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Kendermage's Character Conversion Index

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Kendermage's Character Conversion Index

Postby Kendermage » Sun Nov 11, 2007 5:44 pm

This is an index of the characters I am working to convert.

7th Son
These characters are from a podcast novel by J.C. Hutchins that features 7 clones squaring off against the man from whom they were cloned, the original John Michael Smith, code named John Alpha.

It's a great podcast novel, I highly suggest you give it a listen.

Michael
Dr. Mike
Jonathan
Father Thomas
Jack
Killroy 2.0
John

Movies and Television
Lt. John Rico
Harry Potter
Benjamin Gates
Corbin Dallas
Isaac Mendez
Harry Dresden
Randall Raines
Samuel Witwicky

Dragonlance
Basil Kendermage original character
Britta Moonsteel, Moonsteel Rising
Dove, Key of Destiny
Kaithanelas Nightsinger, The Sylvan Key
Lorekind, Moonsteel Rising
Maldred, The Dhamon Saga
Mithralas Nightsinger, Moonsteel Rising
Zoe Left-Hand, Key of Destiny
Master Yap, Key of Destiny

Thundercats
Lion-O

Inkheart
Mo Folchart
Last edited by Kendermage on Wed Aug 13, 2008 4:52 pm, edited 23 times in total.
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Postby Kendermage » Sun Nov 11, 2007 5:47 pm

Name: Father Thomas
Other Names: John Michael Smith, Number Four
Quote

Concept (Role): Male Human Priest (Expert 5)
Background: Religious (Catholic Priest)
Abilities: Str +1, Dex +2, Con +1, Int +0, Wis +3, Cha +2, Spd 30 ft.
Core Ability: Expertise
Initiative: +2
Combat: Attack +5 (+3 base, +2 Dex)
Defense: Dodge/Parry +5/+4 (+3 base, +2 Dex/+1 Str)
Saving Throws: Toughness +1 (+1 Con, +0 Tough, +0 armor), Fortitude +2 (+1 base, +1 Con), Reflex +3 (+1 base, +2 Dex), Will +7 (+4 base, +3 Wis)
Conviction: 5; Virtue: Compassionate, Vice: Self-Doubt
Reputation: +2

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Concentration +11 (8 ranks, +3 Wis), Diplomacy +10 (8 ranks, +2 Cha), Knowledge (Behavioral Sciences) +8, Knowledge (Civics) +8, Knowledge (Theology and Philosophy) +11 (8 ranks, +0 Int, +3 Skill Focus), Notice +9 (6 ranks, +3 Wis), Perform (Oratory – Sermonizing) +10, Search +6 (6 ranks, +0 Int), Sense Motive +11 (8 ranks, +3 Wis), Swim +5 (4 ranks, +1 Str)

Bonus Feats: Dedicated (Catholic Church), Skill Focus - Knowledge (Theology and Philosophy)
Favored Feats: Seize Initiative, Tough
Feats: Dedicated (Catholic Church), Endurance, Firearms Training, Grappling Finesse, Improved Grab, Improved Strike, Improved Throw, Improved Trip, Skill Focus - Knowledge (Theology and Philosophy), Stunning Attack

Languages: American English

Weapons: does not usually wield them, but does know how.

Armor: none

Possessions: Rosary Beads, anything else he requires is provided by Project: 7th Son ; Wealth: +4 (donates most of his earnings)

Distinguishing Features/Mannerisms: Although Fr. Thomas is a karate black belt, his physique now reflects a slower-paced, priestly life. He has a slight beer gut and a humble comb over hairstyle. His hairline is beginning to recede

Background: As head priest of St. James Church in Stanton, Oklahoma, Fr. Thomas has spearheaded several outreach programs for his community, including a rehab center for drug addicts. A man who holds his faith in God above all things, Thomas is a devout Catholic priest whose personal views stray very little from his Catechism. He thinks often about the death of his parents, which (he thinks) occurred sixteen years ago.

