying version of the power. Is this as intended?
There is also a penalty on the Move Object power check. The rules there match up with the rules for using a power to affect multiple subjects on pg. 56. Page 66, Clarification or Errata: Also in regards to the Move Object power, under Grappling Creatures, it says you can use Move Object to grapple a creature, but it simply refers the player to Grappling in Chapter 6 without explaining how normal grappling mechanics interact with this power. A player looking up the Grapple mechanics on page 99 is bound to be confused. What is the power's attack bonus? What is the power's strength? What size does the power count as? What if the player chooses a grapple option other than pin? Also, using Move Object counts a move action, but grapples are standard actions. Which kind of action is used here? All these things should probably be clearly explained in the text of the power.
This will be clarified in the upcoming errata document, and has been clarified elsewhere in the forums. It bears repeating here, though, since this is the errata thread.
Here's how grappling with move object works:
1. The adept makes an attack roll as if starting a normal grapple. He uses his normal combat bonus for this attack.
2. For the adept's grapple bonus, use the number in the Damage column of the Move Object results table in place of his Strength bonus. Size bonuses do not apply.
3. If the adept gets a pin, he can do anything to his opponent that he could normaly do with a successful grapple (again using the Damage value in place of Strength).
4. Using a Move Object grapple is a full-round action; a move action to activate Move Object and a standard action to attack an opponent/initiate a grapple.
5. In addition to the normal grapple effects (see #3), the adept can move the opponent as a move action a distance of 5 feet x his Move Object rank. Since the pin must be mained each round as a standard action (following the normal Grapple rules) the adept cannot move the opponent twice in one round without spending Conviction for extra actions.
5a. If the adept can't lift an opponent with his Move Object result, he can't move him around at all. He can only hold him in place.
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True20Chick
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by Ruin » Wed Jul 25, 2007 3:52 pm
True20Chick wrote:Ruin wrote:Page 66, Clarification or Errata: The Move Object power's text says it's only fatiguing if you want to multiply the mass listed in the table by ten. But under the Moving Multiple Objects use of the power it says that you add +2 to the difficulty of the fatigue check for each additional object. This basically seems to mean that there is effectively no penalty for moving multiple objects as long as you're not using the fatiguing X10 mass-multiplying version of the power. Is this as intended?
There is also a penalty on the Move Object power check. The rules there match up with the rules for using a power to affect multiple subjects on pg. 56.
Ah! That makes sense, thank you! True20Chick wrote:Page 66, Clarification or Errata: Also in regards to the Move Object power, under Grappling Creatures, it says you can use Move Object to grapple a creature, but it simply refers the player to Grappling in Chapter 6 without explaining how normal grappling mechanics interact with this power. A player looking up the Grapple mechanics on page 99 is bound to be confused. What is the power's attack bonus? What is the power's strength? What size does the power count as? What if the player chooses a grapple option other than pin? Also, using Move Object counts a move action, but grapples are standard actions. Which kind of action is used here? All these things should probably be clearly explained in the text of the power.
This will be clarified in the upcoming errata document, and has been clarified elsewhere in the forums. It bears repeating here, though, since this is the errata thread. Here's how grappling with move object works: <snip>
I like those mechanics. Thanks again!
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by filigree » Fri Jul 27, 2007 11:47 am
I found some more items, I think..
Core Book, p. 95 - 'Saving Throws' Grey Boxed Text: Formula includes "Dd20" (should be d20.)
Companion, p. 113 - 'Brawler' Role: points only add up to 4 (should be 5.)
Current errata for pp. 164-182: Reads "Lex Aeturnum/Aeternum" (should be Lux.)
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filigree
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by True20Chick » Fri Jul 27, 2007 5:36 pm
I've already sent the most recent errata doc up for formatting, but these have been noted and will be corrected in the next udate.
Thanks!
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True20Chick
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by filigree » Sun Jul 29, 2007 12:54 am
Another minor thing (typo) -
Bestiary, p. 122 - Weretiger [Saving Throws]: Will [... Iron Will +1] (should be +2.)
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filigree
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by True20Chick » Sun Jul 29, 2007 6:07 am
Noted. Thanks!
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True20Chick
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by jhilahd » Thu Aug 02, 2007 1:29 pm
In Worlds of Adventure, Agents of Oblivion has Greek listed under the dead languages option of skills.
Did I miss something?
"So I have learned this rule: When I want to do good, evil is there with me."
-Romans 7:21
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jhilahd
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by Lord Lance » Tue Aug 07, 2007 8:20 am
Ohilà T20Chick!
Please, tell to the "formatting guys" to mark the new errata with a different color or some kind of symbol, so i can give a correction to my manuals without re-check all the old errata too!
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Lord Lance
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by khaalis » Tue Aug 07, 2007 9:22 pm
jhilahd wrote:In Worlds of Adventure, Agents of Oblivion has Greek listed under the dead languages option of skills.
Did I miss something?
This was discussed in a different topic thread. It should be 'Ancient Greek' in the dead languages.
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by True20Chick » Thu Aug 09, 2007 1:06 am
Lord Lance wrote:Ohilà T20Chick!
Please, tell to the "formatting guys" to mark the new errata with a different color or some kind of symbol, so i can give a correction to my manuals without re-check all the old errata too!
That's a great idea, but unfortunately I sent the document off already. I'll suggest it for the next update.
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True20Chick
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by timemrick » Tue Aug 14, 2007 9:01 am
I did a quick scan through this thread, but didn't see this question in here yet:
Companion, pages 112-113: What are the core abilities for the new roles in the Modern Adventures chapter (Agent, Operator, Brawler, and Commando)?
If I simply missed it, sorry about the duplication; just point me at it, please?
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