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by Y.O.Morales » Fri Feb 08, 2008 2:07 pm
SimonCollins wrote:If anyone wants to ask me questions, go ahead.
What's the new skill and, basically, what it does?
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by Pseudonym » Fri Feb 08, 2008 4:47 pm
Y.O.Morales wrote:What's the new skill and, basically, what it does?
Prophecy, Wisdom based with a table of various things you can do based upon Difficulty check. By default can be used as a Profession to make a living as a fortune teller.
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by SimonCollins » Fri Feb 08, 2008 4:52 pm
Y.O.Morales wrote:What's the new skill and, basically, what it does?
Well, there's actually three new skills:
1. Knowledge (astrology) - predicting events, favourable times of action
2. Knowledge (herbalism) - search for herbs and make various concoctions (effects based on similar powers)
3. Prophecy - identify and read omens, request an insightful dream from the gods
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by Y.O.Morales » Fri Feb 08, 2008 5:27 pm
Thanks, both of you. 
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by Dahak » Fri Feb 08, 2008 9:53 pm
langeweile wrote:Cool - but is the PDF actually available ? Because I purchased it, but I have yet to get a download link.
Same here.  Maybe the file is misnamed on OBS's server too, and not linking right?
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by Lord Lance » Sat Feb 09, 2008 12:46 am
Ciao Mattew!
I read the document this night, and i need a good amount of clarifications about powers...
I think we'll end with a 1.1 version after all the questions..
Here i'll post my question:
Ok, let's start:
pag7 and subsequents
What are the Heroic Paths? Maybe a replacements for backgrounds?
pag23
Multitasking feat
Is it a little bit underpowered? Maybe we can grant a free manteinment and start from the 2rd power to start the checks?
pag37
Contagion
What is a finesse touch attack?
pag37
Curse
Men, no duration? These are permanents (until cured in some way)?? They are powerful, maybe too much! No attack rolls, just the save?? And the Lethargy is devastating: no save and 50% in every round to do nothing!!!
PS maybe some text is missing in curse? I don't see "white paragraphs" as the other powers...
pag37
Danger Sense
Duration of the reflex save bonus? I suppose is the whole encounter for the initiative one, but for the reflexs?
pag38
Deflection
What is a deflection bonus?? It sounds like a d20 convention. It's a bonus to dodge, to parry, or both? It deflects area attacks? Is it useful against enemy in melee combat? Does it stops energy attacks? Gas?
pag38
Disintegration
What if i try to disintegrate a weapon/object carried or an armor worn?
Can't you parry a ray attack, or i remember badly?
pag39
Drain Ability
" You can select ability damage that is less than the result you achieve to reduce the strain cost."
Reduce of how much quantity?
And: is this phrase a little bit "flowery"? If i want take less fatigue, i can choose to lower my power rank BEFORE to do the check, so i'll obtain minor ability damage but i stay more fresh.
pag40
Elemental Ammunition
Why i have to choose this power?? It has prerequisites like the elemental blast, it needs a sort of "channel weapon" to fire the power, use the same attack rolls of the e.blast (and not, for example, the ability with the weapon that should be useful to a skillful soldier with a minimum knowledge of magic, also take benefits from superior quality equipment), and finally, do half damage!
pag42
Glamour - Charm
Why a veryvery random Charisma opposed roll (this mechanic is very rare inside the rules, and i can't understand the very random outcomes... at least adding the chara level....)? Why not a classical diplomacy / sense motive or some similar mechanic?
Glamour - Conceal
What? A free perfect 100% hiding place for unlimited time, with only a 10 Difficult, and no possibility to discover it?? Beware the Assassins!!!
Glamour - Terrifiying ...
Duration of this very powerful fearizer affect? Is this gazing eye a free action? Or it's just an attack, and then the adept has to re-activate the power?
pag45
mana blast - this is an heritage from blood throne, as mana shield etc. right?