Design Notes:
• I opted to make Father Thomas an expert rather than an adept, as in the story he displays no supernatural powers
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher.
Last edited by Kendermage on Thu Nov 15, 2007 12:50 am, edited 3 times in total.
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Postby Kendermage » Sun Nov 11, 2007 5:48 pm

Name: John
Other Names: John Michael Smith, Number Seven
Quote

Concept (Role): Expert 5
Background: Creative (musician)
Abilities: Str +2, Dex +0, Con +1, Int +1, Wis +1, Cha +3, Spd 30 ft.
Core Ability: Expertise
Initiative: +0
Combat: Attack +3 (+3 base, +0 Dex)
Defense: Dodge/Parry +3/+5 (+3 base, +0 Dex/+2 Str)
Saving Throws: Toughness +1 (+1 Con, +0 Tough, +0 armor), Fortitude +5 (+1 base, +1 Con, +3 Lucky), Reflex +4 (+1 base, +0 Dex, +3 Lucky), Will +10 (+4 base, +1 Wis, +2 Iron Will, +3 Lucky)
Conviction: 5; Virtue: Free-Spirited, Vice: Blunt
Reputation: +2

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Craft (construction) +9 (8 ranks, +1 Int), Craft (writing- music) +12 (8 ranks, +1 Int, +3 Skill Focus), Diplomacy +11 (8 ranks, +3 Cha), Drive +8 (8 ranks, +0 Dex), Gather Information +11 (8 Ranks, +3 Cha), Knowledge (art) +9 (8 ranks, +1 Int), Knowledge (popular culture) +9 (8 ranks, +1 Int), Perform (singing) +16 (8 ranks, +3 Cha, +3 Skill Focus, +2 Talented), Perform (stringed instruments) +16 (8 ranks, +3 Cha, +3 Skill Focus, +2 Talented)

Bonus Feats:
Favored Feats: Jack-of-all-Trades, Skill Mastery
Feats: Affable, Iron Will, Jack-of-all-Trades, Lucky, Skill Focus (Craft [writing]), Skill Focus (Perform [sing]), Skill Focus (Perfom [stringed instruments]), Second Chance (Perform [stringed instruments]), Talented (Perform [sing] and Perform [stringed instruments], Well Informed

Languages: American English

Weapons: None

Armor: None

Possessions: Guitar

Distinguishing Features/Mannerisms: Standing at 5'11", John has a lean, almost lanky physique. His fashion tastes match his no-frills attitude -- he's a jeans and T-shirt man. His shoulder-length hair is almost always pulled back in a ponytail.

Background: A zero-bullshit college dropout who pours shots at a Miami nightclub and works construction to keep food on his table. A gifted musician, John writes rock songs in his downtime and pines for a recording contract to whisk him away from this life of sixty-hour work weeks. He has a girlfriend named Sarah, with whom he enjoys "Saturday sex."

Design Notes:
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher.
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Postby Kendermage » Sun Nov 11, 2007 10:18 pm

Name: Killroy 2.0
Other Names: John Michael Smith, Number Six, Killroy 3.0
Quote “Killroy 2.0 is here. Killroy 2.0 is Everywhere!”

Concept (Role): Specialist 5
Background: Hacker
Abilities: Str +0, Dex +0, Con +0, Int +4, Wis +2, Cha +1, Spd 30 ft.
Core Ability: The Knack
Initiative: +0
Combat: Attack +5 (+3 base, +0 Dex)
Defense: Dodge/Parry +3/+3 (+3 base, +0 Dex/+0 Str)
Saving Throws: Sanity +3 (+4 base, +2 Wis, -3 Disorders), Toughness +0 (+0 Con, +0 Tough, +0 armor), Fortitude +1 (+1 base, +0 Con), Reflex +1 (+1 base, +0 Dex), Will +6 (+4 base, +2 Wis, -2 to recover from mental disorders)
Conviction: 5; Virtue: Thoughtful, Vice: Manipulative
Reputation: +2

Disorders: Delusions and Hallucinations (“The walls talk to me.”), Mania (Cyber Prophet), Paranoia, Weakened Mind x2

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted
Fear: Spooked (0), Frightened (5+), Terrified (10+)
Terror: Confused (0), Unhinged (5+), Psychotic (10+), Insane (15+)

