ValhallaGH wrote:No mechanical reason not to be scary or tricky. Some role playing reasons, but no real mechanical reason. Do remember that those checks are Opposed, not against a flat Difficulty.
Thanks! Opposed checks mean that they have a better chance of success against average opponent, even with no skill ranks and the -5 penalty for the Fast challenge. The opponent might always roll low.
"Role playing reasons" sounds bad to me. IMO flavour shouldn't affect how good characters are at combat. That's why we have combat rules, skills, and stats, right? For me, the fair and interesting tactical combat system is the number one reason for choosing True20 over some narrativistic indie game (for this campaign). I like it that the rules decide who lives and who dies, not some GM fiat.
That allows me as a GM to be surprised, and enjoy a good story.
I think there are two good solutions for excessive die rolling. Either return Fast Demoralize and Fast Feint to feats, like they are in most other d20 games. Or have some penalties for failing the checks by more than five -- maybe you become demoralized or tricked yourself.