I think it's too powerful. Let's confront with the classical elemental blast. This one has no prerequisites, do the same range/damage, and there are no creatures that have a "mana resistance", while it's quite common to confront with adepts with some elemental resistance, demons with immunities, elementas etc. Do you think we have the mana blash reduced from ANY one type of resistance/immunity? Or do we have to add some prerequisite from some new power/shaping, AND some kind of limitation towards the classic blast?
pag46
oath binfing
What is a "Not Taken Seriously complication"??
pag47
Probability Shaping - fortune
Is this a free action? A reaction?
pag48
Reduce size
If the target is unwilly, do you need a melee attack roll?
pag49
Reincarnate
If the target retains almost his old attack bonuses ecc. BUT he lose a level, he can re-take later that level, boosting his abilities? Or he has to re-take that level, and in that moment he doesn't get any new feat, skill points etc.??
pag55-56
Time shaping
May a hasted creature spend a Conviction point to move and attack 3 times in the turn?
"Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses." I think this phrase it's very d20ish and really not true20ish. Please can you axplain better the concept?
...And this is all for now.
PS I'm really happy with this new handbook, just trying to making it "perfect" with your help, if you think it's useful to revise some power, like i'm thinking just now. And i don't want easy abuse for my players
PPS the page numbers are the pdf's ones, not the printed document. (but i have to tell you that it's really easy to do a pdf with the fiirst page un-numbered). You should correct this issue.
- topic in work now -
Last edited by Lord Lance on Sat Feb 09, 2008 5:16 am, edited 6 times in total.
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by Hawklord » Sat Feb 09, 2008 1:05 am
I just ordered and paid for it from RPGnow with the expert book and only the expert book was available for down load
shoddy service, i wish had got it from the green ronin store 
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by Ordinaryguy Mk. II » Sat Feb 09, 2008 2:26 am
Hawklord wrote:I just ordered and paid for it from RPGnow with the expert book and only the expert book was available for down load shoddy service, i wish had got it from the green ronin store 
Natch. First tried RPG NOW(Still after 24 hours can't get it)
and now signed up for green ronin and got it lickity split.
So I payed for it twice and it's STILL worth it. Nice work Dragonspawn. My Dark*Matter and Freeport games alike will benefit from this book.
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by Dragonspawn » Sat Feb 09, 2008 6:56 am
Lord Lance wrote:pag7 and subsequents What are the Heroic Paths? Maybe a replacements for backgrounds?
A: Heroic Paths are collections of skills and feats you can take to emulate a particular character archetype. They occur in several other True20 products. They do not replace backgrounds, and you can add any background to any heroic path to get a ready made 1st level character. Lord Lance wrote:pag23 Multitasking feat Is it a little bit underpowered? Maybe we can grant a free manteinment and start from the 2rd power to start the checks?
A: Certainly a viable house rule. Lord Lance wrote:pag37 Contagion What is a finesse touch attack?
A: Finesse Attacks are described on page 103 of True20 Adventure Roleplaying. The “touch” part simply means it must be done with a hand (or other bodily contact) and not a weapon attack. Lord Lance wrote:pag37 Curse Men, no duration? These are permanents (until cured in some way)?? They are powerful, maybe too much! No attack rolls, just the save?? And the Lethargy is devastating: no save and 50% in every round to do nothing!!! PS maybe some text is missing in curse? I don't see "white paragraphs" as the other powers...
A: They last until Dispelled, the conditions (if any) of the curse are met, or the caster is persuaded to lift the curse. Narrators may also choose to allow Cure Disease to remove some curses that cause sickness or debilitation to a character. Bless may also be used to dispell a Curse. Lord Lance wrote:pag37 Danger Sense Duration of the reflex save bonus? I suppose is the whole encounter for the initiative one, but for the reflexs?
A: Both should last for the rest of the encounter/combat. Lord Lance wrote:pag38 Deflection What is a deflection bonus?? It sounds like a d20 convention. It's a bonus to dodge, to parry, or both? It deflects area attacks? Is it useful against enemy in melee combat? Does it stops energy attacks? Gas?
A: It improves your defenses (both dodge and block). Lord Lance wrote:pag38 Disintegration What if i try to disintegrate a weapon/object carried or an armor worn? Can't you parry a ray attack, or i remember badly?
A: Worn or wielded items allow the user to make a save to resist the effect. There is no rule that lets you parry a ray attack that I’m aware of. Lord Lance wrote:pag39 Drain Ability " You can select ability damage that is less than the result you achieve to reduce the strain cost." Reduce of how much quantity? And: is this phrase a little bit "flowery"? If i want take less fatigue, i can choose to lower my power rank BEFORE to do the check, so i'll obtain minor ability damage but i stay more fresh.