Skills: Bluff +9 (8 ranks, +1 Cha), Computers +17 (10 ranks, +4 Int, +3 Skill Focus), Concentration +10 (8 ranks, +2 Wis), Diplomacy +12 (8 ranks, +1 Cha, +3 Skill Focus), Gather Information +8 (8 ranks, +0 Cha), Knowledge (Civics) +12 (8 ranks, +4 Int), Knowledge (Current Events) +12 (8 ranks, +4 Int), Knowledge (Popular Culture) +12 (8 ranks, +4 Int), Knowledge (Technology) +14 (10 ranks, +4 Int), Notice +9 (8 ranks, +2 Wis, -1 Disorders), Search +11 (8 ranks, +4 Int, -1 Disorders), Sense Motive +8 (8 ranks, +2 Wis, - 2 Disorders)

Bonus Feats: Skill Focus (Computers), Tireless
Favored Feats: Improvised Tools, Master Plan
Feats: Challenge – Fast Task (Computers [programming on the fly]), Expedient Relationship, Improvised Tools, Inspire Devotion, Master Plan, Second Chance (Diplomacy), Silver Tongued, Skill Focus (Diplomacy), Skill Focus (Computers), Tireless

Languages: American English

Weapons: none

Armor: none

Possessions: Killroy’s needs are provided for by Project 7th Son.

Distinguishing Features/Mannerisms: Weighing in at 320 pounds, Kilroy2.0 cares little for personal appearance -- after all, who can see him online? He sports a wildman's beard and thick-rimmed glasses, and his hair is often a shaggy, greasy mess. Kilroy2.0's wardrobe is as chaotic as his mind.

Background: The madman among the group, Kilroy2.0 is a Washington, D.C.-based computer hacker who posts governmental conspiracy theories on his websites. An obese trainwreck of a man, Kilroy talks to walls (and they to him), abhors authority and sees himself as a quasi-religious figure.

Design Notes:
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher. Killroy’s point total is lower due to his mental disorders)
• Unlike the other beta clones, Killroy has a Sanity saving throw. He has already had a psychotic break and spent time in “treatment”.
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Michael

Postby Kendermage » Wed Nov 14, 2007 12:02 am

Name: Michael
Other Names: John Michael Smith, Number One,

Concept (Role): Warrior 5
Background: Military - Specops
Abilities: Str +2, Dex +2, Con +1, Int +0, Wis +2, Cha +1, Spd 30 ft.
Core Ability: Determination
Initiative: +2
Combat: Attack +7 (+5 base, +2 Dex)
Defense: Dodge/Parry +7/+7 (+5 base, +2 Dex/+2 Str)
Saving Throws: Toughness +5 (+1 Con, +1 Tough, +3 armor), Fortitude +5 (+4 base, +1 Con), Reflex +3 (+1 base, +2 Dex), Will +3 (+1 base, +2 Wis)
Conviction: 5; Virtue: Patriotic, Vice: Stubborn
Reputation: +1

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Climb +10 (8 ranks, +2 Str), Disable Device +8 (8 ranks, +0 Int), Knowledge (tactics) +8 (8 ranks, +0 Int), Stealth +10 (8 ranks, +2 Dex), Survival +10 (8 ranks, +2 Wis)

Bonus Feats: Armor Training, Assessment, Firearms Training
Favored Feats: Attack Specialization (Firearms), Sneak Attack
Feats: Accurate Attack, Armor Training (light), Armor Training (heavy), Assessment, Attack Focus (Firearms), Attack Specialization (Firearms), Endurance, Firearms Training, Military Rank, Sneak Attack, Tough

Languages: American English

Weapons: light pistol +8 (+4 damage, crit 20/+3, range inc 30 ft.), or machine pistol +8 (+4 damage, crit 20/+3, range inc 30 ft.), or combat [masterwork] knife +8 (+3 damage, crit 19-20/+3, range inc 10 ft), or (2) frag grenades +7 (+5 damage explosion, radius 50 ft., Reflex save 15)

Armor: armored jumpsuit

Possessions: All of Michael’s equipment belongs to the Unites States military. (2) smoke grenades, night vision goggles, binoculars, and flash light.

