Silly, silly Caliphate Nights. Trying to utterly destroy any semblance of rules balance before the rules were even finalized. Sigh.
You're correct Kendermage, I had totally forgotten about the True Faith feat, which grants a Core Ability -like group of abilities to represent the importance and power of faith in that setting. Essentially, it's a small number of supernatural powers that come from the purest of faiths, representative of the powers attributed to the most devout followers of Muhammad's teachings.
I'm unsure if or how it changed when they published the actual setting book, since I don't own that book. (The setting didn't really do much for me, especially at the price they were asking for that book.)
Kendermage wrote:Just as there are certain feats a character is incapable to using Conviction to gain, so to could the Core Abilities be limited. In other words, you could not use a Conviction point to gain a use of a Core Ability you do not possess.
But if I have the feat that grants me the core ability then I possess the core ability don't I? Otherwise, why do I have the feat?
So I use Conviction to Heroic Feat another Core ability for 1 round. Then I use Conviction to activate that core ability.
You'd be much safer lumping these feats into a brand new category, namely feats that cannot be gained via the Heroic Feat mechanic. Since powers are not really feats, they don't fall under the Heroic Feat mechanic; no actual feats are restricted from being acquired as long as the character meets the prerequisites for the feat(s).
Characters are already restricted from spending Conviction to activate core abilities they do not possess.If
anyone decides to include feats that grant core abilities then those feats should be ineligible for Heroic Feat purposes.If
anyone decides to do this, I would advise going one of two directions with it. Either, as cthughua
suggests, use it to allow multi-role heroes to acquire the core ability of their new role (I feel that removes the whole point of core abilities but the narrator has probably thought of that already). Or use it, much like Caliphate Nights, to grant a group of brand new core abilities related to major role play developments. Doing both at once will probably lead to great imbalance.