A: Good catch. That sentence should be removed. Lord Lance wrote:pag40 Elemental Ammunition Why i have to choose this power?? It has prerequisites like the elemental blast, it needs a sort of "channel weapon" to fire the power, use the same attack rolls of the e.blast (and not, for example, the ability with the weapon that should be useful to a skillful soldier with a minimum knowledge of magic, also take benefits from superior quality equipment), and finally, do half damage!
A: It isn’t fatiguing. You can use this power all day with no fear. Lord Lance wrote:pag42 Glamour - Charm Why a veryvery random Charisma opposed roll (this mechanic is very rare inside the rules, and i can't understand the very random outcomes... at least adding the chara level....)? Why not a classical diplomacy / sense motive or some similar mechanic? Glamour - Conceal What? A free perfect 100% hiding place for unlimited time, with only a 10 Difficult, and no possibility to discover it?? Beware the Assassins!!! Glamour - Terrifiying ... Duration of this very powerful fearizer affect? Is this gazing eye a free action? Or it's just an attack, and then the adept has to re-activate the power?
A: I like the opposed Charisma check, but you can easily house rule it to Diplomacy or Bluff vs. Sense Motive. Conceal isn’t perfect… you cant be seen but you can still be heard, tremmorsensed, blindsensed, bumped into or smelled (with scent) and magically detected (Second Sight, True Vision)… AND you can’t move or attack. As for the Terrifying Countenance, it is otherwise just like the fear effect of heart shaping, including duration. Lord Lance wrote:pag45 mana blast - this is an heritage from blood throne, as mana shield etc. right? I think it's too powerful. Let's confront with the classical elemental blast. This one has no prerequisites, do the same range/damage, and there are no creatures that have a "mana resistance", while it's quite common to confront with adepts with some elemental resistance, demons with immunities, elementas etc. Do you think we have the mana blash reduced from ANY one type of resistance/immunity? Or do we have to add some prerequisite from some new power/shaping, AND some kind of limitation towards the classic blast?
A: Yes creatures don’t have resistance or immunity to mana, but none of them are vulnerable to it either. Perhaps a bit overpowered. Lord Lance wrote:pag46 oath binfing What is a "Not Taken Seriously complication"??
A: This power is from the OGC in Tales of Caliphate Nights, and it looks like I neglected to notice and remove the reference to a “complications” rule. For the purposes of this book, it merely means what it says… nobody takes the affected character’s oaths seriously any more, and knows them to be an oath breaker. Lord Lance wrote:pag47 Probability Shaping - fortune Is this a free action? A reaction?
A: Standard Action Lord Lance wrote:pag48 Reduce size If the target is unwilly, do you need a melee attack roll?
A: Unwilling targets should get a Will save. Lord Lance wrote:pag49 Reincarnate If the target retains almost his old attack bonuses ecc. BUT he lose a level, he can re-take later that level, boosting his abilities? Or he has to re-take that level, and in that moment he doesn't get any new feat, skill points etc.??
A: That is poorly worded. The old bonuses remain the same EXCEPT for the loss that occurs with the level loss. So a human being reincarnated as a wolf will loose a level, but the listed bonuses will otherwise remain the same aside from the level loss. Lord Lance wrote:pag55-56 Time shaping May a hasted creature spend a Conviction point to move and attack 3 times in the turn? "Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses." I think this phrase it's very d20ish and really not true20ish. Please can you axplain better the concept?
A: Yes to both parts. If you spend conviction you can still do a heroic surge, and the text should read that you “loose your dodge bonus from Dexterity” and not your Armor Class bonus.
Matthew E. Kaiser
Freelance Writer

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Dragonspawn
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by Dahak » Sat Feb 09, 2008 9:02 am
Ordinaryguy Mk. II wrote:Natch. First tried RPG NOW(Still after 24 hours can't get it)
and now signed up for green ronin and got it lickity split.
So I payed for it twice and it's STILL worth it. Nice work Dragonspawn. My Dark*Matter and Freeport games alike will benefit from this book.
RPGNow sent me a message saying there was a problem with the file upload, and offered a refund, which I've accepted. I just bought it through Green Ronin too.