Distinguishing Features/Mannerisms: Aside from the combat-related scars on his back and arms, Michael’s body is a study in endurance and physical perfection. He sports a USMC tattoo on his right bicep, and a meticulously maintained crew cut.

Background: A Marine with Force Recon training and natural leadership abilities. Proficient in reconnaissance and weaponry, Michael’s very classified missions have taken him all over the globe. He is gay, and has a lover named Gabriel.

Design Notes:
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher.
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Postby Kendermage » Wed Nov 14, 2007 11:54 pm

Name: Jonathan
Other Names: John Michael Smith, Number Two

Concept (Role): Expert 5
Background: Diplomat (United Nations Field Agent)
Abilities: Str +0, Dex +0, Con +0, Int +2, Wis +3, Cha +3, Spd 30 ft.
Core Ability: Ultimate Trait (diplomacy)
Initiative: +0
Combat: Attack +3 (+3 base, +0 Dex)
Defense: Dodge/Parry +3/+3 (+3 base, +0 Dex/+0 Str)
Saving Throws: Toughness +0 (+0 Con, +0 Tough, +0 armor), Fortitude +1 (+1 base, +0 Con), Reflex +0 (+1 base, +0 Dex), Will +7 (+4 base, +3 Wis)
Conviction: 5; Virtue: Cautious, Vice: Timid
Reputation: +1

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Bluff +11 (8 ranks, +3 Cha), Diplomacy +16 (8 ranks, +3 Cha, +3 Skill Focus, +2 Talented), Gather Information +13 (8 ranks, +3 Cha, +2 Talented), Knowledge (Civics) +12 (8 ranks, +2 Int, +2 Talented), Knowledge (Current Events) +10 (8 ranks, +2 Int), Knowledge (Earth Sciences) +10 (8 ranks, +2 Int), Language (Arabic, expert), Language (French, expert), Language (Korean, expert), Language (Madarin Chinese, expert), Language (Persian, expert), Language (Russian, expert), Notice +11 (8 ranks, +3 Wis), Search +12 (8 ranks, +2 Int, +2 Talented), Sense Motive +11 (8 ranks, +3 Cha)

Bonus Feats: Benefit (Diplomatic Immunity), Skill Focus (Diplomacy)
Favored Feats: Fascinate, Suggestion, Well Informed
Feats: Benefit (Diplomatic Immunity), Benefit (Security Clearance), Connected, Contacts, Peacemaker, Skill Focus (Diplomacy), Talented (Diplomacy and Knowledge – civics), Talented Gather Information and Search), Wealthy, Well Informed

Languages: English, German, Spanish, Arabic, French, Mandarin Chinese, Persian, Korean, Russian.

Weapons: none

Armor: none

Possessions: none, Wealth: +12

Distinguishing Features/Mannerisms: Jonathan's appearance is nearly identical to Fr. Thomas' -- the same humble wardrobe, the same slightly-receding hairline, the same comb over. Jonathan appears about fifteen pounds lighter than the priest, however. Jonathan's complexion is often pale, sickly.

Background: A cautious, timid man, despite his job as a field agent for the United Nations’ human rights division. Jonathan lives in Manhattan’s East Village with his wife. He’s a rising star at the U.N., politely declining promotions that would take him out of the field. But his travels have made Jonathan a cynic who embraces rationality over emotion.

Design Notes:
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher.
Last edited by Kendermage on Thu Nov 15, 2007 12:49 am, edited 2 times in total.
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Postby Kendermage » Thu Nov 15, 2007 12:42 am

Name: Dr. Mike
Other Names: John Michael Smith, Number Three

Concept (Role): Specialist 5
Background: Psychologist (Freelance Criminal Psychologist)
Abilities: Str +0, Dex +1, Con +0, Int +3, Wis +2, Cha +2, Spd 30 ft.
Core Ability: The Knack
Initiative: +1
Combat: Attack +4 (+3 base, +1 Dex)
Defense: Dodge/Parry +4/+3 (+3 base, +1 Dex/+0 Str)
Saving Throws: Toughness +0 (+0 Con, +0 Tough, +0 armor), Fortitude +1 (+1 base, +0 Con), Reflex +2 (+1 base, +1 Dex), Will +6 (+4 base, +2 Wis)
Conviction: 5; Virtue: Determined Vice: Vain
Reputation: +5

