True fun, true excitement, true adventure: True20!
Discuss anything True20 here (that isn't covered by another forum). Also the place to find True20 product announcements.
Moderator: The Mod Squad
by stevepro666 » Wed Feb 13, 2008 5:14 am
I'm a guy of some years ( 37) from england ( Weymouth) ,have been roelplaying and wargaming since I was 15 with some different players.
I will agree to disagree, like mentioned we've both had different experiences and different results.
In short I look foreward to the new 4th edition( from bits I've heard) but personally think that True20 has a balanced system that has an improved flexibility compared to the core system and will result in some classic roleplaying.
All the best gents and see you round the forum. 
-

stevepro666
-
- Posts: 19
- Joined: Mon Feb 11, 2008 3:35 am
- Location: Southampton
by Grail » Wed Feb 13, 2008 3:42 pm
I agree with Valhalla, but suffice to say that I too am a guy of some years (35 in a few months), and much experience. I've been playing since I was in grade 4... so that's about 9 years old, for a total of around 25 years gaming.
In short, I'm not looking forward to 4th ed, no matter how good they make it. True20 * is the system for me for the short to mid term now, and I'll only continue to purchase Wizards stuff for source material, not system content. I'm going to finish this campaign (apocalyptic Forgotten Realms) with DnD because that's what we've played it in so far, and then it's goodbye to d20 (for that group anyway).
I've gone through the whole gamut of purchasing 2e AD&D (never had money when it was 1e), 3.0e DnD and 3.5e DnD. The Shelves in my study are full of DnD material and rules books, (not to mention MERP, Palladium games, Dark Conspiracy and a whole host of others). 4e can kiss my fat furry butt for all I care, I'm not buying another Wizards game system.
* And the system that I am writing myself atm for shits'n'giggles. Of course, I'm liking the look of it quite a bit, but this always happens with systems that I write. Then I grow tired of it and they get filed away somewhere in my study, or on my computer, or on the network at work and are never seen again.
-- [Grail] --
-

Grail
-
- Posts: 101
- Joined: Sat Dec 08, 2007 5:17 am
- Location: Newcastle, Australia
by PhelanMahoney » Wed Feb 13, 2008 11:11 pm
Grail wrote:I agree with Valhalla, but suffice to say that I too am a guy of some years (35 in a few months), and much experience. I've been playing since I was in grade 4... so that's about 9 years old, for a total of around 25 years gaming. In short, I'm not looking forward to 4th ed, no matter how good they make it. True20 * is the system for me for the short to mid term now, and I'll only continue to purchase Wizards stuff for source material, not system content. I'm going to finish this campaign (apocalyptic Forgotten Realms) with DnD because that's what we've played it in so far, and then it's goodbye to d20 (for that group anyway). I've gone through the whole gamut of purchasing 2e AD&D (never had money when it was 1e), 3.0e DnD and 3.5e DnD. The Shelves in my study are full of DnD material and rules books, (not to mention MERP, Palladium games, Dark Conspiracy and a whole host of others). 4e can kiss my fat furry butt for all I care, I'm not buying another Wizards game system. * And the system that I am writing myself atm for shits'n'giggles. Of course, I'm liking the look of it quite a bit, but this always happens with systems that I write. Then I grow tired of it and they get filed away somewhere in my study, or on my computer, or on the network at work and are never seen again.
I second the sentiment of soldiering on with True20 instead 4th Ed
In Wildness is the preservation of the world; so seek the Beast within thyself!
-

PhelanMahoney
-
- Posts: 246
- Joined: Sun Sep 02, 2007 6:35 pm
- Location: Philadelphia, PA
-
by ~HANZO~ » Wed Feb 13, 2008 11:15 pm
Personally im Using True20 because it is not DnD or D20. No escalating hit dice or defense leading to munchkinism. Not focused on how many monsters I can kill to hit the next level. No ten page of rules for the under water basket weaving skill. Having 5hp at lv1 and 50 at level ten never made a lot of sense to me. Even back when i played 1E we house rules a set number of HP based on some gamma world stuff.
I gave 3.0 a try when it first came out. But most of the system just drove me away little by little.
The magic system using feats and fatigue is way closer to literary fantasy than spell per day way.
That being said I love some of the d20 material out there. Glad its compatible enough to use any DnD supplements or d20. And not have to use all the stuff I cant stand.
I dont really see True20 as rules lite. Standard DnD 3.X is just overly complex is the way I see it.
Gamers are the only people I know that can brag about things they pretend they did.
-