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by Lord Lance » Sat Feb 09, 2008 10:24 am
Lord Lance wrote:pag7 and subsequents What are the Heroic Paths? Maybe a replacements for backgrounds?
A: Heroic Paths are collections of skills and feats you can take to emulate a particular character archetype. They occur in several other True20 products. They do not replace backgrounds, and you can add any background to any heroic path to get a ready made 1st level character.
I understand. So a character with Heroic Path is more powerful... Every chara should have an Heroic Path to "play fair". Lord Lance wrote:pag37 Contagion What is a finesse touch attack?
A: Finesse Attacks are described on page 103 of True20 Adventure Roleplaying. The “touch” part simply means it must be done with a hand (or other bodily contact) and not a weapon attack.
Understood. So if an enemy is without armor, the finesse attack is just like an ordinary attack. Lord Lance wrote:pag37 Curse Men, no duration? These are permanents (until cured in some way)?? They are powerful, maybe too much! No attack rolls, just the save?? And the Lethargy is devastating: no save and 50% in every round to do nothing!!! PS maybe some text is missing in curse? I don't see "white paragraphs" as the other powers...
A: They last until Dispelled, the conditions (if any) of the curse are met, or the caster is persuaded to lift the curse. Narrators may also choose to allow Cure Disease to remove some curses that cause sickness or debilitation to a character. Bless may also be used to dispell a Curse.
Mmmm... I think we need some "introductory text" with an explanation on how the curses works. There is a lot of abuse-possibility with this power. And a lot of powers have a duration od just few rounds or minutes, but the effects of a curse it's permanent, and it's not a simple -1 on some rolls. Any guideline? Any ideas? Lord Lance wrote:pag37 Danger Sense Duration of the reflex save bonus? I suppose is the whole encounter for the initiative one, but for the reflexs?
A: Both should last for the rest of the encounter/combat.
Mmmm, a quite powerful power, that activates "just in time"... Lord Lance wrote:pag38 Deflection What is a deflection bonus?? It sounds like a d20 convention. It's a bonus to dodge, to parry, or both? It deflects area attacks? Is it useful against enemy in melee combat? Does it stops energy attacks? Gas?
A: It improves your defenses (both dodge and block).
Is it working against melee? Or energy attacks? Lord Lance wrote:pag38 Disintegration What if i try to disintegrate a weapon/object carried or an armor worn? Can't you parry a ray attack, or i remember badly?
A: Worn or wielded items allow the user to make a save to resist the effect. There is no rule that lets you parry a ray attack that I’m aware of. Mmm, what kind of save? Reflex? With any bonus? About the ray attack, i misstyped my thought. I was saying "I know that it's impossible to parry a ray attack. Can you confirm this one? I don't remember where i read this rule." Lord Lance wrote:pag40 Elemental Ammunition Why i have to choose this power?? It has prerequisites like the elemental blast, it needs a sort of "channel weapon" to fire the power, use the same attack rolls of the e.blast (and not, for example, the ability with the weapon that should be useful to a skillful soldier with a minimum knowledge of magic, also take benefits from superior quality equipment), and finally, do half damage!
A: It isn’t fatiguing. You can use this power all day with no fear.
Non fatiguing. Now i see the point!  Lord Lance wrote:pag42 Glamour - Charm Why a veryvery random Charisma opposed roll (this mechanic is very rare inside the rules, and i can't understand the very random outcomes... at least adding the chara level....)? Why not a classical diplomacy / sense motive or some similar mechanic? Glamour - Conceal What? A free perfect 100% hiding place for unlimited time, with only a 10 Difficult, and no possibility to discover it?? Beware the Assassins!!! Glamour - Terrifiying ... Duration of this very powerful fearizer affect? Is this gazing eye a free action? Or it's just an attack, and then the adept has to re-activate the power?
A: I like the opposed Charisma check, but you can easily house rule it to Diplomacy or Bluff vs. Sense Motive. Conceal isn’t perfect… you cant be seen but you can still be heard, tremmorsensed, blindsensed, bumped into or smelled (with scent) and magically detected (Second Sight, True Vision)… AND you can’t move or attack. As for the Terrifying Countenance, it is otherwise just like the fear effect of heart shaping, including duration.