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Craft (writing) +7 (4 ranks, +3 Int), Drive +5 (4 ranks, +1 Dex), Diplomacy +6 (4 ranks, +2 Cha), Gather Information +14 (10 ranks, +2 Cha, +2 Talented), Knowledge (Behavioral Sciences) +15 (10 ranks, +2 Cha, +2 Talented), Knowledge (Current Events) +11 (8 ranks, +3 Int), Knowledge (Popular Culture) +11 (8 ranks, +3 Int), Knowledge (streetwise) +11 (8 ranks, +3 Int), Medicine +10 (8 ranks, +2 Wis), Notice +10 (8 ranks, +2 Wis), Search +11 (8 ranks, +3 Int), Sense Motive +13 (8 ranks, +2 Wis, +3 Skill Focus)

Bonus Feats: Talented (Gather Information and Knowledge – Behavioral Sciences), Well Informed
Favored Feats: Inspire, Well Informed
Feats: Awareness, Excellence (Knowledge – Behavioral Sciences), Firearms Training, Renown, Skill Focus (Sense Motive), Skill Mastery (Gather information, Knowledge – Behavioral Sciences, Notice, and Sense Motive), Skill Training, Talented (Gather Information and Knowledge – Behavioral Sciences), Urban Tracking, Well Informed

Languages: English,

Weapons: none

Armor: none

Possessions: none, Wealth: +12

Distinguishing Features/Mannerisms: The vainest of the clones, Dr. Mike dresses to the nines whenever he can. His hair is often coiffed in a camera-friendly blow-dried style. His fingernails are always clipped and cleaned. He wants his appearance to personify his excellent reputation as a criminal profiler.

Background: A man who is about to hit the big time ... and boy, is he smug about it. As a freelance criminal psychologist for the L.A.P.D., Dr. Mike has been the driving force behind the capture of Los Angeles’ most notorious criminals, including the Three Ring Circus killer. Dr. Mike’s recently-published book chronicling his exploits--Hunting the Hunters--is about to begin a major media push.

Design Notes:
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher.
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Postby Kendermage » Thu Nov 15, 2007 11:17 pm

Name: Jack
Other Names: John Michael Smith, Number Five

Concept (Role): Specialist 5
Background: Academic (Geneticist)
Abilities: Str +0, Dex +0, Con +0, Int +4, Wis +3, Cha +1, Spd 30 ft.
Core Ability: The Knack
Initiative: +0
Combat: Attack +3 (+3 base, +0 Dex)
Defense: Dodge/Parry +3/+3 (+3 base, +0 Dex/+0 Str)
Saving Throws: Toughness +0 (+0 Con, +0 Tough, +0 armor), Fortitude +1 (+1 base, +0 Con), Reflex +2 (+1 base, +0 Dex), Will +7 (+4 base, +3 Wis)
Conviction: 5; Virtue: Family Man Vice: Skeptical
Reputation: +5

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Concentration +11 (8 ranks, +3 Wis), Diplomacy +9 (8 ranks, +1 Cha), Gather Information +9 (8 ranks, +1Cha), Intimidate (4 ranks, +1 Cha), Knowledge (Business) +12 (8 ranks, +4 Int), Knowledge (Civics) +12 (8 ranks, +4 Int), Knowledge (Current Events) +8 (4 ranks, +4 Int), Knowledge (Life Sciences) +19 (10 ranks, +4 Int, +3 Skill Focus, +2 Talented), Knowledge (Physical Sciences) +17 (8 ranks, +4 Int, +3 Skill Focus, +2 Talented), Medicine +18 (10 ranks, +3 Wis, +3 Skill Focus, +2 Talented), Notice +18 (10 ranks, +3 Wis, +3 Skill Focus, +2 Talented), Search +12 (8 ranks, +4 Int)