~HANZO~
-
- Posts: 284
- Joined: Tue Jan 29, 2008 3:45 pm
- Location: Montesano, Washington. USA
-
by Witchblade » Thu Feb 14, 2008 6:23 am
I am looking on 4E with trepidation. I've seen some thing that I really like, some things I don't, and a few things that make me scream, "Why?!?!?!" while shaking my fist at the stormy skies above. Though I will try it before condemning it utterly and out of hand.
That does not mean that I will not continue to play True20, however. From what I have seen thus far, 4E seems like a radical departure from d20 System, which leaves True20 standing on its own, instead of being an "alternate" (as I have heard it referred to) d20 System.
In fact, there were several reasons that True20 was chosen to replace 3.5 as the system of choice for my homebrew world of Jenneria, not the least of which is the fact that magic items in Jenneria are quite rare; objects of wonder and mystery. That doesn't suit the D&D mold, where a magic item is something you discard as soon as something better comes along.
I also prefer True20 for modern and science-fiction gaming. I find it more realistic and manageable than d20 System for these genres. The escalating hit points of D&D (all flavorful explanations aside) has never set well with me. True20 offers a much more elegant and realistic system where no matter how powerful you are, a lucky (or really skillful) shot can bring you down.
When I read the Psychic's Handbook from Green Ronin several years ago, I squashed it into my campaign almost without hesitation (which upset one of my players who loved psionics). It was not only easier to use, but just made more sense to me than the convoluted psionic rules (basically a rewrite of the Vancian magic system) provided by WotC.
No, I love True20. It has supplanted D&D as my favorite role-playing system.
-

Witchblade
-
- Posts: 154
- Joined: Wed Apr 09, 2003 9:30 am
by Phantom Archer » Fri Feb 15, 2008 6:24 am
Just wanted to chime in...
I've run two sessions so far of my True20 Forgotten Realms game, and so far everyone has had a great time. Some of the veteran D&D players were highly impressed with the flexibilty. One gamer who is a game industry verteran actually smiled when the Challenge mechanic came into play saying "...that's nice...".
-
Phantom Archer
-
- Posts: 88
- Joined: Mon May 08, 2006 7:46 am
by PhelanMahoney » Fri Feb 15, 2008 9:42 am
The more I hear the more I am convinced I need to sell off the bulk of my D&D books and just go with True20
In Wildness is the preservation of the world; so seek the Beast within thyself!
-

PhelanMahoney
-
- Posts: 246
- Joined: Sun Sep 02, 2007 6:35 pm
- Location: Philadelphia, PA
-
by The Bane » Sat Feb 16, 2008 3:01 pm
PhelanMahoney wrote:The more I hear the more I am convinced I need to sell off the bulk of my D&D books and just go with True20
Viva La Revolution!!
Best,
The Bane
True20 Junkie
-

The Bane
-
- Posts: 187
- Joined: Thu Aug 16, 2007 5:00 pm
- Location: Louisiana
by PhelanMahoney » Sat Feb 16, 2008 5:10 pm
Although I am also debating whether I want to stay the course or go off on a tangent with Rifts.
In Wildness is the preservation of the world; so seek the Beast within thyself!
-

PhelanMahoney
-
- Posts: 246
- Joined: Sun Sep 02, 2007 6:35 pm
- Location: Philadelphia, PA
-
by ~HANZO~ » Sat Feb 16, 2008 5:34 pm
PhelanMahoney wrote:Although I am also debating whether I want to stay the course or go off on a tangent with Rifts.
If you look over on the atomic think tank at the mutants and master minds boards there is some one doing a conversion for Rifts. I think with its power level that would be a pretty good fit. Might be a way to balance it out a bit too. Im not dashing rifts, but that is the main complaint most players have with it. One player is a human bounty hunter with a rife. the other player is a morphing dragon in mecha armor.
Gamers are the only people I know that can brag about things they pretend they did.
-

~HANZO~
-
- Posts: 284
- Joined: Tue Jan 29, 2008 3:45 pm
- Location: Montesano, Washington. USA
-
by PhelanMahoney » Sat Feb 16, 2008 7:27 pm
Sounds interesting but I need to play through the game of Rifts with its rules before I start trying to convert anything. More to get a feel for things than anything else.
In Wildness is the preservation of the world; so seek the Beast within thyself!
-

PhelanMahoney
-
- Posts: 246
- Joined: Sun Sep 02, 2007 6:35 pm
- Location: Philadelphia, PA
-
Return to General True20
Who is online
Users browsing this forum: No registered users and 2 guests
|
|