Ok, conceal ins't perfect, but if a chara is concealed with this power, near a doorway, i think he can stealth-attack for free... Of course, AFTER the attack he turns visible again, but it's an automatic-stealth-skill not easily overcomed by "normal" humans. And he can overhear secrets, or easily escape enemies running for him etc... Lord Lance wrote:pag45 mana blast - this is an heritage from blood throne, as mana shield etc. right? I think it's too powerful. Let's confront with the classical elemental blast. This one has no prerequisites, do the same range/damage, and there are no creatures that have a "mana resistance", while it's quite common to confront with adepts with some elemental resistance, demons with immunities, elementas etc. Do you think we have the mana blash reduced from ANY one type of resistance/immunity? Or do we have to add some prerequisite from some new power/shaping, AND some kind of limitation towards the classic blast?
A: Yes creatures don’t have resistance or immunity to mana, but none of them are vulnerable to it either. Perhaps a bit overpowered.
Maybe just non-lethal, or half the range. Lord Lance wrote:pag49 Reincarnate If the target retains almost his old attack bonuses ecc. BUT he lose a level, he can re-take later that level, boosting his abilities? Or he has to re-take that level, and in that moment he doesn't get any new feat, skill points etc.??
A: That is poorly worded. The old bonuses remain the same EXCEPT for the loss that occurs with the level loss. So a human being reincarnated as a wolf will loose a level, but the listed bonuses will otherwise remain the same aside from the level loss.
Sorry, maybe i can't understand. So I, a human hero, lose a level, "backwriting" the old combat bonus (i.e. from +3 to +2), lose the newest acquired Saving Throw bonuses, removing a bunch of skill points, delete the last feat acquired; then finally i apply the different abilities given from the new form. Am i right??
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by Ninasie » Sat Feb 09, 2008 10:32 am
Some more "Doh!"
p8-9 Diabolism Heroic Path: “Dominate” requires mental contact, but the path doesn't have the Mind Touch power.
p9 Druid Heroic Path: "Summon Animal"? Should be Summon Beasts
p24 Philosophers Stone: Takwin chart diff 25, “infirmed Complication”?
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by timemrick » Sat Feb 09, 2008 10:54 am
Dragonspawn wrote:A: Heroic Paths are collections of skills and feats you can take to emulate a particular character archetype. They occur in several other True20 products. They do not replace backgrounds, and you can add any background to any heroic path to get a ready made 1st level character.
Lord Lance wrote:I understand. So a character with Heroic Path is more powerful... Every chara should have an Heroic Path to "play fair".
No, Heroic Paths don't give any bonuses whatsoever. They're just examples of how to build archetypal characters at a given level, using the normal rules. If you use a Heroic Path, you get the listed feats and skills, and any bonuses for background and Int, and that's it--you've already spent all your feats and skills. But they're completely optional, so you can use them as written, or change feats and skills to fit your own character concept, or ignore them altogether.
(And I'll join in the rest of the error/clarification discussion after I see the book--which for me, won't be until it's available in print.)
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by Wintergrey » Sat Feb 09, 2008 11:03 am
Lord Lance wrote:I understand. So a character with Heroic Path is more powerful... Every chara should have an Heroic Path to "play fair".
No, a Heroic Path is a suggested progression of Roles and Feats to help you emulate a particular character type.
For example, the True20 Freeport companion suggests a barbarian in that setting might use the Warrior role for all 20 levels, taking Uncanny Dodge at 2nd, Tough +1 at 3rd, Rage at 4th, etc.
The Blue Rose Companion, in contrast, suggests making a Bard with the Adept path for all 20 lvls, taking Inspire (courage) at 2nd, Inspire (competence) at 3rd, Arcanum (Mind Touch) at 4th, etc.
There's nothing extra in them, and they don't make you more powerful. They're just suggestions put together for people who don't know the rules well, or GMs that want to throw together a quick NPC, or players who want a quick inspiration.
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by Dahak » Sat Feb 09, 2008 3:31 pm
Dragonspawn wrote:Psionics is also covered which can be used for Starwars type adepts.
Some powers quite subtly named. Sorcerer's Grasp as in "Don't try to frighten us with your sorcerer's ways, Lord Vader."
Awesome book!
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