Bonus Feats: Skill Focus (Medicine), Talented (Knowledge – Life Sciences and Medicine)
Favored Feats: Master Plan, Skill Mastery
Feats: Gifted Skill (Notice), Master Plan, Reflective, Skill Focus (Knowledge – Life Sciences), Skill Focus (Knowledge – Physical Sciences), Skill Focus (Medicine), Skill Focus (Notice), Skill Mastery (Knowledge – Life Sciences, Knowledge – Physical Sciences, Medicine, Notice), Talented (Knowledge – Life Sciences and Medicine), Talented (Knowledge – Physical Sciences and Notice)

Languages: English, Latin, Spanish,

Weapons: none

Armor: none

Possessions: none, Wealth: +12

Distinguishing Features/Mannerisms: Jack is one of the best-fed of the bunch. He has a sweet tooth ... and a healthy paunch to show for it. Jack has a beard (which he is fond of scratching when he's concentrating), and wears wire-rim glasses.

Background: Married with twin daughters. Lives the contented life in Tucson, where he supervises a genetic research lab at the University of Arizona. Ever the scientist, Jack hails from a world where skepticism is more important than evidence. And the only thing more important than that is Jack’s family.

Design Notes:
• Built using 8 points for abilities rather than 6. Given the bad mojo the clones are involved in, they have to be a bit tougher.
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Re: Kendermage's Character Conversion Index

Postby Kendermage » Thu Jul 09, 2009 11:12 pm

Lion-O
“Thunder, Thunder, Thundercats. Ho!”

Concept (Role): Lord of the Thundercats (Animal 5/Warrior 2)
Background: Anthropomorphic Lion
Abilities: Str +3, Dex +4, Con +2, Int +1, Wis +1, Cha +3, Spd 30 ft.
Core Ability: Determination
Initiative: +4
Combat: Attack +9 (+5 base, +4 Dex)
Defense: Dodge/Parry 20/18 (+5 base, +4 Dex/+3 Str, +1 Claw Shield)
Saving Throws: Toughness +2 (+2 Con, +0 Tough, +0 armor), Fortitude +7 (+5 base, +2 Con), Reflex +9 (+5 base, +4 Dex), Will +2 (+1 base, +1 Wis)
Conviction: +3; Virtue: Dedicated, Vice: Selfish
Reputation: +0

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Special: Pounce, Rake, Scent

Skills: Acrobatics 4 (+12), Computers 2 (+3), Diplomacy 3 (+6), Drive 3 (+7), Notice 8 (+12), Stealth 3 (+11), Survival 2 (+3)

Feats: Double Strike, Improved Grab, Leadership, Nightvision, Run, Skill Focus (Notice), Weapon Training
Bonus Feats: Improved Grab, Nightvision, Run
Favored Feats: none

Powers: (7 ranks, Wis, Fatigue Save 12); Beast Link (cats only)

Languages: Common, Thunderan

Weapons: Sword of Omens +11 attack (+4 damage, crit 19-20/+3, slashing), Claw Shield, claws +9 attack, (+5 damage, slashing)

Armor: Claw Shield

Possessions: As Lord of the Thundercats, Lion-O has access to whatever he needs, provided it is available or Panthro can get it working. ;Wealth: +15 (on Thundera) 10 (on Third Earth).
Sword of Omens
Masterwork sword imbued with attack focus (Sword of Omens), attack specialization (Sword of Omens), Elemental Blast (Energy), Light Shaping, Scrying, Supernatural Weapon, and True Vision.
The Sword of Omens holds in its crosspiece, the Eye of Thundera. It can fire a blast of energy, allow the wielder to see distant places (“Sword of Omens give me Sight which is beyond sight”), see through illusions, or to summon the other Thundercats. It can change shape from the size of a dagger to the size of a bastard sword.

Claw Shield
Masterwork Claw Shield (also functions as a small shield) imbued with attack focus (Claw Shield), and attack specialization (Claw Shield).
The claw shield can be used either as a shield or as a weapon. The Claw Shield can also launch grapple lines from its claws (as if the wearer used a grappler gun (pgs 117-118, True20 Companion). In addition, the Claw Shield serves as a sheath for the Sword of Omens.

Distinguishing Features/Mannerisms: Lion-O is a child trapped in an adult body. Sometimes he is tempted to be selfish, self-centered, and spoiled. This usually lasts only as long as it takes for either one of the other Thundercats to put him in his place, or he comes to realize the error of his actions on his own.

