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True20 Trademark License Q & A

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True20 Trademark License Q & A

Postby Kendermage » Tue Mar 16, 2010 8:53 pm

I'm working on a pdf of my homebrew world which I am designing using True20. I have looked over the Trademark License but still have a few questions. Specifically, concerning copying information from True20 Adventure Roleplaying such as roles, skills, feats, powers, and equipment. In the Trademark License it specifically mentions that you must include the words, "Requires True20 Adventure Roleplaying by Green Ronin Publishing for Use" To me that seems to preclude the possibility of using that material in my own pdf; however, most of that material I mentioned is derivative of material found in the 3.5 OGL, which is allowed to be used?

http://true20.com/licensing/True20TrademarkLicense.pdf

True20 Adventure Roleplaying Credits Page wrote:The following parts of Chapters 1 through 8 and the Introduction are designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and descriptions, all artwork and images. All other text is Open Gaming Content, except for material previously declared Product Identity.


http://www.dino-pirates.com/Basics.php

That muddies the waters a bit as it would appear that you can use the items I mentioned in the first paragraph of this post.

I'm confused. I guess my question is "what is allowed and what isn't?"
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Re: True20 Trademark License Q & A

Postby Pramas » Wed Mar 17, 2010 9:44 pm

That material is open and the OGL allows you to use it. If you want to also take advantage of the True20 trademark license though, there are a few additional restrictions. One is that you can't make a stand alone game. Another is that you must put the legal text you quoted in your book. The trademark license doesn't preclude you from using some of that open material, only creating your own stand alone game and putting the True20 logo on it. If you are simply making a campaign setting to be used with True20, however, using that material shouldn't be a problem.
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Re: True20 Trademark License Q & A

Postby Kendermage » Wed Mar 17, 2010 9:54 pm

Thanks Mr, Pramas. That cleared up the confusion for me.
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Re: True20 Trademark License Q & A

Postby LaNotteEterna » Thu Dec 06, 2012 12:11 am

Hello everyone, I saw there was a post in existence already so I decided to write here directly...

I am the author of gothic-fantasy setting based on True20, La Notte Eterna.

Now, together with a group of RPG lovers, I am planning to publish several chapters from the True20 Player's Handbook, the Adept, Expert, Warrior's Handbooks and True20 Bestiary. We are specifically choosing fantasy-related chapters, leaving out everything futuristic.

Some chapters had already been translated by Wyrd Edizioni (another Italian publisher) and we are making sure to use their translation. However, good part of the material had never been translated into Italian and my collaborator took the time to do it (we have been working on it for two years, but are almost there!).

I have read the True20 License, even signed and mailed one last year. However, like Kendermage before me, I have some doubts of my own:

1) Are we allowed to publish several chapters from various True20 books within the Underdark expansion of our True20-based setting? I know about the title which cannot start with True20, and I also know I will need to include the copyright notice and logo.
2) Are we allowed to make profit from selling our True20-based setting?
3) If we publish the setting with a new publisher, should I file a new signed License?
4) Is it possible to obtain a countersigned copy of said License by submitting a pre-stamped return envelope?

Please help us!! We want to make sure we do things right and don't breach any license.

Thank you,

Jason
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