Bio:
Lion-O was only twelve when Thundera was destroyed. He escaped aboard the Thundercat Flagship piloted by Jaga. During the trip to third earth his statsis pod malfunctioned and did not keep him from aging. Physically he is in his late 20's, mentally he is still an adolescent and this sometimes shows in his actions and decisions.
That said, he has come along way as leader of the Thundercats, learning that the world doesn't revolve around him and that there are more important things in life. He is a dedicated adherent of the Code of the Thundercats.

Design Notes:
I decided to go with the anthropomorphic animal template from the True20 Companion. In hindsight though it may have been better to craft a new background for him
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Re: Kendermage's Character Conversion Index

Postby Kendermage » Sun Aug 09, 2009 5:57 pm

Mortimer “Mo” Folchart, (Inkheart, 2009)

Concept (Role): Expert 3
Background: Celebrity (Famed Craftsman/Silvertongue)
Abilities: Str +0, Dex +0, Con +0, Int +2, Wis +1, Cha +3, Spd 30 ft.
Core Ability: Experitise
Initiative: +0
Combat: Attack +2 (+2 base, +0 Dex)
Defense: 12/12 Dodge/Parry +2/+2 (+2 base, +0 Dex/+0 Str)
Saving Throws: Toughness +0 (+0 Con, +0 Tough, +0 armor), Fortitude +1 (+1 base, +0 Con), Reflex +1 (+1 base, +0 Dex), Will +4 (+3 base, +1 Wis)
Conviction: 4; Virtue: Determined, Vice: Selfish
Reputation: +4

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills: Craft (bookbinding) 6 (+11), Diplomacy 6 (+9), Drive 6 (+6), Gather Information 6 (+9), Knowledge (history) 6 (+8), Knowledge (pop. culture) 6 (+8), Notice 6 (+7), Perform (storytelling) 6 (+12), Search 6 (+8), Sense Motive 6 (+7)

Feats: Connected, Craftsmam's Eye, Dedicated (Family), Fascinate (Perform), Power: 1, Renown, Skill Focus (Craft – bookbinding), Skill Focus (Perform – storytelling), Talented (Craft - bookbinding & Perform - storytelling)
Bonus Feats: Skill Focus (Craft – bookbinding), Renown
Favored Feats: Power (Plane Shift)

Powers: (3 ranks, Cha, save difficulty 14, fatigue save difficulty 12); Plane Shift +6

Languages: English

Weapons: circumstantial only

Armor: none

Possessions: Car, satchel, bookbinder's tools; Wealth: +9

Background: Mortimer "Mo" Folchart is a fictional character in Cornelia Funke's Inkheart trilogy. He is a bookbinder and has the ability to bring fictional characters to life in the "real world" by reading aloud from books. He has a daughter named Meggie who also has the talent to bring characters out of books. His wife, named Resa, had spent some years in Inkworld when sucked into the book Inkheart. Mo is portrayed by Brendan Fraser in the Inkheart film. Funke has said that she wrote the character with Fraser in mind. Fraser provides the voice for the Inkheart audio books.

Design Notes:
- Mo's Plane Shift power only works to transport people and objects to and from Inkworld. He does this by reading them into/out of a book. Instead of a full round action to use this power, it requires the same amount of time to use as a Perform (storytelling) check.
- Mo's Plane Shift power comes with a side effect. Whenever he uses it to read someone or something into/out of a book, someone or something from the other side has to take its place. For instance when Mo accidentally read Dustfinger out of Inkheart, his wife was forced to exchange places with Dustfinger in Inkworld.
- Mo may spend a point of Conviction to use his Plane Shift power on places and events in addition to characters and objects from the stories he reads.
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Kendermage
 
Posts: 427
Joined: Sun Oct 08, 2006 10:49 pm
Location: Colorado Springs, CO

Re: Kendermage's Character Conversion Index

Postby Kendermage » Sun Aug 09, 2009 6:08 pm

Feel free to comment about any of the characters I have provided stats for. This section could use some discussion.
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Kendermage
 
Posts: 427
Joined: Sun Oct 08, 2006 10:49 pm
Location: Colorado Springs, CO


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